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[WASTED]CoW1944 Dev-Thread

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1 [WASTED]CoW1944 Dev-Thread on Fri Jan 22, 2016 10:33 am

dr_mabuse

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After i deleted the old topic heres a new one Tongue

Im almost done with the game and i fixed alot of bugs in the last 3 weeks...

Also i added something new and cool: USEABLE TANKS VeryHappy
They are working fine but they CAN be glitchy sometimes (blame it on the
stupid collision detection on the engine :/)


"Green tank is green..."


"now i can squish bots easy VeryHappy"


"Y U NO DIE HOUSE?"


"i left the tank because something smells bad inside.. xD"



Last edited by dr_mabuse on Tue Feb 28, 2017 11:17 am; edited 1 time in total


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2 Re: [WASTED]CoW1944 Dev-Thread on Tue Jan 26, 2016 12:58 am

Nice to see you haven't given up, Keep the hype train goinnnn'


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Who are you people... Why am I here... Can I go home?... like, is that an option? I'm hungry.... halp?

~Derp-ity Derp Derp

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3 Re: [WASTED]CoW1944 Dev-Thread on Wed Jan 27, 2016 2:46 am

Naievil

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Love the new updates...so glad that you didn't give up on COW.

Better get the moddb page unarchived ;)

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4 Re: [WASTED]CoW1944 Dev-Thread on Tue Feb 02, 2016 6:53 am

dr_mabuse

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added a cod like sprinting function VeryHappy
Sorry for the bad laggy gif :/


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5 Re: [WASTED]CoW1944 Dev-Thread on Tue Feb 16, 2016 10:55 am

yo, release date?


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NZP Unofficial Patch Developer
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Be sure to check NZP:Unofficial Patch thread here.

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Naievil @ 2015-07-08 18:25 wrote:Nazi Zombies Portable is so much more than a fucking game.



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6 Re: [WASTED]CoW1944 Dev-Thread on Thu Feb 18, 2016 5:57 pm

NEVER... nah jk idk :p

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7 Re: [WASTED]CoW1944 Dev-Thread on Sat Feb 20, 2016 10:00 am

the more you ask, the more stress it puts on him, it's only a hobby, and he shouldn't get stresssed out more than he should!


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Who are you people... Why am I here... Can I go home?... like, is that an option? I'm hungry.... halp?

~Derp-ity Derp Derp

FIM
View user profile http://ikill4fun32.com

8 Re: [WASTED]CoW1944 Dev-Thread on Sat Feb 20, 2016 1:36 pm

dr_mabuse

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Im just saying it gets a release soon. xD
I just want to be sure that all bugs are gone.


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9 Re: [WASTED]CoW1944 Dev-Thread on Mon Feb 22, 2016 10:37 am

dr_mabuse

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New Nightmap:

Some buildings can be entered for hiding from the b0ts Tongue






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10 Re: [WASTED]CoW1944 Dev-Thread on Tue Mar 08, 2016 2:07 pm

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Screenshots from the "Zombie Army" gamemode:







Last edited by dr_mabuse on Tue Mar 08, 2016 2:18 pm; edited 1 time in total (Reason for editing : ur mum)


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11 Re: [WASTED]CoW1944 Dev-Thread on Fri Mar 11, 2016 2:45 pm

dr_mabuse

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Preview video of "Zombie Army":


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12 Re: [WASTED]CoW1944 Dev-Thread on Sat Mar 19, 2016 11:30 pm

Direct rivalry to NZP! Wow!

(I like teh wepunz, apart from taht, teh zumbehz ar dying teh same anim.) IGN 7.9/10


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NZP Unofficial Patch Developer
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Be sure to check NZP:Unofficial Patch thread here.

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Naievil @ 2015-07-08 18:25 wrote:Nazi Zombies Portable is so much more than a fucking game.



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13 Re: [WASTED]CoW1944 Dev-Thread on Sun Mar 20, 2016 3:06 pm

dr_mabuse

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yea zombies dont have their final animations yet.


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14 Re: [WASTED]CoW1944 Dev-Thread on Mon Mar 21, 2016 9:39 am

Naievil

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Looks better than NZ:P to be honest...great job working on this extra mode


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@dr_mabuse wrote:good job Smilez

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15 Re: [WASTED]CoW1944 Dev-Thread on Mon Mar 21, 2016 2:11 pm

dr_mabuse

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tbh: it might look like a nzp ripoff (which is also a ripoff lel), but it feels and plays abit different.
Also there are elite zombies which will spawn on higher rounds (exploding zombies, zombie with weapons etc..)

Also there are no perks and shit, but random pickups which makes the game abit easier.
Current pickups i have:

- Ammo (fulls up your current weapons inventory ammo)
- Blast (kills all active zombies on the map)
- Powershot (makes your weapons deal double damage for 2 mins)

Planned is also to have a friendly bot in the game VeryHappy


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16 Re: [WASTED]CoW1944 Dev-Thread on Tue Mar 22, 2016 2:25 pm

dr_mabuse

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Finally managed to finish the M1919 Browning 30cal hmg
(was a real bitch to animate):


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17 Re: [WASTED]CoW1944 Dev-Thread on Wed Mar 23, 2016 8:00 am

The biggest and most noticeable change: The new awesome font.


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NZP Unofficial Patch Developer
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Be sure to check NZP:Unofficial Patch thread here.

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Naievil @ 2015-07-08 18:25 wrote:Nazi Zombies Portable is so much more than a fucking game.



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18 woooooow on Mon Mar 28, 2016 6:21 am

jardo420


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keep up good work this will be great and a zombie mode oh boy.....will there be a story mode like?

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19 Re: [WASTED]CoW1944 Dev-Thread on Mon Mar 28, 2016 1:14 pm

dr_mabuse

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actually we have something planned for zombies story VeryHappy


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20 Re: [WASTED]CoW1944 Dev-Thread on Mon Mar 28, 2016 1:16 pm

Call16-Podolski

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Smart, Just like a Chap.
Smart, Just like a Chap.
Now you've got my attention. Zombies Story! Any insider information? I'd love to hear this.


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21 Re: [WASTED]CoW1944 Dev-Thread on Wed Mar 30, 2016 11:40 am

dr_mabuse

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a simple zombiestory will only exist in the menus as text, also its still not 100%
sure if i keep the zombiemode ingame because we dont have any maps yet.

you guys really should make a few maps for me.
we dont have any playable map yet and i dont have time to make maps (and without maps we wont release anything.)



Last edited by dr_mabuse on Wed Mar 30, 2016 11:43 am; edited 1 time in total (Reason for editing : ur mum was here)


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22 oh on Wed Mar 30, 2016 3:31 pm

jardo420


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do keep zombie mode plzzzz really wanted to try it ^_^

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23 Re: [WASTED]CoW1944 Dev-Thread on Thu Mar 31, 2016 9:42 am

dr_mabuse

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Actually the "Zombie Army" gamemode will offer more than just a stupid survival mode WinkeyWink
Survival mode is "trigger-able", which means you can also add a small "campaign like part" before entiering the "survival area" etc..

Also we finally managed to finish the last weapon: the StG-44 assault rifle Smilez
(big thx to Matt for the awesome texture)



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24 Re: [WASTED]CoW1944 Dev-Thread on Tue Apr 05, 2016 2:03 pm

dr_mabuse

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implemented optional "classic hud" (code fragments are from Naievil) for ammo display:



you can switch ingame between normal and classic hud VeryHappy



Last edited by dr_mabuse on Tue Apr 05, 2016 2:04 pm; edited 1 time in total (Reason for editing : <error 1337: reason not found>)


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25 Re: [WASTED]CoW1944 Dev-Thread on Tue Apr 05, 2016 3:45 pm

Naievil

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@dr_mabuse wrote:implemented optional "classic hud" (code fragments are from Naievil) for ammo display


oh wow that code actually mattered lol, nice work.


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@dr_mabuse wrote:good job Smilez

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