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NZP "Reborn" Bugs / Issues

+5
blubswillrule
FRiiZY_DuDE
PerikiyoXD
mofu23
dr_mabuse
9 posters

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11NZP "Reborn" Bugs / Issues - Page 1 Empty Re: NZP "Reborn" Bugs / Issues Sun May 10, 2015 10:47 pm

blubswillrule

blubswillrule
Game Developer
Game Developer

I hopped on nzp a few days ago and went bug tracking/fixing for some major issues.
I fixed the following bugs:

-"Even with waypoints zombies just seems to get stuck in the floor on custom maps with a "fall animation frame". " This is now fixed.
-Fixed another issue with zombies flying upwards after they spawn on occasion (doubt anyone ran across this one).

-The muzzleflash being slightly off of the tip of the gun when looking left/right is also now fixed.

-Redid the aim assist to now aim at whatever is closest to your crosshairs, it's not based on distance anymore. I.E. Crawler is at your feet but you're looking at a zombie 20m away? You'll lock onto the zombie.

-I've begun to work on a fix for sky fog not matching the fog on bsp models. No ETA for that fix, it's kind of a complex issue.

-Waypoint mode's "Save waypoints" pause menu option only worked if you exit the pause menu. (If you hit "Save waypoints" and quit from the menu, it didn't do anything. Really frustrating when you waypoint a map and quit only to have it not save your work. Made the "Save Waypoints" option auto-exit the pause menu and save.

-Included some good to know impulse commands visible in the pause menu for people to not have to remember them.

-Started to remake the zombie jog with arms forward animation (the quality of that animation always bothered me).

http://nzportable.com NEVER FORGET

12NZP "Reborn" Bugs / Issues - Page 1 Empty Re: NZP "Reborn" Bugs / Issues Mon May 11, 2015 1:59 pm

anass-nzp125

anass-nzp125
Mapper
Mapper

Nice to see you blubs !

So the release of nzp demo 1.1 is coming soon, with the fixed bugs ? VeryHappy

13NZP "Reborn" Bugs / Issues - Page 1 Empty Re: NZP "Reborn" Bugs / Issues Tue May 12, 2015 6:01 am

blubswillrule

blubswillrule
Game Developer
Game Developer

anass-nzp125 wrote:Nice to see you blubs !

So the release of nzp demo 1.1 is coming soon, with the fixed bugs ? VeryHappy

Sad to say I've still not switched over to NZP full time, as I'm still juggling my other non-NZP related activities, but I've simply decided to be more active on these forums and with the community Smilez

Jukki and I have no set plans at the moment, but with summer fast approaching anything can happen!
However, I sure would like to get a bug fixing patch out to you guys, I know how much it hurts custom mapping when there are mapper-unfriendly bugs :\

http://nzportable.com NEVER FORGET

14NZP "Reborn" Bugs / Issues - Page 1 Empty Re: NZP "Reborn" Bugs / Issues Tue May 12, 2015 12:41 pm

anass-nzp125

anass-nzp125
Mapper
Mapper

Thank you for announcing that there will be a patch soon VeryHappy

15NZP "Reborn" Bugs / Issues - Page 1 Empty Re: NZP "Reborn" Bugs / Issues Thu Jul 02, 2015 12:25 pm

Naievil

Naievil
Staff
Staff

This is for the .fgd, for which I forgot to tell Blubs about the last time he was here:


Line 281 lists the PTRS's wepid as 29, where it should be 19.

Of course we can do this ourselves...so be sure to do this!


http://Naievil.tk

16NZP "Reborn" Bugs / Issues - Page 1 Empty Re: NZP "Reborn" Bugs / Issues Sun Jul 05, 2015 2:02 am

Derped_Crusader

Derped_Crusader
Member
Member

blubswillrule wrote:

Sad to say I've still not switched over to NZP full time, as I'm still juggling my other non-NZP related activities, but I've simply decided to be more active on these forums and with the community Smilez

Jukki and I have no set plans at the moment, but with summer fast approaching anything can happen!
However, I sure would like to get a bug fixing patch out to you guys, I know how much it hurts custom mapping when there are mapper-unfriendly bugs :\


Had no idea you guys still weren't in summer break yet XD

http://ikill4fun32.com

17NZP "Reborn" Bugs / Issues - Page 1 Empty Re: NZP "Reborn" Bugs / Issues Mon Jul 06, 2015 1:50 pm

blubswillrule

blubswillrule
Game Developer
Game Developer

....well some bad news is that I am now in summer break, but I'm taking a full regular semester load of classes this summer, so I am twice as busy as I am during a regular semester... FML xD

http://nzportable.com NEVER FORGET

18NZP "Reborn" Bugs / Issues - Page 1 Empty Re: NZP "Reborn" Bugs / Issues Mon Jul 06, 2015 3:34 pm

PerikiyoXD

PerikiyoXD
Member
Member

;-; please do a sourcecode release Frown

19NZP "Reborn" Bugs / Issues - Page 1 Empty Re: NZP "Reborn" Bugs / Issues Mon Jul 06, 2015 4:36 pm

Naievil

Naievil
Staff
Staff

PerikiyoXD wrote:;-; please do a sourcecode release Frown

Wait, what? He released the source..you should know that the best lol

http://Naievil.tk

20NZP "Reborn" Bugs / Issues - Page 1 Empty Re: NZP "Reborn" Bugs / Issues Sat Jul 11, 2015 8:02 pm

WillWow

WillWow
I AM SPECIAL!
I AM SPECIAL!

Oh and this time around, I hope default quake map entities like ambient sounds and platforms work. I've had to use really primitive solutions in the past, so making them work should be a thing.

http://www.wheel-games.webs.com

21NZP "Reborn" Bugs / Issues - Page 1 Empty Re: NZP "Reborn" Bugs / Issues Mon Jul 27, 2015 10:52 pm

Naievil

Naievil
Staff
Staff

Does anyone have a suggestion/glitch to add to the upcoming 1.03 Unofficial patch? If so, please leave your comment so we can eliminate the bug!

Right now we have a few bugs nailed out, not as big as the bugs that Blubs was talking about, but still. Next up in the pipeline is the select icon (or the icon assigned to "use") showing up when "then power must be turned on", and after that is the ability to buy perks/weapons while drinking a perk.

http://Naievil.tk

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