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[MOD] Requiem

+10
Codisbae23
MotoLegacy
NzPro9
PsycoMutt
Derped_Crusader
Supermario641996
Douch_Dagger
Naievil
retebonzo
mofu23
14 posters

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1NZP Demo [MOD] Requiem Sun Dec 04, 2016 11:11 am

MotoLegacy

MotoLegacy
Staff
Staff

Req-ui-em: An act or token of remembrance.

Requiem is a mod for Nazi Zombies: Portable which aims to give it a fresh new look and give power to the community with the new tools available to mappers.

While the project is still in it's alpha stages, there's already a lot to offer:
Changelog:

You can download the latest builds by visiting the GitHub repository here (instructions on installation are on the page).

Click here to join the Nazi Zombies: Portable Discord server



Last edited by MotoLegacy on Fri Dec 22, 2017 10:38 pm; edited 12 times in total (Reason for editing : rewrite #787)

https://bowling.gdn/home

2NZP Demo Re: [MOD] Requiem Sun Dec 04, 2016 2:12 pm

retebonzo

retebonzo

have a multiplayer? VeryHappy

3NZP Demo Re: [MOD] Requiem Sun Dec 04, 2016 2:39 pm

MotoLegacy

MotoLegacy
Staff
Staff

retebonzo wrote:have a multiplayer? VeryHappy

No. My main focus isn't on trying to add multiplayer. If one of the patch devs add it, I'll nicely ask them to reuse the code.

No promises :/

https://bowling.gdn/home

4NZP Demo Re: [MOD] Requiem Tue Dec 06, 2016 7:53 pm

MotoLegacy

MotoLegacy
Staff
Staff

UPDATES [12-6-16]:
- @G33420 has joined the development team

Sign up for PRIVATE beta builds here.

https://bowling.gdn/home

5NZP Demo Re: [MOD] Requiem Sat Dec 17, 2016 10:34 am

MotoLegacy

MotoLegacy
Staff
Staff

Re-introduced the numeral ammo counter, because it looks better, easier to read, made the eboot 4kb smaller, and got rid of 3 images that didn't need to be there.

[MOD] Requiem Ammo

Also added a light-blue light to any weapon_wall, similar to how it looks in Black Ops 2.

[MOD] Requiem Bluelight

Please note, we are done adding features to 1.1u, and both of these will be in 1.2u..

https://bowling.gdn/home

6NZP Demo Re: [MOD] Requiem Sat Dec 17, 2016 12:57 pm

retebonzo

retebonzo

cool! good job

7NZP Demo Re: [MOD] Requiem Sat Dec 17, 2016 6:44 pm

mofu23

mofu23
Mapper
Mapper

watching

8NZP Demo Re: [MOD] Requiem Sat Dec 17, 2016 6:49 pm

MotoLegacy

MotoLegacy
Staff
Staff

mofu23 wrote:watching

retebonzo wrote:cool! good job

<3

https://bowling.gdn/home

9NZP Demo Re: [MOD] Requiem Tue Dec 27, 2016 5:48 pm

MotoLegacy

MotoLegacy
Staff
Staff

For those waiting to get the first version of the modification, I've decided to wait.

The first reason, and the biggest, is that the main feature this mod has so far is two Perk-A-Colas. I feel like this isn't enough for it to be what I'd like it to be.

Secondly, since Patch development has continued, the name 'Unofficial Release' is really stupid.

Here's a tease for an upcoming feature Smilez:

For more teases, feel free to join the Discord for the mod! (Please note: This Discord is different than the actual NZ:P Discord.)

Discord Server Link

Thank you all for your patience, I hope to show you some more of what G33 and I have in store in the future! Smilez

- Ian

https://bowling.gdn/home

10NZP Demo Re: [MOD] Requiem Mon Jan 02, 2017 12:54 pm

MotoLegacy

MotoLegacy
Staff
Staff

Added the credits menu seen in the newest Patch (I think mine is better VeryHappy)
[MOD] Requiem Scr1
[MOD] Requiem Scr2

Also added achievements (Thanks Ryan)
[MOD] Requiem Scr3

Still looking for ideas as to what to title this mod, feel free to post if you have any! Smilez

https://bowling.gdn/home

11NZP Demo Re: [MOD] Requiem Mon Jan 02, 2017 2:17 pm

retebonzo

retebonzo

devleopers?

12NZP Demo Re: [MOD] Requiem Mon Jan 02, 2017 2:18 pm

MotoLegacy

MotoLegacy
Staff
Staff

retebonzo wrote:devleopers?

Thanks for seeing that, it's fixed now Smilez

https://bowling.gdn/home

13NZP Demo Re: [MOD] Requiem Mon Jan 02, 2017 11:08 pm

Naievil

Naievil
Staff
Staff

Add shpuld to the special thanks for bugfixes because he is basically a god and helped a lot, plus he was in the original credits

http://Naievil.tk

14NZP Demo Re: [MOD] Requiem Mon Jan 02, 2017 11:09 pm

MotoLegacy

MotoLegacy
Staff
Staff

Naievil wrote:Add shpuld to the special thanks for bugfixes because he is basically a god and helped a lot, plus he was in the original credits

Will do

https://bowling.gdn/home

15NZP Demo Re: [MOD] Requiem Tue Jan 03, 2017 2:35 pm

MotoLegacy

MotoLegacy
Staff
Staff

Something I wanted to do with the mod since it began production was to make it instantly stand out from the patches, this new main menu song helps people acquire that feeling.

It is a mix of Damned 100AE, Damned 3, and Re-Damned, carefully synced together to form what I have titled Damned³.

The link to an un-compressed mp3 of the song is attached below.

Enjoy.

Damned³ mp3 Dropbox link

https://bowling.gdn/home

16NZP Demo Re: [MOD] Requiem Sat Jan 07, 2017 11:15 pm

MotoLegacy

MotoLegacy
Staff
Staff

Got some updates for ya!

To start, all of the weapons currently in NZ:P will be replaced with weapons from Black Ops 1 and 2.

Now, we have an announcement:
NZP: Revamped will feature both a phat and normal version of each other. The phat version won't have as many weapons, and some other stuff won't be featured.

Don't let this get you down PSP 1000 users! We'll make sure the phat version of NZP: Revamped will be just as fun as the normal version!

Cheers!
- Ian ^-^

https://bowling.gdn/home

17NZP Demo Re: [MOD] Requiem Sun Jan 08, 2017 7:10 am

Douch_Dagger

Douch_Dagger
Member
Member

i finally got to see this. but i'm sad to see the ammo counter change. i really liked that. everything else is great though. are you going to try and keep Up-to-Date with Nai's Unofficial Patch?

18NZP Demo Re: [MOD] Requiem Sun Jan 08, 2017 11:08 am

MotoLegacy

MotoLegacy
Staff
Staff

Douch_Dagger wrote:i finally got to see this. but i'm sad to see the ammo counter change. i really liked that. everything else is great though. are you going to try and keep Up-to-Date with Nai's Unofficial Patch?

Ammo counter used quite a bit of code. This one is 1/3 of the code. And yes, we'll try to be up-to-date with the patches.

https://bowling.gdn/home

19NZP Demo Re: [MOD] Requiem Mon Jan 09, 2017 4:39 pm

MotoLegacy

MotoLegacy
Staff
Staff

Wow! Look at that! A new gun!

[MOD] Requiem Unknown

https://bowling.gdn/home

20NZP Demo Re: [MOD] Requiem Mon Jan 09, 2017 5:22 pm

retebonzo

retebonzo

lol! cool

21NZP Demo Re: [MOD] Requiem Mon Jan 09, 2017 5:23 pm

retebonzo

retebonzo

is five seven?

22NZP Demo Re: [MOD] Requiem Mon Jan 09, 2017 5:27 pm

MotoLegacy

MotoLegacy
Staff
Staff

retebonzo wrote:is five seven?

Five-Seven will be in the mod Smilez

https://bowling.gdn/home

23NZP Demo Re: [MOD] Requiem Mon Jan 09, 2017 8:21 pm

MotoLegacy

MotoLegacy
Staff
Staff

Five-Seven!
[MOD] Requiem Fivese10

https://bowling.gdn/home

24NZP Demo Re: [MOD] Requiem Mon Jan 09, 2017 8:50 pm

retebonzo

retebonzo

Omg, this is so cool good job . when it's going to be release?

25NZP Demo Re: [MOD] Requiem Mon Jan 09, 2017 11:07 pm

MotoLegacy

MotoLegacy
Staff
Staff

retebonzo wrote:Omg, this is so cool good job . when it's going to be release?

Expect beta builds in a month or two. Release won't be until all of the weapons are in the game, which will be awhile. The builds will be frequenlty updated though WinkeyWink

https://bowling.gdn/home

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