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Lighting color and entity?

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1NZP 1.1 Lighting color and entity? on Thu Oct 22, 2015 4:46 pm

so, me and a friend are working on a map. its pretty big. i'm making an exit sign, but i want to give it that green light they usually have, i need to know the entity and how to change the color. i will also need it for other signs or anything i plan on making in the future.

what i'm doing:


what i mean:


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2NZP 1.1 Re: Lighting color and entity? on Thu Oct 22, 2015 5:32 pm

Naievil

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This is Beta 1.1 right? I've never mapped for the Beta but I know that 1.0 has colored lights, where you just select the color.

All in all, and I'm sure that this won't actually work: place a light and in the "brightness" put 7 162 4

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3NZP 1.1 Re: Lighting color and entity? on Thu Oct 22, 2015 6:42 pm

SilverFox

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You can't do colored lights in Worldcraft which is why i switched to Jackhammer which can.


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4NZP 1.1 Re: Lighting color and entity? on Fri Oct 23, 2015 1:40 am

Alrighty then. also, i don't like jackhammar. it seems harder to use than Worldcraft... also because i don't know how to use it


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5NZP 1.1 Re: Lighting color and entity? on Fri Oct 23, 2015 1:48 am

dr_mabuse

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It seems like he uses the old Quake map compilers which doesnt support colored lights.


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6NZP 1.1 Re: Lighting color and entity? on Fri Oct 23, 2015 10:39 am

Douch_Dagger wrote:Alrighty then. also, i don't like jackhammar. it seems harder to use than Worldcraft... also because i don't know how to use it

Trust me, Jackhammer is 99% the same as Worldcraft but better. You should use it.


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7NZP 1.1 Re: Lighting color and entity? on Fri Oct 23, 2015 6:04 pm

PerikiyoXD wrote:Trust me, Jackhammer is 99% the same as Worldcraft but better. You should use it.


installing and the setup are the same? if not a tutorial on how to do that would be great. there are many things that i try looking for tutorials for, and they end up not having one. if there is, tell me.


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8NZP 1.1 Re: Lighting color and entity? on Fri Oct 23, 2015 7:07 pm

SilverFox

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-----> Tutorial <------

In that tutorial Frizzy links the new compilers, if you want you can try and see if they work with Worldcraft.

if not, then its really easy to follow frizzy tutorial. Also if your worried about converting to Jackhammer, don't be it's really easy.


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9NZP 1.1 Re: Lighting color and entity? on Sat Oct 24, 2015 5:06 pm

SilverFox wrote:-----> Tutorial <------

In that tutorial Frizzy links the new compilers, if you want you can try and see if they work with Worldcraft.

if not, then its really easy to follow frizzy tutorial. Also if your worried about converting to Jackhammer, don't be it's really easy.

thats for NZP demo though. i'm doing work for NZP beta. i'm more comfortable with it


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10NZP 1.1 Re: Lighting color and entity? on Sat Oct 24, 2015 6:52 pm

FRiiZY_DuDE

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Douch_Dagger wrote:
SilverFox wrote:-----> Tutorial <------

In that tutorial Frizzy links the new compilers, if you want you can try and see if they work with Worldcraft.

if not, then its really easy to follow frizzy tutorial. Also if your worried about converting to Jackhammer, don't be it's really easy.

thats for NZP demo though. i'm doing work for NZP beta. i'm more comfortable with it

NZP Demo == NZP Beta

In terms of mapping, of course.

That tutorial is very relevant to NZP Beta also, setting up and compiling is the same, only thing you will need to make sure is your FGD is the Beta one.


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11NZP 1.1 Re: Lighting color and entity? on Sat Oct 24, 2015 7:11 pm

alrighty then. i'll attemp it the right way then


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12NZP 1.1 Re: Lighting color and entity? on Sat Oct 24, 2015 9:44 pm

eh... i already tried jackhammar for mapping on demo version... won't even load on ppsspp...

and when i tried mapping for the beta version, the textures were black and white. i'm using different FGDs for both. and different directories... that tutorial didn't really help me i guess...


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13NZP 1.1 Re: Lighting color and entity? on Sat Oct 24, 2015 11:06 pm

SilverFox

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You may need to run your textures through Wally ---> link <----, Texmex doesn't work with Jackhammer or atleast i never got it to work with Jackhammer.




it also could be your compiler settings. Here's my compiler settings.

If you ran Jackhammer as an administrator then there should be a file called "VDKRunCfg.ini" in the main jackhammer folder C:/program files/jackhammer

If you didn't run Jackhammer as an administrator then it should be located in "My Documents/jackhammer"

Just in case check both locations and if both locations have "VDKRUNCfg.ini"
do this next step for both.


Make a backup, and then open it and delete only config0, then replace it with mine:

Spoiler:



   [Config0]
   Title=Default
   Commands\1\Type=2
   Commands\1\Flags=1
   Commands\1\Args=$gamedir
   Commands\2\Type=3
   Commands\2\Flags=1
   Commands\2\Prog=$path/$file.$ext
   Commands\2\Args=$bspdir/$file.$ext
   Commands\3\Type=1
   Commands\3\Flags=3
   Commands\3\Prog=$csg_exe
   Commands\3\Args=\"$bspdir/$file\" -nowadtextures
   Commands\3\FileCheck=$bspdir/$file.$bspext
   Commands\4\Type=1
   Commands\4\Flags=3
   Commands\4\Prog=$bsp_exe
   Commands\4\Args=\"$bspdir/$file\"
   Commands\4\FileCheck=$bspdir/$file.prt
   Commands\5\Type=1
   Commands\5\Flags=1
   Commands\5\Prog=$vis_exe
   Commands\5\Args=\"$bspdir/$file\" -full
   Commands\6\Type=1
   Commands\6\Flags=1
   Commands\6\Prog=$light_exe
   Commands\6\Args=\"$bspdir/$file\" -extra
   Commands\7\Type=2
   Commands\7\Flags=1
   Commands\7\Args=$exedir
   Commands\8\Type=0
   Commands\8\Flags=1
   Commands\8\Prog=$game_exe
   Commands\8\Args=-console -dev +map $file
   Commands\size=8


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14NZP 1.1 Re: Lighting color and entity? on Sun Oct 25, 2015 7:07 pm

forgot to reply. but i tried it... jackhammar just isn't usable... its not at all helpful with anything at all


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