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HELP!!! Can ProQuake 4.71 Be Used With NZP???

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1 HELP!!! Can ProQuake 4.71 Be Used With NZP??? on Tue Feb 12, 2013 5:45 pm

kystites

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I was looking around today and noticed ProQuake 4.71 has been out a wile now.
Was Wondering if it can be used and played on NZP 1.1 PSP or PC..

This is ware i seen NZP ProQuake 4.71

http://quakeone.com/forums/quake-mod-releases/finished-works/8700-proquake-psp-4-71-a-10.html
Kool

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jastolze

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kystites wrote:I was looking around today and noticed ProQuake 4.71 has been out a wile now.
Was Wondering if it can be used and played on NZP 1.1 PSP or PC..

This is ware i seen NZP ProQuake 4.71

http://quakeone.com/forums/quake-mod-releases/finished-works/8700-proquake-psp-4-71-a-10.html
Kool

I don't see why it wouldn't. Are you familiar with the quake.cmdline file? If so, type this: -game NZP (This tells the Quake engine to run a mod with the name of the game afterwards, in this case, it's NZP)

The problem with that is, some of the functions that were compiled with the eboot will no longer work.

Also, why not just use NZP's eboot?

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dr_mabuse

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not possible because nzp requries its own modified engine.


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kystites

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Dang :/ I already tried compiling everything I'm not to good a coding stuff

Do you know when nzp 1.2 will be release not reflux lol

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NZP HAS DIED or semi-died. They need a coder and fast!

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