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[POLL] Nazi Zombies Portable: Unofficial Patch Request vote

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Naievil

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Hey everyone,


I just wanted to get your opinion on whether or not it would be worth it to include an option that enables/disables a-nub movement for the next Nazi Zombies Portable patch.

Pros to Adding:

    - Easier movement style
    - Less button mashing
    - "I like it"

Cons:

    - No longer move 3x normal movement, so there will be no running
    - Like above, you move the regular walking speed
    - Aiming kinda sucks with the buttons.

Use this strawpoll here to let me know whether or not it should be re-added.

Thanks,



Naievil


I need everyone to vote in this strawpoll regarding the MP5K: Strawpoll



Last edited by Naievil on Tue Mar 01, 2016 10:52 am; edited 2 times in total


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@dr_mabuse wrote:good job Smilez

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Has NZ;P gotten a-nub movement before?

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Naievil

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They have it available in the original release demo, along with it being in the Unofficial Patch versions 1.0.1-1.0.2, and we killed it in 1.0.3.


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@dr_mabuse wrote:good job Smilez

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maybe for the run u could bind it to a button? ex: when your using analog stick you could press/hold triangle to run.

but what do i know? im just a user :p

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Naievil

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@xnick2222x wrote:maybe for the run u could bind it to a button? ex: when your using analog stick you could press/hold triangle to run.

but what do i know? im just a user :p

Thing is, with analog move, you use your object buttons (tri/cross/etc) to look...

If someone can find a good combination, I'll add it


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@dr_mabuse wrote:good job Smilez

View user profile http://Naievil.tk
One thing that you guys probably could do (Albiet, it would be pretty damn hard) is to have the engine treat both the Face Buttons and Analog stick as an a-nub, or at least, give them as similar detection as possible.
Either that, or tweak the face-button aiming sensitivity.

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Naievil

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@seniormeatbox wrote:Either that, or tweak the face-button aiming sensitivity.

Are you talking about look sensitivity?


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@dr_mabuse wrote:good job Smilez

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@Naievil wrote:

Are you talking about look sensitivity?
Either that, or rewrite the button look to be as close to analog as possible

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@Naievil wrote:
Cons:

    - No longer move 3x normal movement, so there will be no running
 

just playing on ppsspp with controller using the config u made on the unofficial patch forum, and found out when i press "look up" (triangle button) twice you'd run. idk how or why this works but it does. i'll try to record me doing it later

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Naievil

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@xnick2222x wrote:

just playing on ppsspp with controller using the config u made on the unofficial patch forum, and found out when i press "look up" (triangle button) twice you'd run. idk how or why this works but it does. i'll try to record me doing it later

While true, but do you look up a bit as well?


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@dr_mabuse wrote:good job Smilez

View user profile http://Naievil.tk
a lil bit, but u could look back down (but im using a controller so its easier to look up and down, idk how it would be on psp) maybe try to code it to instead of pressing the "look up" button twice to instead binding it or changing it to "+forward" (moving forward) twice. idk just an idea

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Naievil

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Alright guys,

@seniormeatbox has asked me to add the MP5K back into the patch, despite the fact that it looks like garbage, I hate it, and I don't really even want to.

So vote on it here.

Thanks!


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@dr_mabuse wrote:good job Smilez

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it can be remodeled and reanimated

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