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Any relatively easy way to have semi-transparent glass?

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Naievil

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I just want a nice, semi-transparent glass texture that allows some form of opacity, but not completely opaque.

Am I able to do this easily?

View user profile http://Naievil.tk
Yes,

Step 1: Find the texure you want to use,

Step 2: do what frizzy did:Use Render Mode: 5 and set renderamt to around 100-200. Smilez


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Naievil

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ikill4fun32 wrote:Yes,

Step 1: Find the texure you want to use,

Step 2: do what frizzy did:Use Render Mode: 5 and set renderamt to around 100-200. Smilez

Thanks for the help.

This is my end result, sadly:


But in game:


Any suggestions?

View user profile http://Naievil.tk
That looks great actually,better looking when i was trying to make a transparent fence.

Im really looking forward to playing this map, im ready for the release.

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Naievil

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@TheOneAndOnlyAero wrote:That looks great actually,better looking when i was trying to make a transparent fence.

Im really looking forward to playing this map, im ready for the release.


Thank you,

This map will be released when @anassnzp125 finishes his portion of the map, which will hopefully be soon Smilez

Thanks for the comment, despite the fact that my window isn't transparent.

View user profile http://Naievil.tk
In the In-game photo, it looks as if its a glass door pressed against a wall.lol looks ok to me.

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dr_mabuse

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the PSPGU handles the halfllife rendermodes abit different than you see in Worldcraft / Jackhammer.
Try to use a lower renderamt (80 etc..).
Also it only works with HLBSP.


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Naievil

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@TheOneAndOnlyAero wrote:In the In-game photo, it looks as if its a glass door pressed against a wall.lol looks ok to me.

It looks just...weird, you know? Like a bit out of place. I prefer my maps to have a distinct professional look, you know? What do you mean by being pressed against a wall? I've already opened the door in that photo.

@dr_mabuse wrote:the PSPGU handles the halfllife rendermodes abit different than you see in Worldcraft / Jackhammer.
Try to use a lower renderamt (80 etc..).
Also it only works with HLBSP.

Result:


Thanks for the help!

View user profile http://Naievil.tk

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