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Quake Mods on PSP Compatibility List

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1 Quake Mods on PSP Compatibility List on Mon Sep 24, 2012 10:55 am

jastolze

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Hey all I was out testing some q1 mods originally made for windows that work on the PSP, some froze, while others worked perfectly. Here's a list of mods that Work (Blue) Somewhat work (Green), Don't Work/Freeze (Red) and Untested (Yellow)

Quake Arena Arcade: Ported to PSP, Quake 3 Weapons mod for Q1.
http://dl.qj.net/psp/homebrew-games/quake-arena-arcade-r4.html

Shub: (Awesome Weapons mod; Includes the latest version of the Frikbot) Includes Source Code.
mediafire.com ?x4772whq3qnxpb8

Quake 2 Arena Mod for Q1. Ported by Mr.Greezy. No Source
4shared.com/rar/6J2KSP7w/Quake2.html

Fist Fighting Q1 Mod: Use your fists to fight in a boxing like game. Includes Source Code.
http://www.quakewiki.net/quake-1/mods/fist-fight/

Frogbot: Hardcore Bot Mod. Includes an editor as well. Includes Source Code.
http://www.quake-1.com/files/modfiles/frogbots.zip

3 Wave CTF (Capture the Flag, includes bots) Includes Source code.
http://www.gamers.org/pub/idgames2/quakec/teamplay/ctf/

Quake basketball (yep, you heard right!)
http://www.quakewiki.net/quake-1/mods/quake-b-ball/

WW2 Weapons Total Conversion Includes Source Code (Not in Zip File)
http://gamers.org/pub/idgames2/total_conversions/ww2.zip

Omicron Bot: (A bot to square off against. Includes Rocket Arena) No Source.
http://quakeone.com/files/10-miscellaneous/100-omicron-bots/

Hellsmash (Was actually ported to the PSP) Includes Source Code.
http://nzportable.forumotion.com/t443-hellsmash-quake-mod-by-dr-shadowborg

Best Void (Weapons Mod) Includes Source Code.
http://www.quakewiki.net/quake-1/mods/best-of-void/

MLX (Another Weapons Mod) Includes Source Code.
mediafire.com ?fcjfq5m7hg8d1eg

Reaper Bot (Along with MOST modifications)
http://www.gamers.org/pub/idgames2/quakec/bots/reaper/

Ultimate Deathmatch Mod (30 weapon Mod) Includes Soruce Code AND Bots.
mediafire.com ?lgmms1zytszzfmv

Skyblazer: Can't remember what mod this is, but it works!
mediafire.com ?cg3999auloi8rf4

Black Ops (A realistic mod) Includes Source Code.
http://www.quakewiki.net/quake-1/mods/black-ops

Team Fortress PSP, Strategic FPS game with Bots.
http://www.qj.net/psp/homebrew-games/psp-homebrew-team-fortress-v13-quake-psp-mod.html

DMF112 (Death of the Mother Fuckers V1.12)
www.gamers.org/pub/idgames2/quakec/compilations/dmf112.zip

Killer Quake Pack : Much like DMF, but minus the bots.
http://www.gamers.org/pub/idgames2/quakec/compilations/kqp220z.zip

Action Quake: Very similar to Black Ops, only with more features! No Source.
http://www.quakewiki.net/quake-1/mods/action-quake/

Obsidian Quake Edition: (Another Total Conversion for Q1) No Source.
mediafire.com ?83vvukj1n3y825v

POX Final Release: (A Huge Weapons mod, with new everything) Includes Source Code.
mediafire.com ?a0j81mja97ev5lh

Clan Arena X: (A Multi Mode Deathmatch Mod with loads of features!)
http://quakeone.com/cax/

SFFD: (Again, one hefty Total Conversion) Includes Source Code.
mediafire.com ?e1xgi2enwngpdpi

Future Vs. Fantasy (I have NOT tried this, but if someone gets it working, that's great)
http://www.quakewiki.net/quake-1/mods/future-vs-fantasy/

MegaDeath Mod (Not sure, but looks fun)
www.gamers.org/pub/idgames2/quakec/compilations/md12.zip

Doombot (Well done Bot Mod)
www.gamers.org/pub/idgames2/quakec/bots/dmbt21b3.zip

I'll add more once I test more of them. 50% of mods that I test freeze before loading a map, I guess due to ram issues... Anyways, if you find a mod that was untested that works, or need help getting a mod to run, just post here!

P.S: If you want to test some yourself, go to: www.gamers.org/pub/idgames2/quakec/
or http://www.quakewiki.net/quake-1/mods/ They have over 250 different mods, and 95% of them are less than 2MB per zip file! Oh, and before running a mod, make sure you use the quake.cmdline file, and put this: -game (name of mod) and replace the name of mod with well, the name of your mod! Make sure it has no spaces and it's case sensitive. Enjoy!

Edit: Here's a link of MOST mods I mentioned above: (Working, Not Working, and Untested): mediafire.com ?4edbydlie36lpfp



Last edited by jastolze on Sun Jan 26, 2014 12:32 pm; edited 12 times in total (Reason for editing : Added some more Working Mods.)

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2 Re: Quake Mods on PSP Compatibility List on Tue Sep 25, 2012 2:21 pm

jastolze

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Can one of the admin or mods make this a sticky thread, so I (or others) don't have to go searching for it?

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3 Re: Quake Mods on PSP Compatibility List on Wed Jan 08, 2014 7:32 pm

jastolze

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Update: I found a way to get all of these mods to work on my PSP Slim. I had to change the following settings before loading a map:

Dynamic Lighting: Change this to OFF
Brighter Models: Change this to OFF
Simple Particles: Change this to ON
Texture Scale Down: Change this to ON

I'm going to try every mod I listed on here, so expect changes. (I'm unsure if these will all work on the Phat PSP, as it has half of the ram)

Oh, and before I forget, these settings aren't available on every eboot. Use the one from Quake Arena Arcade.

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As the title above,can you do that?
Any mod that works will do.
Reply with either yes or no.
I don't want any other answers than that.

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5 Re: Quake Mods on PSP Compatibility List on Sun Jan 26, 2014 7:42 am

blubswillrule

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wow, that's actually a pretty cool list you got going Smilez

View user profile http://nzportable.com NEVER FORGET

6 Re: Quake Mods on PSP Compatibility List on Sun Jan 26, 2014 12:29 pm

jastolze

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gtavcslcs wrote:As the title above,can you do that?
Any mod that works will do.
Reply with either yes or no.
I don't want any other answers than that.

Short answer: Yes.

Long answer: Not fully functional, though. Also, I noticed that the some weapons mod run out of ram on PSP, but still work upon loading a map (which is where they used to freeze)

I haven't tried ALL of them, but for the mods I did, they all worked. Smilez

Edit: Also, I updated the mods compatibility. The yellow ones are the ones I haven't tested. If you'd like to try it for me, that would be great. Be sure to change the settings BEFORE loading a map though.

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7 Re: Quake Mods on PSP Compatibility List on Thu May 08, 2014 1:17 pm

How can I put this on my quake on my psp also is this for quake arena arcade or another quake port for psp

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8 Re: Quake Mods on PSP Compatibility List on Thu May 08, 2014 2:59 pm

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TheANTWON wrote:How can I put this on my quake on my psp also is this for quake arena arcade or another quake port for psp

Usually they have their own eboot files and are their own games, so you just put them in your games folder on your PSP. WinkeyWink

9 Re: Quake Mods on PSP Compatibility List on Thu May 08, 2014 5:37 pm

jastolze

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If you read how to get them to work, it would make life so much easier.

Most of these mods weren't made for PSP, but PC. 90% of the work on the PSP 2000+ Series PSP's though if you follow my instructions.

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