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weapon animation?

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1NZP Demo weapon animation? Fri Jul 17, 2015 3:07 am

Douch_Dagger

Douch_Dagger
Member
Member

is it possible for someone to finish animating the guns that are already implemented in the game? it'd make it easier to use the gewehr, ppsh, and other weapons.

2NZP Demo Re: weapon animation? Fri Jul 17, 2015 11:33 am

Naievil

Naievil
Staff
Staff

I'm already on that Smilez I finished the FG42 a few days ago.

http://Naievil.tk

3NZP Demo Re: weapon animation? Sat Jul 18, 2015 1:41 am

Douch_Dagger

Douch_Dagger
Member
Member

Really?! FG is my favorite gun. xD man, you do a lot

4NZP Demo Re: weapon animation? Sun Jul 19, 2015 6:40 pm

Naievil

Naievil
Staff
Staff

Here's a demo of what's to come:



Walking, sprinting, aiming down sights, and switching to another weapon animations all work. The only thing that isn't working completely are the muzzle flashes, and those look fine in ADS.

Does this look good enough for you?

Edit: The final portion of the video shows that the reloading error is fixed, which is when we can start firing before the reloading delay ends, causing us to loop back to the reloading animation. This was eliminated; we can fire only when we finish reloading.

http://Naievil.tk

5NZP Demo Re: weapon animation? Sun Jul 19, 2015 9:27 pm

Douch_Dagger

Douch_Dagger
Member
Member

Naievil wrote:The only thing that isn't working completely are the muzzle flashes, and those look fine in ADS.

Does this look good enough for you?

Edit: The final portion of the video shows that the reloading error is fixed, which is when we can start firing before the reloading delay ends, causing us to loop back to the reloading animation. This was eliminated; we can fire only when we finish reloading.


i see what you mean. but its does seem okay for now. the flash could probably be fixed with some coding or something. if i find a way, i'll tell you.


And, thats good. it really does get annoying when you're reloading, and you think its done, but it still makes you reload all over again when you press the firing button.

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