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Making A Good Map (Guide)

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1 Making A Good Map (Guide) on Sat Sep 08, 2012 12:19 am

Oraki51

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I've noticed a lot of maps are pretty much the same thing: A few rooms with a few textures and a few guns. So the question is "How do I change that? How do I make it so my map is exciting, challenging, and most importantly fun?". Well my friends it's fairly simple. Here are some tips for making your map all of that!

How To Create a Challenge:
Now, when people want to make a map challenging they automatically think:

"I'll make the doors expensive!"
-Don't. Making expensive doors doesn't necessarily represent a challenge, you're just being cruel. Making a map where the average door is around 1000 points is usually a good thing. Be reasonable with your prices: Trick your players into thinking buying the bit more expensive door leads to greater rewards when it's the less expensive one that does. Maybe have cheap doors for the first few then begin to raise the price: 750, 750, 1000, 1250, 2000, etc. But remember, too much is way too much.

Also you may think:
"I'll only make, like, two rooms."
-Again, Don't. I don't know about you but maps with less then three rooms aren't that exciting nor are they challenging or fun (Except for Compact by Dreize, the best small map ever). Avoid making small rooms with few rooms. You can make small rooms, of course, but if you do try to make more than three. After awhile the map can become boring because nothing new is being introduced to the player, making them not want to play it.

Making It Beautiful:

Believe it or not making a map fun is actually very easy:

Texture Choice:
-Something as simply as different textures can extend the play ability of a map. Look at Nacht der Untoten, which uses few wall and floor textures. Now look at Moon, which uses many different textures and color for walls and floors. I find Moon more attractive because of those colors. (Don't get me wrong, NDU is a great map and I am NOT comparing map size or functions, just the textures used).

Decor
-Decor and Scenery are two major factors. A simple room with a few windows can instantly look attractive and more interesting if it had furniture such as chairs, tables, and other furniture and decorative including barrels, beds, and so much more.

Making It Fun:

No one is going to play a boring map. No. One. So how are you going to make your map fun? You probably already have lots of windows, doors, rooms, and decor. Hell, maybe even all the pack a punched weapons, and then some. But what more can you do?

Easter Eggs:
-There is nothing more fun than finding a secret. Whether its a hidden area, hidden message, hidden gun, or anything that's fun! (I'm a poet and goddamnit I knew it). Try to make messages or signs that point to where there may be a secret area, or let it all for the player to figure out! Here's a tutorial I wrote on how to make a musical easter egg, guaranteed to make your map more fun and attractive: http://nzportable.forumotion.com/t923-how-to-make-a-simple-musical-easter-egg



tl;dr? Then your maps are going to suck.

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2 Re: Making A Good Map (Guide) on Sat Sep 08, 2012 5:59 am

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nice guide oraki, these are some of the things you need to make a good map. but the most important is to be good at mapping, just practise and practise and youll get better! and btw compact by dreize was my long time favourite map when i started playing nzp... :cute:

3 Re: Making A Good Map (Guide) on Sat Sep 08, 2012 9:36 am

true nightmare

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if you have a small map a very expensive door going to alot of cheap goodies is always a great reward, its a shame you cant change the pricing of perk machines and pack-a-punch :/


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4 Re: Making A Good Map (Guide) on Sat Sep 08, 2012 9:51 am

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@true nightmare wrote:if you have a small map a very expensive door going to alot of cheap goodies is always a great reward, its a shame you cant change the pricing of perk machines and pack-a-punch :/

Welcome back True Nightmare

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