WillWow wrote: FRiiZY_DuDE wrote:
NZP isn't like world at war, DLC3 teleporters aren't in NZP, Bam's perk system isn't in NZP, your post made no sense to me. Plus, peri's numerous patches so far and Naievil's dev build of the Amm-O-Matic modded NZP haven't broken any maps. So, adding a new entity won't break maps unless someone adds it to a map and it's bugged in the code.
It's an example you dumb ass, adding code to a game but not utilizing and having it in there along with other code can break it.
You said this:
WillWow wrote:Because adding an entity that no maps are using will break them... xD
And yes, it can break it, it depends on what the script is and how it affects the game, but yes, it can break maps that don't use them, what I gave was an example, you were obviously too incompetent to see that, I wouldn't expect any less of you anyway.
And...
WillWow wrote:
NZP isn't like world at war, DLC3 teleporters aren't in NZP, Bam's perk system isn't in NZP, your post made no sense to me.
That would be your stupidity and lack of comprehension skills, I don't see how one could not understand what I wrote.
WillWow wrote:But of course that will happen. But seriously, that's like saying someone on minecraft 1.8.x will try to join a 1.7.x server. People won't be that silly to not think to install the same versions of nzp. Some are, and then you tell them why it's not working.
So now we're talking Minecraft?