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Y U NO TURN DARK!!!!!!!

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1Y U NO TURN DARK!!!!!!! Empty Y U NO TURN DARK!!!!!!! Sat Oct 20, 2012 8:55 am

Guest


Guest

Why hello there my fellow enn zee in mah pee pee members
Scenario:
I change my default level to 10 to make the map a bit dark....
Compile.......................DONE
I load the map in enn zee pee and the light level is still ze same
I tried testing other "test" maps and the same thing also tried setting it to as high as possible.....
Compiler Used:ZHLT

Tried the same with Q1Compilers and it works!!!!

Any help is appreciated :cute:

2Y U NO TURN DARK!!!!!!! Empty Re: Y U NO TURN DARK!!!!!!! Sat Oct 20, 2012 11:53 am

dr_mabuse

dr_mabuse
Administrator
Administrator

change Dat Brightness in light_environment for ZHLT?

3Y U NO TURN DARK!!!!!!! Empty Re: Y U NO TURN DARK!!!!!!! Sat Oct 20, 2012 12:49 pm

Guest


Guest

dr_mabuse wrote:change Dat Brightness in light_environment for ZHLT?
DATWORK THANKZ

4Y U NO TURN DARK!!!!!!! Empty Re: Y U NO TURN DARK!!!!!!! Sat Oct 20, 2012 1:33 pm

dr_mabuse

dr_mabuse
Administrator
Administrator

Q1BSPdoesnt support light_environment, i make sunlight this way:

add this line to light.exe

-fast -soft -softdist 6 -extra4 -sunlight 225 -sunmangle -135,-55,0 -sunlight3 100 $path\$file

Thi gives a nice and clean looking sunlight effect on datmaps... change the lightvalues for different brightnesses xD

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