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Something is making my map not compile?

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1Something is making my map not compile? Empty Something is making my map not compile? Sun Apr 07, 2013 7:23 am

WillWow

WillWow
I AM SPECIAL!
I AM SPECIAL!

Don't know what it is but ??? the worldcraft utility sometimes reports back with the error of the file not being there... IT IS SO ANNOOOOYYYYYIIIINNNG! Anyone know what is making the compiler break? It helps to know. Smilez

http://www.wheel-games.webs.com

JavierMaki

JavierMaki
Staff
Staff

Tha best thing u can do is post here the complete LOG ^^

Manuel Valle7


Member
Member

You probably have an invalid texture somewhere that might have a bad name, incluiding spaces and ilegal characters. Make sure the texture's names are only letters and has no spaces. Also, you might have gone to a texture and put "fit". That messes up because if you have a really thin block, it will also make the texture fit... But the texture cannot actually fit in REALLY small blocks (depending on the size of the texture) so it will give you an error message... Anyways, I suggest you to make backup or checkpoint .rmf's so that you don't throw all your work away... And also ALWAYS compile your maps right away after making changes, such as a house, that way if you make an error that you know where it's at... It's a smart idea, trust me... It's saved me so much time and effort. The only thing you need to do is compile the map and if you see an error, go back to the map and undo the things you recently did... and then compile it again, if the error is still there, keep deleting the things you made... That's why I suggest you that you compile your map right after a change you create. Even entities.. I've had problem with entities too. Make sure that the "info_player_start" and "info_player_deathmatch" are NOT touching each other, or else it will give you an error... Anyways hope this helps. If you keep having problems though, PM me and I'll try to help you through TV.

Guest


Guest

We need a compile log, when the compiler window comes up, copy everything in it to here, but put it in a spoiler. :cute:

Then we can help you. :cute:

Your compiler log should look something like this:
Spoiler:

Call16-Podolski

Call16-Podolski
Smart, Just like a Chap.
Smart, Just like a Chap.

Had this error ages ago. Just delete everything you added since your last compile, and try again. Probably a dodgy texture.

PFFT, who needs Logs?

WillWow

WillWow
I AM SPECIAL!
I AM SPECIAL!

Manuel Valle7 wrote:You probably have an invalid texture somewhere that might have a bad name, incluiding spaces and ilegal characters. Make sure the texture's names are only letters and has no spaces. Also, you might have gone to a texture and put "fit". That messes up because if you have a really thin block, it will also make the texture fit... But the texture cannot actually fit in REALLY small blocks (depending on the size of the texture) so it will give you an error message...

I once did click fit, on these computer screens(animated) as an accident, but I resized it myself again later, so did that cancel the effect of the 'fit' action?

Manuel Valle7 wrote:And also ALWAYS compile your maps right away after making changes, such as a house, that way if you make an error that you know where it's at... It's a smart idea, trust me... It's saved me so much time and effort. The only thing you need to do is compile the map and if you see an error, go back to the map and undo the things you recently did... and then compile it again, if the error is still there, keep deleting the things you made... That's why I suggest you that you compile your map right after a change you create.

Yeah, I do that to test and to see if there is an error(I know a lot about this already, I won a medal on computer skills last year, and the 'skills' are not just games! And I also make computer games too... same thing... compile, run, test,etc. ...)

Manuel Valle7 wrote:Even entities.. I've had problem with entities too. Make sure that the "info_player_start" and "info_player_deathmatch" are NOT touching each other, or else it will give you an error... Anyways hope this helps. If you keep having problems though, PM me and I'll try to help you through TV.

With the entities I have no problem... (P.S. info_player_deathmatch is not even used in NZP) Also about you helping, no need, but thanks for asking!

The only thing that happens is it can't find the .bsp file, so I don't think that the compiler log will help. Here is the compiler log. The first error is 'token too large on line 5'.

Spoiler:

I will fix this, it has happened before so I should manage... but thanks for the tips.

EDIT(Oraki51): Please don't advertise your maps in a thread unrelated to it
EDIT(WillWow): kk...

http://www.wheel-games.webs.com

Manuel Valle7


Member
Member

It's a texture problem... Make sure that you have good characters on the textures and that the place where you store them are not too big... For example you might have:
C:\Users\William\Desktop\<TextureFolderName>\
which will be easier and will not take up much space. It's easier. You might wanna move your textures.

WillWow

WillWow
I AM SPECIAL!
I AM SPECIAL!

No I worked out the problem. I opened the die rise.map file in notepad++ and found line 7, it is the list of textures. I am not making a textures parts 1, 2 & 3 .wads and will have them convert, so I don't have so many textures in the textures list on line 7.

http://www.wheel-games.webs.com

Manuel Valle7


Member
Member

Ohh that's what I forgot to mention too -_- well just combine your wads using TexMex and you should be fine.

10Something is making my map not compile? Empty Re: Something is making my map not compile? Mon Apr 08, 2013 12:29 am

WillWow

WillWow
I AM SPECIAL!
I AM SPECIAL!

I already fixed it!! Now I'm happy I can keep making my map.

http://www.wheel-games.webs.com

11Something is making my map not compile? Empty Re: Something is making my map not compile? Mon Apr 08, 2013 12:30 am

Manuel Valle7


Member
Member

I know you already fixed it, but I just wanted to point out that if you combine your textures (make sure there's not too many on one wad) so that you'll be able to use all the ones you want.

12Something is making my map not compile? Empty Re: Something is making my map not compile? Mon Apr 08, 2013 12:32 am

WillWow

WillWow
I AM SPECIAL!
I AM SPECIAL!

Yeah I figured it out in the end. But it was good everyone had suggestions on the topic. Smilez

http://www.wheel-games.webs.com

13Something is making my map not compile? Empty Re: Something is making my map not compile? Mon Apr 08, 2013 12:33 am

Manuel Valle7


Member
Member

It's good everyone said stuff because that way if you get other errors you might know what to do you know.

14Something is making my map not compile? Empty Re: Something is making my map not compile? Mon Apr 08, 2013 12:33 am

WillWow

WillWow
I AM SPECIAL!
I AM SPECIAL!

Manuel Valle7 wrote:It's good everyone said stuff because that way if you get other errors you might know what to do you know.

I can't agree more.

Now we can probably say this topic is solved...

http://www.wheel-games.webs.com

15Something is making my map not compile? Empty Re: Something is making my map not compile? Mon Apr 08, 2013 12:36 am

Manuel Valle7


Member
Member

WillWow wrote:
Manuel Valle7 wrote:It's good everyone said stuff because that way if you get other errors you might know what to do you know.

I can't agree more.

Now we can probably say this topic is solved...
True and it could help other people in the forums too... But anyways I'm outties, lates. Hope I did good help to you, and to others here : )

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