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[MOD] Nazi Zombies Requiem

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76NZP Demo Re: [MOD] Nazi Zombies Requiem on Wed May 31, 2017 5:35 pm

Is this almost done or no

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77NZP Demo Re: [MOD] Nazi Zombies Requiem on Wed May 31, 2017 6:28 pm

@Codisbae23 wrote:Is this almost done or no

If you read the post made a few days ago, you'd know. Development has started over, but everything is now public so you can play the game while it's being worked on.

http://www.github.com/hellomotolegacy/requiem


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Nazi Zombies Requiem Public Repository
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78NZP Demo Re: [MOD] Nazi Zombies Requiem on Thu Jun 01, 2017 12:31 am

Thanks man

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79NZP Demo Re: [MOD] Nazi Zombies Requiem on Thu Jun 01, 2017 12:41 am

Wait this is for PC I have psp is there any chance you guys can send me for psp

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80NZP Demo Re: [MOD] Nazi Zombies Requiem on Thu Jun 01, 2017 11:25 am

BCDeshiG

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@Codisbae23 wrote:Wait this is for PC I have psp is there any chance you guys can send me for psp
This was discontinued for psp ages ago. The psp couldn't handle all the features being added.
Try reading the whole thread next time.


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81NZP Demo Re: [MOD] Nazi Zombies Requiem on Thu Jun 01, 2017 12:23 pm

New Discord. I made it a long time ago but forgot to post the link. It's dead at the moment but by joining you can help populate it Smilez

Also, please leave suggestions on things to add to Requiem. I'm running out of ideas!


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Nazi Zombies Requiem Public Repository
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82NZP Demo More bugs on Thu Jun 01, 2017 1:09 pm

BCDeshiG

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Found a pile-up glitch in Nacht. Half the time the zombies can't hit you there so could be game breaking.



Also, the death screen is really weird, the powerup icons don't appear and lighting issues happen in general.
Oh, and please add ndu fog and command to give points for perk/pap test map. Thanks.


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83NZP Demo Re: [MOD] Nazi Zombies Requiem on Thu Jun 01, 2017 2:46 pm

@BCDeshiG wrote:Found a pile-up glitch in Nacht. Half the time the zombies can't hit you there so could be game breaking.



Also, the death screen is really weird, the powerup icons don't appear and lighting issues happen in general.
Oh, and please add ndu fog and command to give points for perk/pap test map. Thanks.

Those "lighting issues" are because I haven't added spr32 support to the engine. For points, press the = key and you'll get 100k.


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84NZP Demo Re: [MOD] Nazi Zombies Requiem on Fri Jun 02, 2017 10:04 am

BCDeshiG

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@MotoLegacy wrote:Those "lighting issues" are because I haven't added spr32 support to the engine. For points, press the = key and you'll get 100k.

Thanks. Found a new glitch where if you spam reload button whilst using Mustang & Sally, it can interrupt the reload.
Also, if you spam reload and both fire buttons, it will let you fire rapidly without reload.


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85NZP Demo Perk bugs on Fri Jun 02, 2017 11:43 am

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Electric cherry messes up when out of ammo.



Additionally, perks don't register if bought too quickly.


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86NZP Demo WunderWaffe DG2?? on Sat Jun 03, 2017 1:39 pm

BCDeshiG

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When making my map, I apparently got the Wunderwaffe DG2 out of the box even though it's not in the game yet. It doesn't show anything and says out of ammo though.
Also, when setting the wall weapon, I chose PTRS but it give me a pap'd .357 instead.



EDIT: Sorry if the vid looks choppy.
EDIT: Insta-kill also seems to last forever.



Last edited by BCDeshiG on Sat Jun 03, 2017 2:59 pm; edited 2 times in total (Reason for editing : Error with video)


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87NZP Demo Re: [MOD] Nazi Zombies Requiem on Sun Jun 04, 2017 12:06 pm

BCDeshiG

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First off is a glitch with electric cherry where you can spam it when you cancel the reload:
Video 1:

Next is a glitch with the Type 100 bullets being too high (seperate to other glitch):
Video 2:

Check vid descriptions for rest...




EDIT: Combine dual wield glitch with e-cherry glitch and you get madness.
Video 3:

Also, M2 flamethrower is broken, especially when pap'ing.
Pap'ing the DG2 (since it doesn't fully exist) give M&S and pap'ing duplicate weapons (e.g. pap'ing colt when u have M&S) creates an endless loop of cookie when you try to collect it. Or not... just applies to ballistic knife. Duplicates worked fine (though shouldn't exist.), managed to get 2 pap'd ppsh guns.
Video 4:

Oh and here is a broken Type-100:
Scoped 1001 Samurais??:

Hope this isn't too excessive...



Last edited by BCDeshiG on Tue Jun 06, 2017 1:59 pm; edited 2 times in total (Reason for editing : Addendum)


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88NZP Demo Re: [MOD] Nazi Zombies Requiem on Tue Jun 06, 2017 2:01 pm

New colt, new animtions









All animations are 24 FPS, using a new colt model (by meeeeeee)


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Who are you people... Why am I here... Can I go home?... like, is that an option? I'm hungry.... halp?

~Derp-ity Derp Derp

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89NZP Demo Shi no numa glitches on Fri Jun 09, 2017 10:26 am

BCDeshiG

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A few big glitches right here; 1st is a no-clip glitch, 2nd you can fall out of the map.
Video 1:
3rd, you can buy guns from outside the building, 4th you can get ammo for free and 5th is a pile-up.
Video 2:
Also you can buy mystery box from behind the wall.


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90NZP Demo Re: [MOD] Nazi Zombies Requiem on Fri Jun 09, 2017 6:54 pm

Just to be fair, is this mod, standalone or needs nzp?

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91NZP Demo Re: [MOD] Nazi Zombies Requiem on Sat Jun 10, 2017 1:25 pm

BCDeshiG

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@Hat1624 wrote:Just to be fair, is this mod, standalone or needs nzp?

Standalone, just go to repo, click 'Clone or download' then download zip file.
Extract zip wherever and you're good to go.


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92NZP Demo Re: [MOD] Nazi Zombies Requiem on Sat Jun 10, 2017 1:55 pm

Ok, thanks for letting me know. Also the melee hits are not making damage to zombies and not making points with grenades.

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93NZP Demo Scoped kar glitches on Mon Jun 12, 2017 3:12 pm

BCDeshiG

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The scope reacts weirdly to switching weapons.
IT'S INFECTING EVERYTHING!!!:
PTRS 98k:
Oh and dual-wield glitch...
Shotty + MG:


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94NZP Demo New bugs on Tue Jun 13, 2017 10:50 am

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As with every update, there are always bugs haunting it.

Some weird stuff happens when you go down. Also, knifing should give more points and explosions need sound.
Nacht Down Untoten:
Also, e-cherry makes crawlers at round 4. Seriously.
E-Derp:

Question: Should I release this map? (the one in 2nd vid)


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95NZP Demo Re: [MOD] Nazi Zombies Requiem on Tue Jun 13, 2017 12:14 pm

@BCDeshiG wrote:As with every update, there are always bugs haunting it.

Some weird stuff happens when you go down. Also, knifing should give more points and explosions need sound.

<SNIP>

Question: Should I release this map? (the one in 2nd vid)

I'll look into these, you can release the map if you want, nothing is stopping you.


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96NZP Demo Infinite revives on Wed Jun 14, 2017 12:38 pm

BCDeshiG

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When you drink any perk, it revives you as well.
Get crunk:

Also, you might want to change the perk bottles for the drinking animation.


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97NZP Demo Mule kick on Sat Jun 24, 2017 11:39 am

BCDeshiG

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Weapon duplication, gets rid of wrong weapon when you down and mbox bugs out.
Video 1:
Video 2:




EDIT: Facility fails to load using console command. Also, new barriers have disappeared.
Video:
Furthermore, mbox disappears after a bit.
Where is it???:



Last edited by BCDeshiG on Sat Jun 24, 2017 3:08 pm; edited 1 time in total (Reason for editing : Addendum)


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