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[PATCH] NZP Unofficial Patch 1.0.5.1

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326NZP Demo 5.1 on Thu Jul 07, 2016 4:36 pm

update 5.1 fixed the crash bug on manor thanks for the pacht keep the good work VeryHappy

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327NZP Demo bug. on Fri Jul 15, 2016 1:05 pm

Theres a bug with the zombies moving against a corner of the wall please fix it just makes the game to easy, sometimes the zombies just hurdle in the middle of a map like football players planning a strategy but instead free kills make the zombie ai more difficult and each round there health increases like the real call of duty

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328NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 on Fri Jul 15, 2016 6:09 pm

Naievil

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@Leonestar wrote:Theres a bug with the zombies moving against a corner of the wall please fix it just makes the game to easy, sometimes the zombies just hurdle in the middle of a map like football players planning a strategy but instead free kills make the zombie ai more difficult and each round there health increases like the real call of duty

You don't have waypoints in your map files. Add them.

As of increasing their health...that's already in there...? I have no idea what you're talking about.


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@dr_mabuse wrote:good job Smilez

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329NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 on Fri Jul 29, 2016 10:39 am

dr_mabuse

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Administrator
Administrator
Something IMPORTANT the devs should read:

Dont download and use the latest FTEQCCGUI compiler (build Jul 26 2016), it will
break various things in your qc, make sure you use an older version!!!!


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330NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 on Mon Aug 01, 2016 10:09 pm

What all is planned for next version?



Last edited by Vaati on Mon Aug 01, 2016 10:10 pm; edited 1 time in total (Reason for editing : Forgot question mark)

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331NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 on Mon Aug 01, 2016 10:47 pm

Do you have any plans with porting NZP to Ps vita now that HENkaku is out?

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332NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 on Tue Aug 02, 2016 2:20 pm

Naievil

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Staff
Due to current family issues I am unable to work on NZ:P enough to release better versions. Fortunately, my code is updated every so often on my repo so that @PerikiyoXD can work on it.

If any other PSP/Quake dev would like access to the repo then I can add them. I will have to see some sort of initiative, though, such as projects they have worked on in the past.


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@dr_mabuse wrote:good job Smilez

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333NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 on Fri Sep 02, 2016 5:19 pm

if the latest update is still being worked on, i got a few bugs and ideas i guess that i'd like fixed please.


-reloading with Speed Cola(when reloading some guns, you still can't shoot until its original timer from before getting speed cola reload finishes)

-disable running when ADS(every once in a while when i'm aiming down sights, i tend to accidentally start running when moving around in ADS. it stops me from being able to shoot and it gets annoying)

-pin pulling(when reloading a gun that has a pin,like a bar, thompson, FG-42, etc... make it so you don't have to pull the pin when you still have a least 1 bullet in the magazine after reloading, it helps reload faster)

thats all at the moment



Last edited by Douch_Dagger on Sun Sep 18, 2016 4:19 am; edited 1 time in total


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I like my Zombies Lively Undead.

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334NZP Demo PC? on Thu Sep 08, 2016 4:56 am

Is there any work on a PC version? I played this a good while back and it was pretty buggy, no offense, it was fun but it got a little weird on me at times. Finally got another computer and was coming back to give it another go. But it seems like it's only for PSP or a PSP emulator? Just wasn't sure if there is or is going to be an up-to-date pc version.

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335NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 on Mon Sep 12, 2016 9:09 pm

@fdd2blk wrote:Is there any work on a PC version? I played this a good while back and it was pretty buggy, no offense, it was fun but it got a little weird on me at times. Finally got another computer and was coming back to give it another go. But it seems like it's only for PSP or a PSP emulator? Just wasn't sure if there is or is going to be an up-to-date pc version.

Those two are what's out now. If you want the best experience, obviously go with the emulator, even if it's detrimental to point of the game. *coughes*Portable*coughes* You won't have to deal with RAM issues.

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336NZP Demo roll in the updates on Sat Oct 08, 2016 6:02 pm

Keep living! ,supporting this project until I die!

when a new update comes out (*SCREAM*)



i'll just donate 10$

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337NZP Demo keeps crashing when i try to open a map ON PSP on Tue Oct 11, 2016 5:23 pm

Hey man i really enjoy this game but it keeps crashing on me

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338NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 on Thu Oct 13, 2016 3:16 pm

@Cabbietaco wrote:Hey man i really enjoy this game but it keeps crashing on me

PM me a bit of information on the problem and I'll help ya out Smilez

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339NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 on Fri Dec 02, 2016 1:37 am

Naievil

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Staff
Staff


Temporary.

@Rev: I have disabled running in ADS. Not sure what you mean by the first thing about speed cola, though.


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@dr_mabuse wrote:good job Smilez

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340NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 on Sat Dec 03, 2016 10:34 pm

Naievil

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Staff
Staff


Raygun has been fixed to actually work.


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@dr_mabuse wrote:good job Smilez

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341NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 on Sun Dec 04, 2016 2:04 am

Naievil

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Staff


Fixed zombie animation with ray gun or etc death


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@dr_mabuse wrote:good job Smilez

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342NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 on Sun Dec 04, 2016 11:50 pm

Naievil

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Staff


added nba skybox


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@dr_mabuse wrote:good job Smilez

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343NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 on Sun Dec 11, 2016 2:12 am

Naievil

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Staff
Staff
easy loadingscreen text toggle (long gif)



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@dr_mabuse wrote:good job Smilez

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344NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 on Sun Dec 11, 2016 2:05 pm

mofu23

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Mapper
Mapper
can you guys fix the wall weapon chalk for all weapons?


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345NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 on Wed Dec 14, 2016 2:45 am

Naievil

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Staff
Staff
@mofu23 wrote:can you guys fix the wall weapon chalk for all weapons?

that's a lot of work (not really) and has been on the back burner for like 2 years lmao but it's on the list


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@dr_mabuse wrote:good job Smilez

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346NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 on Wed Dec 14, 2016 7:49 pm

Naievil

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Staff
Staff


crouching, proning, all with modified speeds



dolphin diving with working aimsnap


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@dr_mabuse wrote:good job Smilez

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347NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 on Thu Dec 15, 2016 4:14 am

Naievil

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Staff
Staff


working sound levels (regular "sound" is master (but not for mp3))


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@dr_mabuse wrote:good job Smilez

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348NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 on Sun Dec 18, 2016 4:35 pm

Naievil

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Staff
Staff
New submenu with

- Nosound switch (disables precaching and all sounds except mp3, which is nice)
- Loading bar text
- Other goodies to be shown later


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@dr_mabuse wrote:good job Smilez

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349NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 on Thu Dec 22, 2016 1:13 am

Naievil

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Staff
Added a reduced weapon spread when crouched



(value by which it is shrinks is smaller than the crosshair change)


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@dr_mabuse wrote:good job Smilez

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350NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 on Thu Dec 22, 2016 1:02 pm

@Naievil wrote:Added a reduced weapon spread when crouched



(value by which it is shrinks is smaller than the crosshair change)

Actually this is a great feature imo keep it up ^-^


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