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[PATCH] NZP Unofficial Patch 1.0.5.1

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151NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 on Tue Dec 08, 2015 3:52 pm

Naievil

Naievil
Staff
Staff
There's like 3/4 of a chance that you're talking about me.
Which map are you talking about? Warehouse?



Last edited by Naievil on Tue Dec 08, 2015 4:59 pm; edited 1 time in total

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152NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 on Tue Dec 08, 2015 4:59 pm

nevermind, just turned on my psp and the zombies are behaving normally now.

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153NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 on Sat Dec 12, 2015 1:37 am

Naievil

Naievil
Staff
Staff
Minor update but we've got some good work going on, I guess.
This is just a custom radio that will allow users to use musical easter eggs throughout their maps.

HOWEVER, there are many limitations to the content that can be played in the radio, such as the quality of the sound which parallels length in the size of the file. While there are no "real" limitations, make your sounds as small as possible by decreasing the bitrate.

That being said, here's a video to display the progress. This is the first video to show sound and therefore it may be a fraction off as I needed to sync the audio together with the video.



An in-depth tutorial will be available after the next patch is released, which will most likely be a hotfix rather than 1.05.

Also, since this is sound being played with video, it can seem to be easily faked. Believe me, it isn't. It's super simple. Not sure why we haven't done this already to be honest.


____________________________________________________________________________________________________
@dr_mabuse wrote:good job Smilez

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154NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 on Sat Dec 12, 2015 4:56 am

Naievil

Naievil
Staff
Staff
I'm really tired and should probably just be editing my last post because I'm sure nobody has seen it yet, but oh hey look I'm back again.

Yeah the perk drop is in the game now, so that's cool I guess. It will give you a random perk from one of the...6? in the game so there's that. Chances are actually pretty high that you'll get it right now so I'll have to fix that WinkeyWink

[PATCH] NZP Unofficial Patch 1.0.5.1 - Page 7 FO6VJz9

Cool I can go to bed now



Last edited by Naievil on Sat Dec 19, 2015 11:02 pm; edited 1 time in total


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@dr_mabuse wrote:good job Smilez

View user profile http://Naievil.tk

155NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 on Sat Dec 12, 2015 1:02 pm

@Naievil wrote:I'm really tired and should probably just be editing my last post because I'm sure nobody has seen it yet, but oh hey look I'm back again.

Yeah the perk drop is in the game now, so that's cool I guess. It will give you a random perk from one of the...6? in the game so there's that. Chances are actually pretty high that you'll get it right now so I'll have to fix that
Will it be enabled in Nacht der untoten?


____________________________________________________________________________________________________
Who are you people... Why am I here... Can I go home?... like, is that an option? I'm hungry.... halp?

~Derp-ity Derp Derp

FIM
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156NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 on Sat Dec 12, 2015 1:30 pm

Naievil

Naievil
Staff
Staff
ikill4fun32 wrote:Will it be enabled in Nacht der untoten?

You know, that's a great question...
Do you guys want it to be on Nacht der Untoten? If so then that's fine, I can increase or decrease the drop rate for it too..

If you don't want it on Nacht der Untoten then I can totally have that arranged


____________________________________________________________________________________________________
@dr_mabuse wrote:good job Smilez

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157NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 on Sat Dec 12, 2015 5:40 pm

mofu23

mofu23
Mapper
Mapper
@Naievil wrote:Minor update but we've got some good work going on, I guess.
This is just a custom radio that will allow users to use musical easter eggs throughout their maps.

HOWEVER, there are many limitations to the content that can be played in the radio, such as the quality of the sound which parallels length in the size of the file. While there are no "real" limitations, make your sounds as small as possible by decreasing the bitrate.

That being said, here's a video to display the progress. This is the first video to show sound and therefore it may be a fraction off as I needed to sync the audio together with the video.








would this by any chance mean some enviormental sounds can be added


An in-depth tutorial will be available after the next patch is released, which will most likely be a hotfix rather than 1.05.

Also, since this is sound being played with video, it can seem to be easily faked. Believe me, it isn't. It's super simple. Not sure why we haven't done this already to be honest.


____________________________________________________________________________________________________
Cory in the House is the best anime around!
"To steal ideas from one person is plagiarism. To steal from many is research."
[PATCH] NZP Unofficial Patch 1.0.5.1 - Page 7 63-9
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158NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 on Sat Dec 12, 2015 5:49 pm

Naievil

Naievil
Staff
Staff
@mofu23 wrote:would this by any chance mean some enviormental sounds can be added

Ye

Yeah, I've been working an ambient sounds if that's what you're referring to.
Spoiler:
If you bug me enough then I'll make moving platforms that are operated by a switch.


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@dr_mabuse wrote:good job Smilez

View user profile http://Naievil.tk

159NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 on Sun Dec 13, 2015 3:34 am

Naievil

Naievil
Staff
Staff
Simple but absolutely necessary update:

- We get points from throwing grenades at zombies

[PATCH] NZP Unofficial Patch 1.0.5.1 - Page 7 UP3alWe

- Crawlers are no longer immune to grenades! This makes the Ray Gun useful as well! (Second image)

[PATCH] NZP Unofficial Patch 1.0.5.1 - Page 7 JGZJrvC[PATCH] NZP Unofficial Patch 1.0.5.1 - Page 7 WgPjrL0

- All of these things give you the appropriate points as well

Character voices might actually be a thing, they are difficult to obtain but I'm trying to find them online as the best I can. If you want to help, see the appropriate post here



Last edited by Naievil on Sat Dec 19, 2015 11:06 pm; edited 1 time in total


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@dr_mabuse wrote:good job Smilez

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160NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 on Sun Dec 13, 2015 6:21 pm

FRiiZY_DuDE

FRiiZY_DuDE
Administrator
Administrator
Awesome! VeryHappy


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CPU: Intel Core i5 6500 3.2GHz Skylake Quad Core
RAM: 8GB 3GHz Corsair Vengenence DDR4
SSD: 480GB SANDISK Extreme Pro
HDD: 500GB VelociRaptor + 2TB WD Black
GPU: Sapphire Radeon RX480 8GB
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161NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 on Mon Dec 14, 2015 2:39 pm

mofu23

mofu23
Mapper
Mapper
@Naievil wrote:

Ye

Yeah, I've been working an ambient sounds if that's what you're referring to.
Spoiler:
If you bug me enough then I'll make moving platforms that are operated by a switch.



bug!


____________________________________________________________________________________________________
Cory in the House is the best anime around!
"To steal ideas from one person is plagiarism. To steal from many is research."
[PATCH] NZP Unofficial Patch 1.0.5.1 - Page 7 63-9
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162NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 on Tue Dec 15, 2015 1:08 pm

Naievil

Naievil
Staff
Staff
@mofu23 wrote:bug!

I'll get right on it.

In other news...these skins were apparently premade for me so I had to do little work...this also works for the Ray Gun and PPSH..

[PATCH] NZP Unofficial Patch 1.0.5.1 - Page 7 EKsEOyH



Last edited by Naievil on Sat Dec 19, 2015 11:08 pm; edited 2 times in total


____________________________________________________________________________________________________
@dr_mabuse wrote:good job Smilez

View user profile http://Naievil.tk

163NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 on Tue Dec 15, 2015 5:33 pm

Naievil

Naievil
Staff
Staff
[PATCH] NZP Unofficial Patch 1.0.5.1 - Page 7 Ul6foAT

Shitty but working elevator code...sadly I can't get a switch to work but I won't give up without a reason to not. Maybe one day I'll go back, otherwise right now we just activate the elevator anytime that we're in it (except for when it's moving).

It also only starts at the bottom..but I'll try to make it so that we can start from the top too

That's been fixed. It's now a spawnflag



Last edited by Naievil on Sat Dec 19, 2015 11:09 pm; edited 2 times in total


____________________________________________________________________________________________________
@dr_mabuse wrote:good job Smilez

View user profile http://Naievil.tk

164NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 on Thu Dec 17, 2015 12:49 pm

Naievil

Naievil
Staff
Staff
I keep spamming the shit out of this forum, but I'm trying to make us look active.

Anyways, Pack-a-Punch works almost completely. The only factor that's missing is the skin for the upgraded weapons and the "takeout" animation.

[PATCH] NZP Unofficial Patch 1.0.5.1 - Page 7 09PDIZi

More spam to come later today probably.



Last edited by Naievil on Sat Dec 19, 2015 11:10 pm; edited 1 time in total


____________________________________________________________________________________________________
@dr_mabuse wrote:good job Smilez

View user profile http://Naievil.tk

165NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 on Thu Dec 17, 2015 5:40 pm

Probably that spam is related to a great feature or just bug fixes? xDDD


____________________________________________________________________________________________________
Der Riese WIP - My project for NZP
Valve Hammer Editor Setting up for mapping!

Actual Gaming Rig
[PATCH] NZP Unofficial Patch 1.0.5.1 - Page 7 UUYh5lt
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166NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 on Sat Dec 19, 2015 3:11 pm

Naievil

Naievil
Staff
Staff
Another request fulfilled

I added a special Spawnflag in the buy_weapon entity in the .fgd that enables the buy_weapon to not display the text when we go to buy a gun. This does NOT apply for Bouncing Betties, Grenades, or the Bowie Knife.

[PATCH] NZP Unofficial Patch 1.0.5.1 - Page 7 WXkx1Ao

Other new additions:

More spawnflag fun. We can now select a spawnflag that enables the text for the Custom Sound Player to display its text.

[PATCH] NZP Unofficial Patch 1.0.5.1 - Page 7 HEZFepx

Even more spawnflag fun. Elevators also can start at the top instead of having to start on the bottom. This means that we can start at a higher state and go lower (think of the elevator on "Five").

Any more requests please let me know!



Last edited by Naievil on Sat Dec 19, 2015 11:11 pm; edited 1 time in total


____________________________________________________________________________________________________
@dr_mabuse wrote:good job Smilez

View user profile http://Naievil.tk

167NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 on Sat Dec 19, 2015 10:48 pm

Naievil

Naievil
Staff
Staff
Soooo much pointless spam

[PATCH] NZP Unofficial Patch 1.0.5.1 - Page 7 YoEO88h

Teddys have a spawnflag that will remove any target that it chooses, in this case it is a brush.

Spam spam spam


____________________________________________________________________________________________________
@dr_mabuse wrote:good job Smilez

View user profile http://Naievil.tk

168NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 on Sun Dec 20, 2015 1:37 pm

@Naievil wrote:Another request fulfilled

I added a special Spawnflag in the buy_weapon entity in the .fgd that enables the buy_weapon to not display the text when we go to buy a gun. This does NOT apply for Bouncing Betties, Grenades, or the Bowie Knife.


Other new additions:

More spawnflag fun. We can now select a spawnflag that enables the text for the Custom Sound Player to display its text.


Even more spawnflag fun. Elevators also can start at the top instead of having to start on the bottom. This means that we can start at a higher state and go lower (think of the elevator on "Five").

Any more requests please let me know!

This is amazing, i'm glad people are still working on this game.

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169NZP Demo wow on Mon Dec 21, 2015 11:21 pm

jardo420


Member
Member
this is amazing progress

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170NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 on Tue Dec 22, 2015 12:43 am

jardo420


Member
Member
hi for sum reason on unofficial patch 1.0.4 any map i try it crash every time right before round 5 starts dosnt do this on demo from moddb havent try earlier patches. any ideas y

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171NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 on Tue Dec 22, 2015 1:57 am

@jardo420 wrote:hi for sum reason on unofficial patch 1.0.4 any map i try it crash every time right before round 5 starts dosnt do this on demo from moddb havent try earlier patches. any ideas y


Hum what his your console psp 1 or 2 or 3 or ppsspp

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172NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 on Tue Dec 22, 2015 3:09 am

jardo420


Member
Member
my psp is 3000 and has pro b 10 cfw

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173NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 on Tue Dec 22, 2015 9:13 am

@jardo420 wrote:my psp is 3000 and has pro b 10 cfw

There's a problem in the 1.0.4.1 build, the main download link is linked to that version of NZP unofficial.

You can get the 1.0.4 from here. WinkeyWink

Thanks to Nai for giving the link at page 15 ^^


____________________________________________________________________________________________________
Der Riese WIP - My project for NZP
Valve Hammer Editor Setting up for mapping!

Actual Gaming Rig
[PATCH] NZP Unofficial Patch 1.0.5.1 - Page 7 UUYh5lt
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174NZP Demo thx on Tue Dec 22, 2015 4:16 pm

jardo420


Member
Member
it works great now 2 bad this version dnt have jump but no big deal cant wait to c future updates btw the menus loading screens and all of it is looking so great keep up the good work...
BEST PSP GAME EVER

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175NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 on Fri Jan 01, 2016 9:47 pm

Naievil

Naievil
Staff
Staff
Old:
[PATCH] NZP Unofficial Patch 1.0.5.1 - Page 7 BXOXz2A

Unfinished New:
[PATCH] NZP Unofficial Patch 1.0.5.1 - Page 7 3KCXrZj

FAQ:

Q: Does it work?
A: Not really, but it used to crash unconditionally but I got that fixed


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@dr_mabuse wrote:good job Smilez

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