I hopped on nzp a few days ago and went bug tracking/fixing for some major issues.
I fixed the following bugs:
-"Even with waypoints zombies just seems to get stuck in the floor on custom maps with a "fall animation frame". " This is now fixed.
-Fixed another issue with zombies flying upwards after they spawn on occasion (doubt anyone ran across this one).
-The muzzleflash being slightly off of the tip of the gun when looking left/right is also now fixed.
-Redid the aim assist to now aim at whatever is closest to your crosshairs, it's not based on distance anymore. I.E. Crawler is at your feet but you're looking at a zombie 20m away? You'll lock onto the zombie.
-I've begun to work on a fix for sky fog not matching the fog on bsp models. No ETA for that fix, it's kind of a complex issue.
-Waypoint mode's "Save waypoints" pause menu option only worked if you exit the pause menu. (If you hit "Save waypoints" and quit from the menu, it didn't do anything. Really frustrating when you waypoint a map and quit only to have it not save your work. Made the "Save Waypoints" option auto-exit the pause menu and save.
-Included some good to know impulse commands visible in the pause menu for people to not have to remember them.
-Started to remake the zombie jog with arms forward animation (the quality of that animation always bothered me).
I fixed the following bugs:
-"Even with waypoints zombies just seems to get stuck in the floor on custom maps with a "fall animation frame". " This is now fixed.
-Fixed another issue with zombies flying upwards after they spawn on occasion (doubt anyone ran across this one).
-The muzzleflash being slightly off of the tip of the gun when looking left/right is also now fixed.
-Redid the aim assist to now aim at whatever is closest to your crosshairs, it's not based on distance anymore. I.E. Crawler is at your feet but you're looking at a zombie 20m away? You'll lock onto the zombie.
-I've begun to work on a fix for sky fog not matching the fog on bsp models. No ETA for that fix, it's kind of a complex issue.
-Waypoint mode's "Save waypoints" pause menu option only worked if you exit the pause menu. (If you hit "Save waypoints" and quit from the menu, it didn't do anything. Really frustrating when you waypoint a map and quit only to have it not save your work. Made the "Save Waypoints" option auto-exit the pause menu and save.
-Included some good to know impulse commands visible in the pause menu for people to not have to remember them.
-Started to remake the zombie jog with arms forward animation (the quality of that animation always bothered me).