what quake mods work on NZ:P and which ones are helpful? i'm trying to find one with a radar so i can find the zombies without getting lost.
Nazi Zombies: Portable
Douch_Dagger wrote:what quake mods work on NZ:P and which ones are helpful? i'm trying to find one with a radar so i can find the zombies without getting lost.
mrgreezy3 wrote:https://nzportable.forumotion.com/t1918-hell-smash-psp#15759
a great quake deathmatch mod with bots i ported it to psp a while ago enjoyy
jastolze wrote:That's not modding. All you did was use the eboot from NZP and copy over the progs.dat file along with any other files that were needed to run the game. Modding, for example, would be to add or remove weapons, change fire rate, add faster zombies, etc.
If you're wanting to run Quake 1 mods via NZP's eboot (I would recommend Quake Arena Arcade's eboot instead) then follow this thread's instructions: https://nzportable.forumotion.com/t1045-quake-mods-on-psp-compatibility-list
Most quake 1 mods on PC work by changing a simple setting in PSP Quake's Menu (Before loading a map). As long as the mod doesn't require 32 MB or more for ram and doesn't need a select engine to run, (i.e: Darkplaces) then they should work.
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