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[MOD] Requiem

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1NZP Demo [MOD] Requiem on Sun Dec 04, 2016 11:11 am

Req-ui-em: An act or token of remembrance.

Requiem is a mod for Nazi Zombies: Portable which aims to give it a fresh new look and give power to the community with the new tools available to mappers.

While the project is still in it's alpha stages, there's already a lot to offer:
Changelog:

- New Perks
   + Deadshot Daiquiri
   + Mule Kick
   + Blood Bullets
   + Candolier Cola
- Work-in-progress GobbleGum system (75% Complete)
- Work-in-progress Afterlife system (80% Complete)
- New Weapons
   + M14
- New Power-Ups
   + Fire Sale
- New Mapping Options
   + Set playable crew
   + Set round transition songs
   + Change perk shader type
   + Change time in between rounds
   + Enable Verruckt Sprinters
   + Power-Up Rarity
   + Perk/Mbox/PaP Costs
   + Custom Easter-Egg Songs
   + Starting points, weapon, mag, and reserve ammo

You can download the latest builds by visiting the GitHub repository here (instructions on installation are on the page).

Click here to join the Nazi Zombies: Portable Discord server



Last edited by MotoLegacy on Fri Dec 22, 2017 10:38 pm; edited 12 times in total (Reason for editing : rewrite #787)

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2NZP Demo Re: [MOD] Requiem on Sun Dec 04, 2016 2:12 pm

have a multiplayer? VeryHappy

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3NZP Demo Re: [MOD] Requiem on Sun Dec 04, 2016 2:39 pm

@retebonzo wrote:have a multiplayer? VeryHappy

No. My main focus isn't on trying to add multiplayer. If one of the patch devs add it, I'll nicely ask them to reuse the code.

No promises :/


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4NZP Demo Re: [MOD] Requiem on Tue Dec 06, 2016 7:53 pm

UPDATES [12-6-16]:
- @G33420 has joined the development team

Sign up for PRIVATE beta builds here.


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5NZP Demo Re: [MOD] Requiem on Sat Dec 17, 2016 10:34 am

Re-introduced the numeral ammo counter, because it looks better, easier to read, made the eboot 4kb smaller, and got rid of 3 images that didn't need to be there.



Also added a light-blue light to any weapon_wall, similar to how it looks in Black Ops 2.



Please note, we are done adding features to 1.1u, and both of these will be in 1.2u..


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6NZP Demo Re: [MOD] Requiem on Sat Dec 17, 2016 12:57 pm

cool! good job

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7NZP Demo Re: [MOD] Requiem on Sat Dec 17, 2016 6:44 pm

mofu23

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Mapper
watching


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8NZP Demo Re: [MOD] Requiem on Sat Dec 17, 2016 6:49 pm

@mofu23 wrote:watching

@retebonzo wrote:cool! good job

<3


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9NZP Demo Re: [MOD] Requiem on Tue Dec 27, 2016 5:48 pm

For those waiting to get the first version of the modification, I've decided to wait.

The first reason, and the biggest, is that the main feature this mod has so far is two Perk-A-Colas. I feel like this isn't enough for it to be what I'd like it to be.

Secondly, since Patch development has continued, the name 'Unofficial Release' is really stupid.

Here's a tease for an upcoming feature Smilez:

For more teases, feel free to join the Discord for the mod! (Please note: This Discord is different than the actual NZ:P Discord.)

Discord Server Link

Thank you all for your patience, I hope to show you some more of what G33 and I have in store in the future! Smilez

- Ian


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10NZP Demo Re: [MOD] Requiem on Mon Jan 02, 2017 12:54 pm

Added the credits menu seen in the newest Patch (I think mine is better VeryHappy)



Also added achievements (Thanks Ryan)


Still looking for ideas as to what to title this mod, feel free to post if you have any! Smilez


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11NZP Demo Re: [MOD] Requiem on Mon Jan 02, 2017 2:17 pm

devleopers?

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12NZP Demo Re: [MOD] Requiem on Mon Jan 02, 2017 2:18 pm

@retebonzo wrote:devleopers?

Thanks for seeing that, it's fixed now Smilez


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13NZP Demo Re: [MOD] Requiem on Mon Jan 02, 2017 11:08 pm

Naievil

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Staff
Staff
Add shpuld to the special thanks for bugfixes because he is basically a god and helped a lot, plus he was in the original credits


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@dr_mabuse wrote:good job Smilez

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14NZP Demo Re: [MOD] Requiem on Mon Jan 02, 2017 11:09 pm

@Naievil wrote:Add shpuld to the special thanks for bugfixes because he is basically a god and helped a lot, plus he was in the original credits

Will do


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15NZP Demo Re: [MOD] Requiem on Tue Jan 03, 2017 2:35 pm

Something I wanted to do with the mod since it began production was to make it instantly stand out from the patches, this new main menu song helps people acquire that feeling.

It is a mix of Damned 100AE, Damned 3, and Re-Damned, carefully synced together to form what I have titled Damned³.

The link to an un-compressed mp3 of the song is attached below.

Enjoy.

Damned³ mp3 Dropbox link


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16NZP Demo Re: [MOD] Requiem on Sat Jan 07, 2017 11:15 pm

Got some updates for ya!

To start, all of the weapons currently in NZ:P will be replaced with weapons from Black Ops 1 and 2.

Now, we have an announcement:
NZP: Revamped will feature both a phat and normal version of each other. The phat version won't have as many weapons, and some other stuff won't be featured.

Don't let this get you down PSP 1000 users! We'll make sure the phat version of NZP: Revamped will be just as fun as the normal version!

Cheers!
- Ian ^-^


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17NZP Demo Re: [MOD] Requiem on Sun Jan 08, 2017 7:10 am

i finally got to see this. but i'm sad to see the ammo counter change. i really liked that. everything else is great though. are you going to try and keep Up-to-Date with Nai's Unofficial Patch?


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I like my Zombies Lively Undead.

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18NZP Demo Re: [MOD] Requiem on Sun Jan 08, 2017 11:08 am

@Douch_Dagger wrote:i finally got to see this. but i'm sad to see the ammo counter change. i really liked that. everything else is great though. are you going to try and keep Up-to-Date with Nai's Unofficial Patch?

Ammo counter used quite a bit of code. This one is 1/3 of the code. And yes, we'll try to be up-to-date with the patches.


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19NZP Demo Re: [MOD] Requiem on Mon Jan 09, 2017 4:39 pm

Wow! Look at that! A new gun!


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20NZP Demo Re: [MOD] Requiem on Mon Jan 09, 2017 5:22 pm

lol! cool

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21NZP Demo Re: [MOD] Requiem on Mon Jan 09, 2017 5:23 pm

is five seven?

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22NZP Demo Re: [MOD] Requiem on Mon Jan 09, 2017 5:27 pm

@retebonzo wrote:is five seven?

Five-Seven will be in the mod Smilez


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23NZP Demo Re: [MOD] Requiem on Mon Jan 09, 2017 8:21 pm

Five-Seven!


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24NZP Demo Re: [MOD] Requiem on Mon Jan 09, 2017 8:50 pm

Omg, this is so cool good job . when it's going to be release?

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25NZP Demo Re: [MOD] Requiem on Mon Jan 09, 2017 11:07 pm

@retebonzo wrote:Omg, this is so cool good job . when it's going to be release?

Expect beta builds in a month or two. Release won't be until all of the weapons are in the game, which will be awhile. The builds will be frequenlty updated though WinkeyWink


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