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[MOD] Requiem

+10
Codisbae23
MotoLegacy
NzPro9
PsycoMutt
Derped_Crusader
Supermario641996
Douch_Dagger
Naievil
retebonzo
mofu23
14 posters

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76NZP Demo Re: [MOD] Requiem Wed May 31, 2017 5:35 pm

Codisbae23



Is this almost done or no

77NZP Demo Re: [MOD] Requiem Wed May 31, 2017 6:28 pm

MotoLegacy

MotoLegacy
Staff
Staff

Codisbae23 wrote:Is this almost done or no

If you read the post made a few days ago, you'd know. Development has started over, but everything is now public so you can play the game while it's being worked on.

http://www.github.com/hellomotolegacy/requiem

https://bowling.gdn/home

78NZP Demo Re: [MOD] Requiem Thu Jun 01, 2017 12:31 am

Codisbae23



Thanks man

79NZP Demo Re: [MOD] Requiem Thu Jun 01, 2017 12:41 am

Codisbae23



Wait this is for PC I have psp is there any chance you guys can send me for psp

80NZP Demo Re: [MOD] Requiem Thu Jun 01, 2017 11:25 am

BCDeshiG

BCDeshiG
Member
Member

Codisbae23 wrote:Wait this is for PC I have psp is there any chance you guys can send me for psp
This was discontinued for psp ages ago. The psp couldn't handle all the features being added.
Try reading the whole thread next time.

81NZP Demo Re: [MOD] Requiem Thu Jun 01, 2017 12:23 pm

MotoLegacy

MotoLegacy
Staff
Staff

New Discord. I made it a long time ago but forgot to post the link. It's dead at the moment but by joining you can help populate it Smilez

Also, please leave suggestions on things to add to Requiem. I'm running out of ideas!

https://bowling.gdn/home

82NZP Demo More bugs Thu Jun 01, 2017 1:09 pm

BCDeshiG

BCDeshiG
Member
Member

Found a pile-up glitch in Nacht. Half the time the zombies can't hit you there so could be game breaking.



Also, the death screen is really weird, the powerup icons don't appear and lighting issues happen in general.
Oh, and please add ndu fog and command to give points for perk/pap test map. Thanks.

83NZP Demo Re: [MOD] Requiem Thu Jun 01, 2017 2:46 pm

MotoLegacy

MotoLegacy
Staff
Staff

BCDeshiG wrote:Found a pile-up glitch in Nacht. Half the time the zombies can't hit you there so could be game breaking.



Also, the death screen is really weird, the powerup icons don't appear and lighting issues happen in general.
Oh, and please add ndu fog and command to give points for perk/pap test map. Thanks.

Those "lighting issues" are because I haven't added spr32 support to the engine. For points, press the = key and you'll get 100k.

https://bowling.gdn/home

84NZP Demo Re: [MOD] Requiem Fri Jun 02, 2017 10:04 am

BCDeshiG

BCDeshiG
Member
Member

MotoLegacy wrote:Those "lighting issues" are because I haven't added spr32 support to the engine. For points, press the = key and you'll get 100k.

Thanks. Found a new glitch where if you spam reload button whilst using Mustang & Sally, it can interrupt the reload.
Also, if you spam reload and both fire buttons, it will let you fire rapidly without reload.

85NZP Demo Perk bugs Fri Jun 02, 2017 11:43 am

BCDeshiG

BCDeshiG
Member
Member

Electric cherry messes up when out of ammo.



Additionally, perks don't register if bought too quickly.

86NZP Demo WunderWaffe DG2?? Sat Jun 03, 2017 1:39 pm

BCDeshiG

BCDeshiG
Member
Member

When making my map, I apparently got the Wunderwaffe DG2 out of the box even though it's not in the game yet. It doesn't show anything and says out of ammo though.
Also, when setting the wall weapon, I chose PTRS but it give me a pap'd .357 instead.



EDIT: Sorry if the vid looks choppy.
EDIT: Insta-kill also seems to last forever.



Last edited by BCDeshiG on Sat Jun 03, 2017 2:59 pm; edited 2 times in total (Reason for editing : Error with video)

87NZP Demo Re: [MOD] Requiem Sun Jun 04, 2017 12:06 pm

BCDeshiG

BCDeshiG
Member
Member

First off is a glitch with electric cherry where you can spam it when you cancel the reload:
Video 1:

Next is a glitch with the Type 100 bullets being too high (seperate to other glitch):
Video 2:

Check vid descriptions for rest...




EDIT: Combine dual wield glitch with e-cherry glitch and you get madness.
Video 3:

Also, M2 flamethrower is broken, especially when pap'ing.
Pap'ing the DG2 (since it doesn't fully exist) give M&S and pap'ing duplicate weapons (e.g. pap'ing colt when u have M&S) creates an endless loop of cookie when you try to collect it. Or not... just applies to ballistic knife. Duplicates worked fine (though shouldn't exist.), managed to get 2 pap'd ppsh guns.
Video 4:

Oh and here is a broken Type-100:
Scoped 1001 Samurais??:

Hope this isn't too excessive...



Last edited by BCDeshiG on Tue Jun 06, 2017 1:59 pm; edited 2 times in total (Reason for editing : Addendum)

88NZP Demo Re: [MOD] Requiem Tue Jun 06, 2017 2:01 pm

Derped_Crusader

Derped_Crusader
Member
Member

New colt, new animtions









All animations are 24 FPS, using a new colt model (by meeeeeee)

http://ikill4fun32.com

89NZP Demo Shi no numa glitches Fri Jun 09, 2017 10:26 am

BCDeshiG

BCDeshiG
Member
Member

A few big glitches right here; 1st is a no-clip glitch, 2nd you can fall out of the map.
Video 1:
3rd, you can buy guns from outside the building, 4th you can get ammo for free and 5th is a pile-up.
Video 2:
Also you can buy mystery box from behind the wall.

90NZP Demo Re: [MOD] Requiem Fri Jun 09, 2017 6:54 pm

Hat1624



Just to be fair, is this mod, standalone or needs nzp?

91NZP Demo Re: [MOD] Requiem Sat Jun 10, 2017 1:25 pm

BCDeshiG

BCDeshiG
Member
Member

Hat1624 wrote:Just to be fair, is this mod, standalone or needs nzp?

Standalone, just go to repo, click 'Clone or download' then download zip file.
Extract zip wherever and you're good to go.

92NZP Demo Re: [MOD] Requiem Sat Jun 10, 2017 1:55 pm

Hat1624



Ok, thanks for letting me know. Also the melee hits are not making damage to zombies and not making points with grenades.

93NZP Demo Scoped kar glitches Mon Jun 12, 2017 3:12 pm

BCDeshiG

BCDeshiG
Member
Member

The scope reacts weirdly to switching weapons.
IT'S INFECTING EVERYTHING!!!:
PTRS 98k:
Oh and dual-wield glitch...
Shotty + MG:

94NZP Demo New bugs Tue Jun 13, 2017 10:50 am

BCDeshiG

BCDeshiG
Member
Member

As with every update, there are always bugs haunting it.

Some weird stuff happens when you go down. Also, knifing should give more points and explosions need sound.
Nacht Down Untoten:
Also, e-cherry makes crawlers at round 4. Seriously.
E-Derp:

Question: Should I release this map? (the one in 2nd vid)

95NZP Demo Re: [MOD] Requiem Tue Jun 13, 2017 12:14 pm

MotoLegacy

MotoLegacy
Staff
Staff

BCDeshiG wrote:As with every update, there are always bugs haunting it.

Some weird stuff happens when you go down. Also, knifing should give more points and explosions need sound.

<SNIP>

Question: Should I release this map? (the one in 2nd vid)

I'll look into these, you can release the map if you want, nothing is stopping you.

https://bowling.gdn/home

96NZP Demo Infinite revives Wed Jun 14, 2017 12:38 pm

BCDeshiG

BCDeshiG
Member
Member

When you drink any perk, it revives you as well.
Get crunk:

Also, you might want to change the perk bottles for the drinking animation.

97NZP Demo Mule kick Sat Jun 24, 2017 11:39 am

BCDeshiG

BCDeshiG
Member
Member

Weapon duplication, gets rid of wrong weapon when you down and mbox bugs out.
Video 1:
Video 2:




EDIT: Facility fails to load using console command. Also, new barriers have disappeared.
Video:
Furthermore, mbox disappears after a bit.
Where is it???:



Last edited by BCDeshiG on Sat Jun 24, 2017 3:08 pm; edited 1 time in total (Reason for editing : Addendum)

98NZP Demo Deadshot + HUD Tue Jun 27, 2017 3:05 pm

BCDeshiG

BCDeshiG
Member
Member

You can drink Deadshot Daquiri multiple times, using up perk slots.
Also, HUD doesn't properly show dual wield ammo & name can be covered by points.
Video:
MG 42:

99NZP Demo Zombie Shield Wed Jun 28, 2017 3:28 pm

BCDeshiG

BCDeshiG
Member
Member

Needs to do more damage, cookies pap, shows left arm pistol still, can be swapped in mbox, can scroll though weapons + shield after buying 2nd/3rd gun with shield.
Video 1:
Video 2:
Mulekick and Deadshot don't render properly.
Perks:
Moreover, you can get infinite firesale (though firesale is very rare) and pap disappeared at one point (same way as mbox before though I don't have screenshot for this).

Sidenote: Please sort out map folder as there are so many random files in it.
Ideally, each map should have their own folder in the maps folder with their relevant files to avoid clutter like below though don't worry too much about this.
So much stuff:

100NZP Demo Re: [MOD] Requiem Fri Jun 30, 2017 1:02 pm

Hat1624



Is the exe, a 32-bit(x86) one or 64-bit(x64) one?

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