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1.2 Perk-a-Colas ?

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1 1.2 Perk-a-Colas ? on Thu Sep 12, 2013 2:15 pm

So, these are some ideas for the Perks in 1.2 NZP


Quick Revive: Increases teammates Reviving speed in zombies or revives the player for them in solo.


JuggerNog: Increase the players health from 2 hits before death to 5 hits.


Speed Cola: Increases players reload speed.


Double Tap: Increases players firing speed.


Mule Kick: Allows the player to hold 3 weapons / Increases Juggernog to 6 hits.


Stamina Up: Allows the player run faster & longer.


PHD Flopper: Player becomes immune to explosive damage and fall damage aswell as diving from high ground allows the player to "Miny Nuke" the surrounding zombies within a close radius.


Deadshot Daiquiri: Equips the players weapons with a red lazer sight allowing them to lock on to headshots for zombies with perfect accuracy & eliminates knockback force for all weapons


Electric Cherry: Creates mini lightning shock damage to the surrounding zombies every time the player reloads.
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- This would be awesome if these new perks are coded into NZP 1.2
- There should be a 4 perk limit, to prevent a player from being OverPowered making the game abit more challenging.
- Also I feel the perk machines should be bigger, its just odd that the player is so much more bigger than the machines.

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2 Nice on Thu Sep 12, 2013 3:22 pm

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Like all the ideas in this post ... but I'm not sure how the Electric Cherry would play in NZP. Other wise pretty regular stuff ... But where did you take the Deadshot Daiquir perk-a-cola from. Seems awesome Smilez

3 Re: 1.2 Perk-a-Colas ? on Thu Sep 12, 2013 3:38 pm

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R2Kest wrote:Like all the ideas in this post ... but I'm not sure how the Electric Cherry would play in NZP. Other wise pretty regular stuff ... But where did you take the Deadshot Daiquir perk-a-cola from. Seems awesome Smilez
It's in most of the DLC Black ops Zombies maps.

4 Re: 1.2 Perk-a-Colas ? on Thu Sep 12, 2013 3:56 pm

Black Ops 1.

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5 Re: 1.2 Perk-a-Colas ? on Fri Sep 13, 2013 12:03 pm

Call16-Podolski

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Smart, Just like a Chap.
Smart, Just like a Chap.
These are some ideas:

Taken straight from CoD and would probably implemented in NZP as it is a remake. I don't see the point in this post.


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6 Re: 1.2 Perk-a-Colas ? on Fri Sep 13, 2013 1:11 pm

lolwut..

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7 Re: 1.2 Perk-a-Colas ? on Fri Sep 13, 2013 1:51 pm

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HolyNightmare wrote:lolwut..
You're pretty much taking the Perks from CoD. The title suggests new perks from your own unique ideas...

8 Re: 1.2 Perk-a-Colas ? on Mon Sep 30, 2013 6:21 am

WillWow

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I AM SPECIAL!
I AM SPECIAL!
And because this is in the apply for the team area... jeepers! People can't read the forum sections.


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9 Re: 1.2 Perk-a-Colas ? on Mon Sep 30, 2013 7:15 am

true nightmare

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Administrator
Moved to chat


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