Here are the list of the gun models for using on the wall
They are defined by the g_ before the name
Heres the list
hOw to UsE thESe?
Put a place_model entitie on your map
Then just copy and paste the model for the gun you want :cute:
List
progs/g_357.mdl = .357 Revolver
progs/g_bar.mdl = Bar
progs/g_betty.mdl = Bettys
progs/g_Bk.mdl = Balistic knifes
progs/g_bowie.mdl = Bowie Knife
progs/g_browning.mdl = Browning LMG
progs/g_colt.mdl = Colt M1911
progs/g_db.mdl = Double Barrel
progs/g_fg.mdl = FG42
progs/g_flame.mdl = FlameThrower
progs/g_gewehr.mdl = Gewehr 43
progs/g_kar.mdl = Kar98k
progs/g_kars.mdl = Kar98k scoped
progs/g_m1.mdl = M1 Garand
progs/g_m1a1.mdl = M1A1 Carbine
progs/g_mg.mdl = MG42 LMG
progs/g_mp5.mdl = MP5K
progs/g_mp40.mdl = MP40
progs/g_panzer.mdl = The rocket launcher thingy
progs/g_ppsh.mdl = PPSH-41
progs/g_ptrs.mdl = PTRS Sniper
progs/g_ray.mdl = Ze Raygun
progs/g_sawn.mdl = Sawn Off Double Barrel
progs/g_stg.mdl = STG-44
progs/g_tesla.mdl = WW DG2 (refered to as wonder waffle dg2)
progs/g_thomp.mdl = Thompson
progs/g_trench.mdl = Trench gun
progs/grenade.mdl = grenade
So you just copy the "progs/g_name.mdl" (name being the model name just copy the gun model you want above and don't add the " " )
WeRe tO pUt eM?
You paste it into the place_model entite
E.G.
I want to have Trench gun on my map and the wall
So I copy and paste progs/g_trench.mdl
And it should look like this
Then compile as normal
It should look like this
For gun codes for the "buy_weapon" brush entitie refer to this
https://nzportable.forumotion.com/t90-all-weapons-including-pack-a-punched-bowie-knife-weapon-ids
Any problems then just reply
If you found useful some rep would be nice
-FRiiZYDuDE
They are defined by the g_ before the name
Heres the list
hOw to UsE thESe?
Put a place_model entitie on your map
Then just copy and paste the model for the gun you want :cute:
List
progs/g_357.mdl = .357 Revolver
progs/g_bar.mdl = Bar
progs/g_betty.mdl = Bettys
progs/g_Bk.mdl = Balistic knifes
progs/g_bowie.mdl = Bowie Knife
progs/g_browning.mdl = Browning LMG
progs/g_colt.mdl = Colt M1911
progs/g_db.mdl = Double Barrel
progs/g_fg.mdl = FG42
progs/g_flame.mdl = FlameThrower
progs/g_gewehr.mdl = Gewehr 43
progs/g_kar.mdl = Kar98k
progs/g_kars.mdl = Kar98k scoped
progs/g_m1.mdl = M1 Garand
progs/g_m1a1.mdl = M1A1 Carbine
progs/g_mg.mdl = MG42 LMG
progs/g_mp5.mdl = MP5K
progs/g_mp40.mdl = MP40
progs/g_panzer.mdl = The rocket launcher thingy
progs/g_ppsh.mdl = PPSH-41
progs/g_ptrs.mdl = PTRS Sniper
progs/g_ray.mdl = Ze Raygun
progs/g_sawn.mdl = Sawn Off Double Barrel
progs/g_stg.mdl = STG-44
progs/g_tesla.mdl = WW DG2 (refered to as wonder waffle dg2)
progs/g_thomp.mdl = Thompson
progs/g_trench.mdl = Trench gun
progs/grenade.mdl = grenade
So you just copy the "progs/g_name.mdl" (name being the model name just copy the gun model you want above and don't add the " " )
WeRe tO pUt eM?
You paste it into the place_model entite
E.G.
I want to have Trench gun on my map and the wall
So I copy and paste progs/g_trench.mdl
And it should look like this
Then compile as normal
It should look like this
For gun codes for the "buy_weapon" brush entitie refer to this
https://nzportable.forumotion.com/t90-all-weapons-including-pack-a-punched-bowie-knife-weapon-ids
Any problems then just reply
If you found useful some rep would be nice
-FRiiZYDuDE