Nazi Zombie Portable
Please log in or register. If you're not logged in you cannot download maps.

Nazi Zombies Portable Official Community


You are not connected. Please login or register

Questions for custom map makers!

Go to page : Previous  1, 2

View previous topic View next topic Go down  Message [Page 2 of 2]

26 Re: Questions for custom map makers! on Sun Jan 19, 2014 3:11 am

blubswillrule

avatar
Game Developer
Game Developer
En serio soy mexicano!
Aunque paresco gabacho, y no se escribir el Espanol muy bien, especialmente con teclado americano que no trai todos los accentos y todo eso, pero hablo muy bien WinkeyWink

back on topic!

oof that weapon list, at one point I wanted to add a bunch of new wunderweapons... but frankly it's just too much work at the moment because my todo list is already so big, I have around 20 more weapon models to do, so I'm going to be busy for a while xD

so far the only weapons that I am planning on re-doing are cod:waw weapons, with the addition of ballistic knives, and the main reason for redoing ballistic knives is just because they're so different, it's not like just adding an extra submachine gun or rifle or what-not.

BUT ANYWHO, this topic is about mapping features VeryHappy

If you guys would care to talk more about weapons, I suggest starting another thread Smilez

View user profile http://nzportable.com NEVER FORGET

27 Re: Questions for custom map makers! on Sun Jan 19, 2014 5:58 am

anubiz

avatar
Member
Member
@blubswillrule wrote:En serio soy mexicano!
Aunque paresco gabacho, y no se escribir el Espanol muy bien, especialmente con teclado americano que no trai todos los accentos y todo eso, pero hablo muy bien WinkeyWink

Aaah su madre! che blubs no mameeeeeeeees xD hazme un hijo we te amooo! okey no, xD ..



Last edited by anubiz on Mon Jan 20, 2014 3:13 am; edited 2 times in total


____________________________________________________________________________________________________
OS: Windows 95 Home Premium
CPU: Toaster Model I97-089b Series (Powered by a Chipmunk)
Processor: Intel Board RC440BX 0.2 Ghz (0.001 Cache Data Processing)
RAM: 98 Mb (2mb Cache)
GPU: ATI Radeon Family Series 64MB
View user profile

28 Re: Questions for custom map makers! on Sun Jan 19, 2014 4:59 pm

@blubswillrule wrote:En serio soy mexicano!
Aunque paresco gabacho, y no se escribir el Espanol muy bien, especialmente con teclado americano que no trai todos los accentos y todo eso, pero hablo muy bien WinkeyWink

back on topic!

oof that weapon list, at one point I wanted to add a bunch of new wunderweapons... but frankly it's just too much work at the moment because my todo list is already so big, I have around 20 more weapon models to do, so I'm going to be busy for a while xD

so far the only weapons that I am planning on re-doing are cod:waw weapons, with the addition of ballistic knives, and the main reason for redoing ballistic knives is just because they're so different, it's not like just adding an extra submachine gun or rifle or what-not.

BUT ANYWHO, this topic is about mapping features VeryHappy

If you guys would care to talk more about weapons, I suggest starting another thread Smilez

Mounted MG42
Sten MK2
OH!
A buzzsaw but instead of a saw its a bunch of Machetes!
a Bren LMG

View user profile

29 Re: Questions for custom map makers! on Sun Jan 19, 2014 6:16 pm

Call16-Podolski

avatar
Smart, Just like a Chap.
Smart, Just like a Chap.
@seniormeatbox wrote:
@blubswillrule wrote:En serio soy mexicano!
Aunque paresco gabacho, y no se escribir el Espanol muy bien, especialmente con teclado americano que no trai todos los accentos y todo eso, pero hablo muy bien WinkeyWink

back on topic!

oof that weapon list, at one point I wanted to add a bunch of new wunderweapons... but frankly it's just too much work at the moment because my todo list is already so big, I have around 20 more weapon models to do, so I'm going to be busy for a while xD

so far the only weapons that I am planning on re-doing are cod:waw weapons, with the addition of ballistic knives, and the main reason for redoing ballistic knives is just because they're so different, it's not like just adding an extra submachine gun or rifle or what-not.

BUT ANYWHO, this topic is about mapping features VeryHappy

If you guys would care to talk more about weapons, I suggest starting another thread Smilez

Mounted MG42
Sten MK2
OH!
A buzzsaw but instead of a saw its a bunch of Machetes!
a Bren LMG

Did you not read the last thing he said.....


____________________________________________________________________________________________________
View user profile

30 Re: Questions for custom map makers! on Mon Jan 20, 2014 4:27 pm

dr_mabuse

avatar
Administrator
Administrator
plz add my cool rotating brushes xD


____________________________________________________________________________________________________
View user profile

31 Re: Questions for custom map makers! on Tue Jan 21, 2014 1:03 am

blubswillrule

avatar
Game Developer
Game Developer
@dr_mabuse wrote:plz add my cool rotating brushes xD

never

View user profile http://nzportable.com NEVER FORGET

32 Re: Questions for custom map makers! on Tue Jan 21, 2014 1:54 am

As mapper the only think i would know is if all custom map from the 1.1 will work in the 1.2?

View user profile

33 Re: Questions for custom map makers! on Tue Jan 21, 2014 3:15 am

anubiz

avatar
Member
Member
@gamer57540 wrote:As mapper the only think i would know is if all custom map from the 1.1 will work in the 1.2?

Probably not, because the entity file will be updated with the same entities but another names.


____________________________________________________________________________________________________
OS: Windows 95 Home Premium
CPU: Toaster Model I97-089b Series (Powered by a Chipmunk)
Processor: Intel Board RC440BX 0.2 Ghz (0.001 Cache Data Processing)
RAM: 98 Mb (2mb Cache)
GPU: ATI Radeon Family Series 64MB
View user profile

34 Re: Questions for custom map makers! on Tue Jan 21, 2014 1:01 pm

Guest


Guest
@anubiz wrote:
@gamer57540 wrote:As mapper the only think i would know is if all custom map from the 1.1 will work in the 1.2?

Probably not, because the entity file will be updated with the same entities but another names.

Yeah, you could load it up, afaik most things like barrier's names will be updated to make them easier to use, also player's height will be different in next NZP version, thus you would have to change map proportions.

35 Re: Questions for custom map makers! on Tue Jan 21, 2014 1:12 pm

Scobalula wrote:
@anubiz wrote:
@gamer57540 wrote:As mapper the only think i would know is if all custom map from the 1.1 will work in the 1.2?

Probably not, because the entity file will be updated with the same entities but another names.

Yeah, you could load it up, afaik most things like barrier's names will be updated to make them easier to use, also player's height will be different in next NZP version, thus you would have to change map proportions.
Ok thank's. Hope the new sdk will be release at the same time as the game, I still have all my .rmf so updade my map will be easy (I hope)

View user profile

36 Re: Questions for custom map makers! on Tue Jan 21, 2014 2:38 pm

Ok I think this is where this would go, I was thinking if it was possible to pack a punch a weapon twice?

View user profile

37 Re: Questions for custom map makers! on Wed Jan 22, 2014 11:04 pm

If your going to add a new wonder weapon, add this

https://www.youtube.com/watch?v=zVDbW0JcfvE

View user profile

38 Re: Questions for custom map makers! on Thu Jan 23, 2014 4:30 am

blubswillrule

avatar
Game Developer
Game Developer
@seniormeatbox wrote:If your going to add a new wonder weapon, add this

https://www.youtube.com/watch?v=zVDbW0JcfvE

Did you do know that the Ptrs-41's rounds are actually bigger by 0.2 mm in diameter?

Why is the ptrs-41 so seemingly underpowered? no idea.

View user profile http://nzportable.com NEVER FORGET

39 Re: Questions for custom map makers! on Sat Mar 01, 2014 10:06 pm

@blubswillrule wrote:
@seniormeatbox wrote:If your going to add a new wonder weapon, add this

https://www.youtube.com/watch?v=zVDbW0JcfvE

Did you do know that the Ptrs-41's rounds are actually bigger by 0.2 mm in diameter?

Why is the ptrs-41 so seemingly underpowered? no idea.

I have no idea, Treyarc, man.
Good job on the animations so far, NZP is and has always been in great hands.

But it really needs mountable MG42's

View user profile

40 Re: Questions for custom map makers! on Sun Mar 02, 2014 12:45 am

I don't Know how powerful the Engine Nzp is ran off, but Maybe some Dual Wielding Micro Uzi's
More Traps Perhaps, Like the Flame trap, Turret.
Maybe Even Some Extra Melee weapons (Sickle, Thunder gloves, Wakashi , or even a Maul!
Those are a few Ideas I just came up with, I hope they are not to far-fetched

View user profile

41 Re: Questions for custom map makers! on Wed Mar 26, 2014 3:54 am

blubswillrule

avatar
Game Developer
Game Developer
okay I feel this is getting a bit off topic...

Dual weapons are supported WinkeyWink (well actually not atm in our development build, but that's just because we haven't gotten to a weapon that needs it yet, but everything is in place for it Smilez )

as per uzis? Somebody's going to have to mod nzp for that...

because as much fun as it is to work on this game, I have to stop some day, and I hope that the community takes nzp and does awesome things with it VeryHappy

Anywho, in this thread, we post ideas about MAP ENTITIES(I guess traps make sense) that would make nzp more... fun? interesting? complex? That's up to you guys! VeryHappy

View user profile http://nzportable.com NEVER FORGET

42 Re: Questions for custom map makers! on Thu Mar 27, 2014 3:04 pm

@blubswillrule wrote:okay I feel this is getting a bit off topic...

Dual weapons are supported WinkeyWink(well actually not atm in our development build, but that's just because we haven't gotten to a weapon that needs it yet, but everything is in place for it Smilez)

as per uzis? Somebody's going to have to mod nzp for that...

because as much fun as it is to work on this game, I have to stop some day, and I hope that the community takes nzp and does awesome things with it VeryHappy

Anywho, in this thread, we post ideas about MAP ENTITIES(I guess traps make sense) that would make nzp more... fun? interesting? complex? That's up to you guys! VeryHappy


mounted mg42s

View user profile

43 Re: Questions for custom map makers! on Fri Mar 28, 2014 12:05 am

WillWow

avatar
I AM SPECIAL!
I AM SPECIAL!
@seniormeatbox wrote:
@blubswillrule wrote:okay I feel this is getting a bit off topic...

Dual weapons are supported WinkeyWink(well actually not atm in our development build, but that's just because we haven't gotten to a weapon that needs it yet, but everything is in place for it Smilez)

as per uzis? Somebody's going to have to mod nzp for that...

because as much fun as it is to work on this game, I have to stop some day, and I hope that the community takes nzp and does awesome things with it VeryHappy

Anywho, in this thread, we post ideas about MAP ENTITIES(I guess traps make sense) that would make nzp more... fun? interesting? complex? That's up to you guys! VeryHappy


mounted mg42s

Mounted MG42s wouldn't really be like the original NZP idea, as in a lite version of Nazi Zombies, but MG42s aren't in that. But if the NZP devs are straying off that idea, then this suggestion is perfectly valid. Also, maybe things like elevators would be GREAT for the game.


____________________________________________________________________________________________________
signature removed - read forum rules!! (YOU READ THEM, USE CAPITALS FOR THE START OF THE SENTENCE!)
Whoops I thought it was no links only! I didn't read what was allowed, because I assumed everything else was.
WHY IT NOT WORK?

BECAUSE YOU BROKE IT.

Tongue                            HUZZAH! HOW MANY POINTS DO I RECIEVE?? -Luna (look it up)
View user profile http://www.wheel-games.webs.com

44 Re: Questions for custom map makers! on Fri Mar 28, 2014 8:22 pm

I would like stuff that moves into paths... such as entities that are able to be moved using the path tool in VHE which would include being able to rotate the entity as well. I'm not sure if that can be done but I hope it can. What I'm more interested on though is moving light, I would use it, let's say for a flash light. It would attach to an entity and wherevere it moved, it would move as well... it could also be used for elevators and stuff of that sort. Thanks

View user profile

45 Re: Questions for custom map makers! on Sat Mar 29, 2014 9:40 am

Would be nice to add a "func_meteor" or something like that to activate a song like teddy bears on previous beta to open box location on Washing, if you push all meteors, this case 3, will start a song. The options to the func_meteor will be like teddy bears with a loop sound, like "Looping sound" and "Volume" for the sound, would be great to see that :3


____________________________________________________________________________________________________
Der Riese WIP - My project for NZP
Valve Hammer Editor Setting up for mapping!

Actual Gaming Rig
View user profile

46 Re: Questions for custom map makers! on Sun Mar 30, 2014 10:13 pm

WillWow

avatar
I AM SPECIAL!
I AM SPECIAL!
@javiermaki wrote:Would be nice to add a "func_meteor" or something like that to activate a song like teddy bears on previous beta to open box location on Washing, if you push all meteors, this case 3, will start a song. The options to the func_meteor will be like teddy bears with a loop sound, like "Looping sound" and "Volume" for the sound, would be great to see that :3

@Manuel Valle7 wrote:I would like stuff that moves into paths... such as entities that are able to be moved using the path tool in VHE which would include being able to rotate the entity as well. I'm not sure if that can be done but I hope it can. What I'm more interested on though is moving light, I would use it, let's say for a flash light. It would attach to an entity and wherevere it moved, it would move as well... it could also be used for elevators and stuff of that sort. Thanks

You would think these would already be in the game, wouldn't you? Heh, nevermind. But these are great ideas, as I have problems with lights being attached to other things, and easter eggs are hard to make right now, so it would help. The basic stuff first, NZP devs, the basic stuff...


____________________________________________________________________________________________________
signature removed - read forum rules!! (YOU READ THEM, USE CAPITALS FOR THE START OF THE SENTENCE!)
Whoops I thought it was no links only! I didn't read what was allowed, because I assumed everything else was.
WHY IT NOT WORK?

BECAUSE YOU BROKE IT.

Tongue                            HUZZAH! HOW MANY POINTS DO I RECIEVE?? -Luna (look it up)
View user profile http://www.wheel-games.webs.com

47 Re: Questions for custom map makers! on Sat Apr 05, 2014 5:22 pm

Zode


Member
Member
Model replacement / sound replacement files for maps. It would be nice for customizing map(s), imagine having snowy weapons / zombies in a snow map!

format could be similar to svencoop's "global replacement file":
"/model/old.mdl" "/model/new.mdl"
"/sound/old.wav" "/sound/new.wav"

View user profile

48 Re: Questions for custom map makers! on Sat Apr 05, 2014 6:15 pm

Snow and Rain will be more greater than model replacement x)


____________________________________________________________________________________________________
Der Riese WIP - My project for NZP
Valve Hammer Editor Setting up for mapping!

Actual Gaming Rig
View user profile

View previous topic View next topic Back to top  Message [Page 2 of 2]

Go to page : Previous  1, 2

Permissions in this forum:
You cannot reply to topics in this forum