Nazi Zombie Portable
Please log in or register. If you're not logged in you cannot download maps.

Nazi Zombies Portable Official Community


You are not connected. Please login or register

NZP, WIP

View previous topic View next topic Go down  Message [Page 1 of 1]

1 NZP, WIP on Tue Oct 08, 2013 4:39 pm

jukki

avatar
Administrator
Administrator
Currently working on: small features

Done:
Code:
- proper weapon accuracy. Moving and shooting will make you less accurate when hipfiring.
- proper recoil. Weapons have recoil that is close to world at war weapons.
- correct weapon values. (Damage, RPM)
- bullet penetration through multiple zombies.
todo:
Code:
- Grenades
history:
Spoiler:
Waypoints: http://www.moddb.com/games/nazi-zombies-portable/images/look-at-all-these-waypoints
Done:
- creating waypoints
- removing waypoints
- linking waypoints
- waypoint mode (all ingame assets like zombies are disabled, hud is replaced with control layout, pause menu to aave the waypoints. No need to bind controls or use console for waypoints)
- jump betwen waypoints.
- better syntax for waypoint file
- loading waypoints



Last edited by jukki on Tue Dec 10, 2013 3:24 am; edited 8 times in total

View user profile

2 Re: NZP, WIP on Tue Oct 08, 2013 4:42 pm

cipiko22

avatar
Member
Member
Cool Smilez


____________________________________________________________________________________________________

CPU : AMD Sempron(tm) Processor 3000+
RAM : 1.0 GB
OS : Microsoft Windows XP
VGA : ATI Radeon HD 4550
View user profile http://www.youtube.com/user/TheCipiko22?feature=mhee

3 Re: NZP, WIP on Tue Oct 08, 2013 4:47 pm

Guest


Guest
nice to read thatt waypoints are getting more attention VeryHappy
The little things that make a big difference

4 Re: NZP, WIP on Tue Oct 08, 2013 8:15 pm

are zombies going to be able to climb things walls, fences something else is game play going to be faster paced

View user profile

5 Re: NZP, WIP on Tue Oct 08, 2013 8:23 pm

WillWow

avatar
I AM SPECIAL!
I AM SPECIAL!
Probs are that is not going to happen. It works to let them fall down instead.

THEY DON'T TAKE FALL DAMAGE.


____________________________________________________________________________________________________
signature removed - read forum rules!! (YOU READ THEM, USE CAPITALS FOR THE START OF THE SENTENCE!)
Whoops I thought it was no links only! I didn't read what was allowed, because I assumed everything else was.
WHY IT NOT WORK?

BECAUSE YOU BROKE IT.

Tongue                            HUZZAH! HOW MANY POINTS DO I RECIEVE?? -Luna (look it up)
View user profile http://www.wheel-games.webs.com

6 Re: NZP, WIP on Thu Oct 10, 2013 3:38 pm

jukki

avatar
Administrator
Administrator
Updated

View user profile

7 Re: NZP, WIP on Thu Oct 10, 2013 7:10 pm

@jukki wrote:Updated
Is it downloadable yet, if yea, what about for mac?

if its not for mac, i'll try to make it mac compatible

View user profile

8 Re: NZP, WIP on Fri Oct 11, 2013 3:01 am

@Douch_Dagger wrote:
@jukki wrote:Updated
Is it downloadable yet, if yea, what about for mac?

if its not for mac, i'll try to make it mac compatible
it is for mac.theres one specially made for that.heres the link

http://www.moddb.com/games/nazi-zombies-portable/downloads/nzp-mac-beta-11

View user profile

9 Re: NZP, WIP on Fri Oct 11, 2013 11:11 am

cipiko22

avatar
Member
Member
Do ground spawning next please.


____________________________________________________________________________________________________

CPU : AMD Sempron(tm) Processor 3000+
RAM : 1.0 GB
OS : Microsoft Windows XP
VGA : ATI Radeon HD 4550
View user profile http://www.youtube.com/user/TheCipiko22?feature=mhee

10 Re: NZP, WIP on Fri Oct 11, 2013 1:22 pm

jukki

avatar
Administrator
Administrator
Updated

View user profile

11 Re: NZP, WIP on Fri Oct 11, 2013 4:29 pm

true nightmare

avatar
Administrator
Administrator
I like COLOURS

lol Smilez


____________________________________________________________________________________________________
BE AWESOME!! And Subscribe to my channel for Nzp mapping tutorials and gameplays of nzp and other stuff im doing or working on, at some point i hope to do daily uploads

www.youtube.com/user/turenightmare



CPU: Intel Core i5 4690K Processor (Quad Core at 3.5 GHz)
GPU: GeForce GTX 660 (2GBs Video Ram)
RAM: 32GBs DDR3
HDD: 1 x 320 Gbs, 1 x 1TB, 1 x 2TB
Monitor: 1336 x 768, 1920 x 1080 (TV)
View user profile http://youtube.com/user/turenightmare

12 Re: NZP, WIP on Sat Oct 12, 2013 5:32 am

jukki

avatar
Administrator
Administrator
Updated

View user profile

13 Re: NZP, WIP on Sat Oct 12, 2013 7:10 am

@jukki wrote:Currently working on: AI

Done:
Code:
- Make zombies recognize player
- Make zombies attack player
- Make zombies go to nearest waypoint if player is not in contact
todo:
Code:
- Calculate path from zombie to player
history:
Spoiler:
Waypoints: http://www.moddb.com/games/nazi-zombies-portable/images/look-at-all-these-waypoints
Done:
- creating waypoints
- removing waypoints
- linking waypoints
- waypoint mode (all ingame assets like zombies are disabled, hud is replaced with control layout, pause menu to aave the waypoints. No need to bind controls or use console for waypoints)
- jump betwen waypoints.
- better syntax for waypoint file
- loading waypoints
reported for being too awsome

View user profile

14 Re: NZP, WIP on Sat Oct 12, 2013 7:30 am

WTF u done? Dont report stupid things please...


____________________________________________________________________________________________________
Der Riese WIP - My project for NZP
Valve Hammer Editor Setting up for mapping!

Actual Gaming Rig
View user profile

15 Re: NZP, WIP on Sat Oct 12, 2013 7:36 am

jukki

avatar
Administrator
Administrator
Dont report pointles things. Admin will be receiving unnecesery spam

View user profile

16 Re: NZP, WIP on Sat Oct 12, 2013 8:06 am

Thats because I received an email, Im mod and I receive notifications too :/


____________________________________________________________________________________________________
Der Riese WIP - My project for NZP
Valve Hammer Editor Setting up for mapping!

Actual Gaming Rig
View user profile

17 Re: NZP, WIP on Sat Oct 12, 2013 10:26 am

true nightmare

avatar
Administrator
Administrator
COLOURS YAY!


____________________________________________________________________________________________________
BE AWESOME!! And Subscribe to my channel for Nzp mapping tutorials and gameplays of nzp and other stuff im doing or working on, at some point i hope to do daily uploads

www.youtube.com/user/turenightmare



CPU: Intel Core i5 4690K Processor (Quad Core at 3.5 GHz)
GPU: GeForce GTX 660 (2GBs Video Ram)
RAM: 32GBs DDR3
HDD: 1 x 320 Gbs, 1 x 1TB, 1 x 2TB
Monitor: 1336 x 768, 1920 x 1080 (TV)
View user profile http://youtube.com/user/turenightmare

18 Re: NZP, WIP on Sat Oct 12, 2013 2:37 pm

ladermom

avatar
Member
Member
NZP is DEAD LOL this project is alive i will help!

View user profile

19 just a thought.... on Sat Oct 12, 2013 6:28 pm

hey jukki, are you gonna add in where you can spawn as 4 different people instead of the same? or no, like takio, dempsi etc, if not thats fine, but it does get a little bit weird when your all playing as the same guy lol
P.S. i love NZ:P this is by far the best game that i have played that is a fan remake of the waw zombies, not to mention that it can be played on a windows 98 computer VeryHappy keep up the great work and i hope to see version 1.2 out soon bye VeryHappy

View user profile

20 Re: NZP, WIP on Tue Dec 10, 2013 3:27 am

jukki

avatar
Administrator
Administrator
Updated. Currently working on small weapon features

View user profile

21 wow on Tue Dec 10, 2013 10:40 am

Woopie diddly doo-dah, finally updated....

View user profile

22 Re: NZP, WIP on Sat Dec 21, 2013 3:10 pm

ladermom

avatar
Member
Member
VeryHappy I JUST WANT TO DOWNLOAD IT

View user profile

View previous topic View next topic Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum