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How To Get "place_model" (If You Dont Already Have It)

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Connor75

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Okay So I Got Bored And Made A Solution To Get "place_model" VeryHappy

Here It Is:

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ArKaZeen


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Dude!

That helped so much!



Last edited by Sub0123 on Fri Mar 02, 2012 9:49 pm; edited 1 time in total

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Connor75

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Sub0123 wrote:Dude!

U JUST SAVED MY FREAKING LIFE!

THANKS! :face: :face: :face: :face: :face:
Lolz. I Only Done This Tutorial Cos Im Lazy With Mapping And CBA To Keep Making Them My Self

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I figured out that func_model is the samething.

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ArKaZeen


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Connor75 wrote:
Sub0123 wrote:Dude!

U JUST SAVED MY FREAKING LIFE!

THANKS! :face: :face: :face: :face: :face:
Lolz. I Only Done This Tutorial Cos Im Lazy With Mapping And CBA To Keep Making Them My Self

Lolz but you still release SO many maps imo



Last edited by Sub0123 on Fri Mar 02, 2012 9:50 pm; edited 1 time in total

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Thank you this actually helped me alot.

true nightmare

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you beat me to it, this and something else was going to be in my next tutorial after i can upload this gameplay

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Since the video was removed, I will show you all how to manually do it.

Open your nzp.fgd via notepad.

Place this in there:


@PointClass = place_model : "Static model"
[
model(integer) : "Model"
]


Then save.

Connor75

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Dreize wrote:Since the video was removed...
Oh Yeah...LOL
Sorry.

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dr_mabuse

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Wheres the problem?
Just place an entity of your choice and rename it to "place_model" and add your location and you are done...
Same for the quake based "func_model"...

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dr_mabuse wrote:Wheres the problem?
Just place an entity of your choice and rename it to "place_model" and add your location and you are done...
Same for the quake based "func_model"...

This way it is stored in your entity list, it's just for easier accessibility.

Anyways, both ways work fine.

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