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NZP: Nuketown Discussion

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1 NZP: Nuketown Discussion on Fri Aug 26, 2011 4:23 pm

true nightmare

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post ideas, comments etc here about nuketown

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2 Re: NZP: Nuketown Discussion on Fri Aug 26, 2011 5:20 pm

everything is explained in this picture

(i for got to show a debritt between upstairs and downstairs of the houses)
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3 Re: NZP: Nuketown Discussion on Fri Aug 26, 2011 5:35 pm

true nightmare

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ok its time i show my plans, my full plans... it will be shown later

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4 Re: NZP: Nuketown Discussion on Fri Aug 26, 2011 8:13 pm

true nightmare

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Picture 1:


Picture 2:


Picture 1 Key:
Electric doors
Barrier (line)
Buyable Doors
Zombies Windows
Dog Spawn Point
Target Door
Start Point (S)
Power Switch (Electric Icon)

Picture 2 Key:
Mainframe
Teleporter Pad
Pack-a-Punch
Power switch
Random Box Starting Place
Random Box Locations

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5 Re: NZP: Nuketown Discussion on Fri Aug 26, 2011 8:50 pm

Camalex98

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best nuketown map idea ever, it would be to small if you did all the other suggestions, btw can u still climb up the wall onto the building or not?

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6 Re: NZP: Nuketown Discussion on Fri Aug 26, 2011 8:52 pm

Camalex98

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btw wat about perk a cola's and you got a teleporter! sweet! :twisted: :twisted: :twisted:

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7 Re: NZP: Nuketown Discussion on Fri Aug 26, 2011 9:08 pm

true nightmare

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perks have not been choicen yet but it will contain all 6/7/8 perks depanding what perks are in nzp

as for teleports they will be added in the next update

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8 Re: NZP: Nuketown Discussion on Sat Aug 27, 2011 4:58 am

nice plan, probably the best nzp map ever

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9 Re: NZP: Nuketown Discussion on Sat Aug 27, 2011 1:14 pm

ArKaZeen


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AWESOME PLANZ and all! :shock: im amazed!

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10 Re: NZP: Nuketown Discussion on Thu Sep 15, 2011 7:49 pm

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Who is working on this? And where are you getting the textures from?

11 Re: NZP: Nuketown Discussion on Fri Sep 16, 2011 7:23 am

ArKaZeen


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true nightmare and he prob making his own

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12 Re: NZP: Nuketown Discussion on Fri Sep 16, 2011 7:36 am

true nightmare

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Dreize wrote:Who is working on this? And where are you getting the textures from?

if i wasnt working on this how would i know what map layout i would be using lol

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13 Re: NZP: Nuketown Discussion on Fri Sep 16, 2011 11:52 am

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true nightmare wrote:
Dreize wrote:Who is working on this? And where are you getting the textures from?

if i wasnt working on this how would i know what map layout i would be using lol

Obviously you are working on this that was implied. I was asking because I was wondering if anyone else was as well.

14 Re: NZP: Nuketown Discussion on Fri Sep 16, 2011 7:46 pm

true nightmare

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no, its a solo project

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15 Awesome on Fri Sep 16, 2011 8:06 pm

Awesome :shock: , a really good idea VeryHappy , i look forward to finish the map

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16 Re: NZP: Nuketown Discussion on Sun Sep 25, 2011 1:29 am

true nightmare wrote:perks have not been choicen yet but it will contain all 6/7/8 perks depanding what perks are in nzp

as for teleports they will be added in the next update

you should place the pack a punch inside the bombshelter if you make just an idea.

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17 Re: NZP: Nuketown Discussion on Wed Nov 21, 2012 1:17 pm

You could put all the perks and a pack-a-punch .You could nukelify the map (so nuke the map have fire every were and half blown up houses).You could put hidden rooms or a under ground. Theres a link to a map idea.Ask trayack first for nuke town zombies.



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18 Re: NZP: Nuketown Discussion on Wed Nov 21, 2012 1:53 pm

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ZombeyHD wrote:You could put all the perks and a pack-a-punch .You could nukelify the map (so nuke the map have fire every were and half blown up houses).You could put hidden rooms or a under ground. Theres a link to a map idea.Ask trayack first for nuke town zombies.



You revived a topic that is 1 year old......and now you're going to die...

Please have a look or use the built in search that is available and you would discover that Dr_Abuse is making a nuketown, also please have a look at the most recent post on the topic; if it's more than 3 weeks old then there is no point posting on it, just make a new topic; you won't get downed for it...

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