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[WASTED]CoW1944 Dev-Thread

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26 Re: [WASTED]CoW1944 Dev-Thread on Tue Apr 05, 2016 5:37 pm

This has gone such a long way Doc, I can't believe what I'm seeing. Great work.


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27 Re: [WASTED]CoW1944 Dev-Thread on Mon May 09, 2016 12:49 pm

dr_mabuse

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preview of the "brute" zombietype...
they are bigger than the regular zombies, have alot more health and carry weapons:




Last edited by dr_mabuse on Mon May 09, 2016 12:50 pm; edited 1 time in total (Reason for editing : trump told me to edit)


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28 Re: [WASTED]CoW1944 Dev-Thread on Thu May 12, 2016 9:33 am

dr_mabuse

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i have been thinking about to "split" the tdm and the zombiemode into seperate games (mostly to keep the sources clean and save ram) maybe...
The question is: which one should i finish first?


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29 Re: [WASTED]CoW1944 Dev-Thread on Thu May 12, 2016 8:11 pm

@dr_mabuse wrote:i have been thinking about to "split" the tdm and the zombiemode into seperate games (mostly to keep the sources clean and save ram) maybe...
The question is: which one should i finish first?

TDM... we already have 1 + 1/2 zombie games (NZP + L4Q)


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30 Re: [WASTED]CoW1944 Dev-Thread on Fri May 13, 2016 6:05 pm

FRiiZY_DuDE

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TDM.


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31 Re: [WASTED]CoW1944 Dev-Thread on Sat May 14, 2016 2:16 am

dr_mabuse

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good VeryHappy


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32 Re: [WASTED]CoW1944 Dev-Thread on Sat May 14, 2016 11:14 am

@dr_mabuse wrote:good VeryHappy


were you going to do TDM regardless of what we said?


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33 Re: [WASTED]CoW1944 Dev-Thread on Wed May 25, 2016 4:45 am

dr_mabuse

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yes, CoW1944 will be the regular TDM only build.
After the release i will make the entire "zombie shit" (i dont have a final name yet lol)
as a seperate build, because its now something bigger than just a nzp ripoff WinkeyWink



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34 cool on Thu May 26, 2016 10:04 am

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i really want 2 try ur zombies first but thats just me. both modes r looking great tho cant wait for a first release of any kind.

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35 Re: [WASTED]CoW1944 Dev-Thread on Sat May 28, 2016 1:19 pm

true nightmare

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You should work on which every one is closer to being complete first, that way then its done you will have all the time in the world to work on the other


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36 Re: [WASTED]CoW1944 Dev-Thread on Sat May 28, 2016 1:42 pm

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the tdm variant is almost done (apart from a few maps and 3rd person guns) VeryHappy


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37 Re: [WASTED]CoW1944 Dev-Thread on Sat May 28, 2016 1:56 pm

true nightmare

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@dr_mabuse wrote:apart from a few maps and 3rd person guns

Finish it, I wanna play it now xD


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38 Re: [WASTED]CoW1944 Dev-Thread on Sat May 28, 2016 2:03 pm

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Looks amazing dude like Medal of Honor Heroes except actually fun lol you've gotten more done before your first release than 90% of homebrew developers have get done in a whole project

Also if you release tools for mapping I will be immediately on top of that shit

keep up the good work man our bodies are ready for CoW!!

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39 Re: [WASTED]CoW1944 Dev-Thread on Mon Jun 06, 2016 2:45 pm

dr_mabuse

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Final menu design:



plus one of the maps that will be in the game (yes, this is a remaster of my old NZP map "Castle of Doom):


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40 Re: [WASTED]CoW1944 Dev-Thread on Mon Jun 06, 2016 3:39 pm

Stupendous doc, looks amazing.


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Shhh, it's Mario.  Maybe visit the ghost town of the Augustine Forums sometime! Aug Forums!  Just note that it's pretty quiet around there with usually just me on and or Thonglover. VeryHappy
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41 Re: [WASTED]CoW1944 Dev-Thread on Sun Jun 12, 2016 2:40 am

dr_mabuse

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Another pics from the Zombie mode (if you played Rebellions Zombie Army Trilogy you will know this one with the mg xD):


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42 Re: [WASTED]CoW1944 Dev-Thread on Tue Jun 14, 2016 10:25 pm

i really want to play this so much. it looks so freaking cool. even the zombie gamemode looks like something i'd play for a month.


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43 Re: [WASTED]CoW1944 Dev-Thread on Wed Jul 13, 2016 2:40 pm

dr_mabuse

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a feature i always wanted was that bots can ride elevators:



still far from perfect, but at least they will no longer fall to dead when the player
uses elevators xD

I also got a few pms about mapping: if you want to make a tdm map just feel free to start already, just make sure the map has similar props like nzp.

the zombie build is on ice atm because i keep on focussing on the TDM version atm.
Theres also a possible change that we going to abandon the "zombie" psp version and
move over to pc using the fte game engine.


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44 Re: [WASTED]CoW1944 Dev-Thread on Fri Jul 15, 2016 1:48 am

well, if the zombie game mode were to stay, someone could make a map just like BO3's Gorod Krovi. i'd actually be interested to see how that'd turn out.


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I like my Zombies Lively Undead.

NZP Hamachi Network:Lets play¡  Password:play
Steam:Revnova
Youtube: https://www.youtube.com/channel/UCgHZmFFhYA6EuDN8wdo9Oag
Intrests:Zombie Murdering, and Horror
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45 Re: [WASTED]CoW1944 Dev-Thread on Tue Aug 02, 2016 1:41 pm

dr_mabuse

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currently mapping some release maps WinkeyWink
preview from tdm_normandy map:


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46 Re: [WASTED]CoW1944 Dev-Thread on Mon Nov 28, 2016 4:07 am

dr_mabuse

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because so much ppl are asking for that:

NO there is NO WORKING MUILTIPLAYER!!

I currently only have the "low-budget" psp (called psp street), which doesnt have build in wlan.
So if you guys want me to fix adhoc mp you need to donate me 2 psps (or the cash.)

EDIT: you can donate via paypal again, but i hope i wont get another "piggy" xD


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47 Re: [WASTED]CoW1944 Dev-Thread on Mon Dec 05, 2016 8:54 am

dr_mabuse

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We decided to abandon the PSP version and started to work on the PC version.
It is senseless to work on a multiplayer game with no working multiplayer and low ram...
Also most maps will not run on the psp without massive lagspikes...


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48 Re: [WASTED]CoW1944 Dev-Thread on Sat Dec 10, 2016 10:01 am

dr_mabuse

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Update: The PSP version will be still released, so dont worry.
Im using PPSSPP right now for development and i cant promize it will run 100% on a real PSP.


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49 Re: [WASTED]CoW1944 Dev-Thread on Tue Feb 28, 2017 11:17 am

dr_mabuse

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developement canceled, do not ask for a release or sources!


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