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PSP DQuake 1.0

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1 PSP DQuake 1.0 on Sat Sep 21, 2013 1:33 pm

dr_mabuse

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This is the raw unmodifed version of DarkQuake PSP with all fixes added by st1x51.
CoW, L4Q and NZP is using it.

The link has the sources and binaries.

It supports alot of new features never seen on the PSP like:

- Q1BSP, Q2BSP* and HLBSP
- All Quake modelformats (MDL, MD2, MD3)
- Halflife / CS1.6 Modelformat
- QMB and Quake 3 Particles
- External Textures (bmp,tga,png,pcx)
- Usermap browsing
- Support for all Quake Addons (no Kurok support)
- spr32 for sprites
- and alot of other features from FTEQW,Darkplaces and QRACK engines.

edit: link gone.

* = Buggy and deactivated atm.



Last edited by dr_mabuse on Mon Nov 04, 2013 1:54 pm; edited 1 time in total


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2 Re: PSP DQuake 1.0 on Sat Sep 21, 2013 1:56 pm

jastolze

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@dr_mabuse wrote:This is the raw unmodifed version of DarkQuake PSP with all fixes added by st1x51.
CoW, L4Q and NZP is using it.

The link has the sources and binaries.

It supports alot of new features never seen on the PSP like:

- Q1BSP, Q2BSP* and HLBSP
- All Quake modelformats (MDL, MD2, MD3)
- Halflife / CS1.6 Modelformat
- QMB and Quake 3 Particles
- External Textures (bmp,tga,png,pcx)
- Usermap browsing
- Support for all Quake Addons (no Kurok support)
- spr32 for sprites
- and alot of other features from FTEQW,Darkplaces and QRACK engines.


Link to github

* = Buggy and deactivated atm.
NICE! You finally got around to uploading the engine source, eh?

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3 Re: PSP DQuake 1.0 on Sat Sep 21, 2013 5:08 pm

dr_mabuse

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Its not CoWs source, this is untouched and compatible to Quake ;)


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4 Re: PSP DQuake 1.0 on Sat Sep 21, 2013 5:14 pm

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@dr_mabuse wrote:Its not CoWs source, this is untouched and compatible to Quake ;)
I assume since you have written it from scratch you don't have to release the sources?

5 Re: PSP DQuake 1.0 on Sun Sep 22, 2013 4:38 pm

jastolze

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Fuckin' Cygwin's pissing me off. It says the "make" command isn't known. Now, I can't compile because of this... Any help would be nice :D

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6 Re: PSP DQuake 1.0 on Mon Sep 23, 2013 6:09 am

dr_mabuse

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strange...
It compiles fine here, it will show an ERROR message about missing PSP path, but ignore that.
The EBOOT is still in the folder.


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7 Re: PSP DQuake 1.0 on Mon Sep 23, 2013 10:12 am

jastolze

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@dr_mabuse wrote:strange...
It compiles fine here, it will show an ERROR message about missing PSP path, but ignore that.
The EBOOT is still in the folder.
It's not an error from the sources... No. It's clearly Cygwin itself. I tried re-installing, but still get the same error. I even copied the 'make.exe' file over to the bin folder, which is where it should be, and still doesn't find it. I'm getting just a little frustrated.

I edited the menu.c file, so it would show new maps, as opposed to Quake's dm1, dm2, e1m1, e1m2, etc.

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8 Re: PSP DQuake 1.0 on Tue Sep 24, 2013 1:08 pm

You need to compile it


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9 Re: PSP DQuake 1.0 on Tue Sep 24, 2013 3:26 pm

jastolze

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@Top_Predator wrote:You need to compile it
Umm... Obviously. I was saying that Cygwin (the tool used to compile it) won't because it can't find the "make" command...

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10 Re: PSP DQuake 1.0 on Mon Nov 04, 2013 9:11 am

Ahh, download link is gone.. :/

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11 Re: PSP DQuake 1.0 on Tue Nov 05, 2013 2:12 am

dr_mabuse

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Link is gone because stx deleted it...
Theres an updated build coming soon with new stuff Smilez


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