but I have a question for the awesome members of the mapper community.
What custom map features would you like to see in the new NZP release?
As in, what sort of entities or triggers...etc would you think would be awesome to have?
This is just a general poll to see what's going through your minds, and who knows, maybe cool entities could strike the inspiration of custom mappers to make more maps
Post away! Big or small! Just interested in opinions
--CURRENT IDEAS-- (none are actually implemented, but just showing what I'm thinking of )
- CURRENT IDEAS:
-func_delay: when triggered, adds a delay of X seconds before it triggers somethin' else
-func_triggerMultiple: When activated, triggers 2 other things, like a cable splitter
-funcRoundTrigger: Triggered on round end or round start, can be set to trigger on specific round
-func_giveweapon: literally just gives a player a weapon, would be used in sync with a physical trigger
need a way to pass the player entity
-func_counter: needs to be triggered X times before it in turn triggers something else
-trigger_classname : triggered when an entity of a certain classname walks into it
-trigger_zombiedeath : Triggered when a zombie that is touching it dies
-trigger_killzombie : when triggered, kills a zombie within it's vicinity.
-trigger_button: just a trigger with a message and maybe a cost.
-func_endGameVictory : can be used to end the game with a win
-func_endGameDefeat : can be used to trigger a loss
-special platforms like elevators? need to look at stock quake code to see how they did it
-func_activateTrigger : trigger can now be activated, player can receive a screen indicator
-func_deactivateTrigger : trigger deactivated, no screen indicator if walked into it
-func_setmodel: sets a target "place_model" or other entity to a certain model.
-func_setskin : ^^
-func_setframe : ^^
-func_teleport: teleports a target to it's secondary target, or maybe players or zombies
-add target field to perks for when you use it
-target field to pack a punch, one for when you first use it, and one for when the gun comes out, and one for when the gun disappears or gets taken
-func_changeRound: can restart a round, can add or subtract X to round, or can jump to any round
-OOH, A SPECIAL GRENADE THAT ACTIVATES A MAP TARGET ... or something
you'd probably name the target "map_target" or something different, and when you throw it, crazy stuff could happen, limited only by the mappers creativity!
Last edited by blubswillrule on Tue Jan 14, 2014 8:42 pm; edited 4 times in total