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[MOD] Nazi Zombies Requiem

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51NZP Demo Re: [MOD] Nazi Zombies Requiem on Sun Mar 19, 2017 9:13 pm

@NzPro9 wrote:Can you guys please release this you guys can update it later but I wanna play it please

I'm glad you're excited for the project, but there's still a lot I want to do before release. More weapons, perks, and some slight changes. Plus I still want to give mappers some more abilities (like the ability to change the variants between rounds, perks, etc.).

I can promise frequent updates on this forum thread, though. However, don't be surprised if there are features added that I have not spoken about WinkeyWink


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52NZP Demo Re: [MOD] Nazi Zombies Requiem on Sun Mar 19, 2017 9:14 pm

@NzPro9 wrote:Can you guys please release this you guys can update it later but I wanna play it please

I'm glad you're excited for the project, but there's still a lot I want to do before release. More weapons, perks, and some slight changes. Plus I still want to give mappers some more abilities (like the ability to change the variants between rounds, perks, etc.).

I can promise frequent updates on this forum thread, though. However, don't be surprised if there are features added that I have not spoken about WinkeyWink


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53NZP Demo Re: [MOD] Nazi Zombies Requiem on Tue Mar 21, 2017 7:12 pm

+ Can choose between original and Shadows of Evil perk jingles (depends on whatever the mapper decides)

Demo:


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54NZP Demo Re: [MOD] Nazi Zombies Requiem on Tue Mar 28, 2017 10:46 pm

Forgot to show this off! Multiplayer is functional, always has been.

Please note that this was an older version of the PC port, before the HUD (Heads-Up Display) was re-added.


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55NZP Demo Re: [MOD] Nazi Zombies Requiem on Thu Mar 30, 2017 11:25 am

Vote on what we should do with the hitmarker.

http://www.strawpoll.me/12639296


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56NZP Demo Re: [MOD] Nazi Zombies Requiem on Fri Apr 14, 2017 12:12 pm

well, for the record, we're still making things, but I haven't been posting them!




as well as an animation of Mp5's reloading



the animation is 24FPS


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57NZP Demo Re: [MOD] Nazi Zombies Requiem on Fri Apr 14, 2017 5:18 pm

Theres an error in the game that in an certain amount of rounds it crashes
But the game is very fun when you release it it will be very nice
Multiplayer would be a great advance if it was added but theres no promises :/

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58NZP Demo Re: [MOD] Nazi Zombies Requiem on Thu May 04, 2017 1:41 am

HI everybody I like seeing all these pictures and also I was wondering if you could add like the ray gun mark 2 if you guys can then I'm ok with that but if it's too much work I understand and I'm ok with that

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59NZP Demo Re: [MOD] Nazi Zombies Requiem on Thu May 04, 2017 4:20 pm

@Codisbae23 wrote:HI everybody I like seeing all these pictures and also I was wondering if you could add like the ray gun mark 2 if you guys can then I'm ok with that but if it's too much work I understand and I'm ok with that

Think I already said that...
@BCDeshiG wrote:What else are you planning to add?
I'd like to see the Mauser C96, a Raygun Mark 2 and ballistic knife.


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60NZP Demo Re: [MOD] Nazi Zombies Requiem on Sat May 06, 2017 12:07 am

Happy Ciñco de Mayo everybody aka it stands for May 5th but it's celebrated in Mexico and it's called or spelled Ciñco de Mayo

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61NZP Demo Re: [MOD] Nazi Zombies Requiem on Wed May 10, 2017 1:55 pm

Naievil

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Staff
Staff
Locking thread to prevent replies. For a request to reopen the thread, PM me or any admin.

Thanks.

Naievil


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@dr_mabuse wrote:good job Smilez

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