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Weather help

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1 Weather help on Tue Jul 28, 2015 6:33 pm

I wanted to make some rain or snow to my map but i don't know how to do it(or if there is a way)


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2 Re: Weather help on Tue Jul 28, 2015 7:08 pm

WillWow

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It may be possible to make an animated texture with an alpha map that is rain/snow falling, and making some "func_illusionary"s with the texture. I'm working on doing that for effects, like light beams and dust particles, for Radiation 2025. If I find it's possible to do it properly, I'll let you know.


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WHY IT NOT WORK?

BECAUSE YOU BROKE IT.

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3 Re: Weather help on Tue Jul 28, 2015 7:32 pm

Naievil

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Nope, sadly. I mean it could be an option explored in a later patch, but for all intensive purposes, no.

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4 Re: Weather help on Tue Jul 28, 2015 8:00 pm

WillWow

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Hmm... damn. I thought it would be possible.

Suggestion for a mod: An entity that is a func_wall and a func_illusionary. So you can add transparent but walk-through brushes.


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signature removed - read forum rules!! (YOU READ THEM, USE CAPITALS FOR THE START OF THE SENTENCE!)
Whoops I thought it was no links only! I didn't read what was allowed, because I assumed everything else was.
WHY IT NOT WORK?

BECAUSE YOU BROKE IT.

Tongue                            HUZZAH! HOW MANY POINTS DO I RECIEVE?? -Luna (look it up)
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5 Re: Weather help on Tue Jul 28, 2015 8:33 pm

Naievil

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Just set one side of the brush as skip and it loses its solidbsp



Last edited by Naievil on Tue Jul 28, 2015 10:18 pm; edited 1 time in total

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6 Re: Weather help on Tue Jul 28, 2015 10:04 pm

WillWow

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Really? Sounds interesting. But they won't be transparent, like a func_wall with alpha set would. Or do you mean func_walls would also work? I'm pretty sure using skip on an entity would screw the compiler over, making the map not compile, being told that the entity has a side with an invalid texture.


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signature removed - read forum rules!! (YOU READ THEM, USE CAPITALS FOR THE START OF THE SENTENCE!)
Whoops I thought it was no links only! I didn't read what was allowed, because I assumed everything else was.
WHY IT NOT WORK?

BECAUSE YOU BROKE IT.

Tongue                            HUZZAH! HOW MANY POINTS DO I RECIEVE?? -Luna (look it up)
View user profile http://www.wheel-games.webs.com

7 Re: Weather help on Tue Jul 28, 2015 10:17 pm

Naievil

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@WillWow wrote:Really? Sounds interesting. But they won't be transparent, like a func_wall with alpha set would. Or do you mean func_walls would also work? I'm pretty sure using skip on an entity would screw the compiler over, making the map not compile, being told that the entity has a side with an invalid texture.

Naw dawg,

1. Make a brush
2. Cover it with a texture
3. Set ONE side of it that is not visible to the player to "skip"
4. ctr+t that shit and make it an entity. Make it func_illusionary
5. I set the rendermode to 5 and the value to 80, because Mabuse told me to.

Proof:



Glass that I put on the floor



I can walk through it.

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8 Re: Weather help on Tue Jul 28, 2015 10:34 pm

WillWow

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Gah my FGD didn't have those values in it. I'm guessing you don't use smart edit for it. So, it actually works then... I thought illusionaries didn't have any of those functions in NZP.


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signature removed - read forum rules!! (YOU READ THEM, USE CAPITALS FOR THE START OF THE SENTENCE!)
Whoops I thought it was no links only! I didn't read what was allowed, because I assumed everything else was.
WHY IT NOT WORK?

BECAUSE YOU BROKE IT.

Tongue                            HUZZAH! HOW MANY POINTS DO I RECIEVE?? -Luna (look it up)
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9 Re: Weather help on Tue Jul 28, 2015 10:37 pm

Naievil

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Which version of NZP are you mapping for? And you need to have the half life compilers set up, not the quake ones (hlbsp instead of qbsp)

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10 Re: Weather help on Tue Jul 28, 2015 11:11 pm

WillWow

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You would not BELIEVE how much annoyance the HLBSP program caused me. It wasn't working for some reason, and I finally got qbsp to work in jackhammer. Jackhammer doesn't even DISPLAY the textures correctly either, coming up with screwed colours and everything unless I use other textures. If I use other textures, I can't compile as I haven't changed the .map file.
I'm mapping for 1.1, as Rad2025 is 1.1 atm.

If you could get my hlbsp to work correctly... that would be helpful. And no, I've done a lot of things and configured a lot of things to try to get them working. I've done all the 'did you put them in right','are they in the folders', 'does your map have invalid things' stuff.

And the render modes won't show up if they aren't in the .fgd I've got (and edited as a matter of fact, jukki's nzp doors in the .fgd were screwy and I fixed them). I've done illusionaries with HL2 and all of the render mode stuff, so I how to go about them after everything is fixed up.


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signature removed - read forum rules!! (YOU READ THEM, USE CAPITALS FOR THE START OF THE SENTENCE!)
Whoops I thought it was no links only! I didn't read what was allowed, because I assumed everything else was.
WHY IT NOT WORK?

BECAUSE YOU BROKE IT.

Tongue                            HUZZAH! HOW MANY POINTS DO I RECIEVE?? -Luna (look it up)
View user profile http://www.wheel-games.webs.com

11 Re: Weather help on Wed Jul 29, 2015 6:07 am

FRiiZY_DuDE

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Seriously though, if we can figure out what is wrong we can help you.

Do textures show up in Jackhammer?


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12 Re: Weather help on Wed Jul 29, 2015 7:01 am

WillWow

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The textures show up in jackhammer, yeah. They are all weird colours though, but after a quake compile and run in NZP, the textures in-game are normal.


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signature removed - read forum rules!! (YOU READ THEM, USE CAPITALS FOR THE START OF THE SENTENCE!)
Whoops I thought it was no links only! I didn't read what was allowed, because I assumed everything else was.
WHY IT NOT WORK?

BECAUSE YOU BROKE IT.

Tongue                            HUZZAH! HOW MANY POINTS DO I RECIEVE?? -Luna (look it up)
View user profile http://www.wheel-games.webs.com

13 Re: Weather help on Wed Jul 29, 2015 12:38 pm

Naievil

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Are your textures in quake or half life wads (wad2 or wad3)? If they are quake wads, you must convert them to half life wads for them to show up correctly in Jackhammer

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14 Re: Weather help on Wed Jul 29, 2015 7:02 pm

WillWow

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There's my problem then. I'll go find a converter and say what happens.


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signature removed - read forum rules!! (YOU READ THEM, USE CAPITALS FOR THE START OF THE SENTENCE!)
Whoops I thought it was no links only! I didn't read what was allowed, because I assumed everything else was.
WHY IT NOT WORK?

BECAUSE YOU BROKE IT.

Tongue                            HUZZAH! HOW MANY POINTS DO I RECIEVE?? -Luna (look it up)
View user profile http://www.wheel-games.webs.com

15 Re: Weather help on Wed Jul 29, 2015 7:20 pm

FRiiZY_DuDE

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Refer to this:

http://nzportable.forumotion.com/t796-how-to-convert-to-wad3-using-wally

Edit: NVM, for some reason the pictures are gone, I will re-do the tutorial soon.


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