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Mapping Help (Unofficial Patch)

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1NZP Demo Mapping Help (Unofficial Patch) Sat May 28, 2016 1:09 pm

slugparty

slugparty
Member
Member

I didn't see a learning how to map thread other than Frizzy's and the old 1.1 one and I wanted a place to ask noob questions about mapping without irritating nai so here goes

first of all...waypoints...how do they work exactly?

I know what they are supposed to do, but mine personally don't work like they should I think, so does somebody have the time or a link to explain them to me?

Also feel free to reply with more mapping questions cause that's what I made this for.

peace
-slug

2NZP Demo Re: Mapping Help (Unofficial Patch) Sat May 28, 2016 10:59 pm

Naievil

Naievil
Staff
Staff

slugparty wrote:I didn't see a learning how to map thread other than Frizzy's and the old 1.1 one and I wanted a place to ask noob questions about mapping without irritating nai so here goes

first of all...waypoints...how do they work exactly?

I know what they are supposed to do, but mine personally don't work like they should I think, so does somebody have the time or a link to explain them to me?

Also feel free to reply with more mapping questions cause that's what I made this for.

peace
-slug

Don't worry about posting silly questions of PM'ing me. You're fine, I don't easily get irritated.

Waypoints are essentially points inside a map that say "go here!" and when you connect them, waypoints that are connected are essentially the "go here next!"
So zombies are able to "walk freely" between waypoints that are connected plus some buffer room. So when zombies come out of a barrier, the zombie finds a waypoint close to the barrier. After going to that waypoint, the zombies check for the waypoint that is registered as connected AND closest to the player.

If you need an example of how waypoints are connected, open Nacht, go to the console, and enter

impulse 100

then, go back to the game and unpause. Go back into the console, and enter "impulse 102" to load the waypoints in the map. If you need more of a tutorial, let me know

http://Naievil.tk

3NZP Demo Re: Mapping Help (Unofficial Patch) Sun May 29, 2016 12:12 am

slugparty

slugparty
Member
Member

Thanks Nai, I swear you're the nicest person on this forum...

So it turns out I'm using them correctly, I just suck at placing them most likely. I'll be sure to look at NDU and some other maps' waypoints as examples so I can figure out optimal placing.

Another question:

What are some common things that would cause a map to run perfectly fine in an emulator but crash on the psp? I'm working on a pretty legit map right now but so far I haven't been able to run it on my PSP 3000. The map itself is not complex or revolutionary by any means so I'm wondering what would cause it to force shut down my psp?? I can attach the map if that helps.

Thanks in advance

4NZP Demo Re: Mapping Help (Unofficial Patch) Sun May 29, 2016 9:17 am

Naievil

Naievil
Staff
Staff

You're welcome to post the .map file, I'll take a look at it if you like it. Mainly the problem is that loading all of the textures on the surfaces is too much to handle. I would love to look at the map if you'd like, just attach the texture .wad's as well.

http://Naievil.tk

5NZP Demo Re: Mapping Help (Unofficial Patch) Sun May 29, 2016 1:42 pm

slugparty

slugparty
Member
Member

That makes sense. I guess my PSP doesn't have the weccomended amount of dedotated wam? (https://www.youtube.com/watch?v=wsO-Td0hqXo)

Anyway...

https://www.mediafire.com/?vo712j8topiuddt

There's the map in .bsp, .map & .jmf and my WaW textures .wad if you want to try it...if you figure out a way I could get it running on PSP plEASE tell me I'd love to polish this map up and upload it. You could also work on it yourself if you wanted now that you have the files.

thx again and again

(ps anyone else reading can also fuck with my map just don't upload it without crediting me)

6NZP Demo Re: Mapping Help (Unofficial Patch) Mon May 30, 2016 1:29 pm

slugparty

slugparty
Member
Member

How do I use the Vertex Manipulation tool without making a "brush outside world" error?

And how does my Jackhammer compile maps just fine but my batch compiler always gets errors like "brush outside world" and leaky map etc

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