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The astronauts zombie attack (of Hellhound to Astronaut)

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In this tutorial will teach you to change the model of hellhound, by an astronaut, in the round of hellhounds, astronauts blood-red color appear at high speed running

First, find the archive

The astronauts zombie attack (of Hellhound to Astronaut) 78028432

nzp/progs...

The astronauts zombie attack (of Hellhound to Astronaut) 53730716

This is the model of the dog

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The astronauts zombie attack (of Hellhound to Astronaut) 11602816

After that

The astronauts zombie attack (of Hellhound to Astronaut) 61291183

The WunderWaffle luckily I have it, thanks to the box c:

Testing
The astronauts zombie attack (of Hellhound to Astronaut) 52045342
The astronauts zombie attack (of Hellhound to Astronaut) 68713275
The astronauts zombie attack (of Hellhound to Astronaut) 93370678

WunderWaffle >: D

The astronauts zombie attack (of Hellhound to Astronaut) Lol2ni



Also works with the player (player.mdl)



The astronauts zombie attack (of Hellhound to Astronaut) 85078385
The astronauts zombie attack (of Hellhound to Astronaut) 59851965
The astronauts zombie attack (of Hellhound to Astronaut) Lol3av
The astronauts zombie attack (of Hellhound to Astronaut) Finalhi

Just do the same but with the player model

The astronauts zombie attack (of Hellhound to Astronaut) 35915672



WTF?

The astronauts zombie attack (of Hellhound to Astronaut) Lol1hr

Thanks for the FIVEDEMO dr_mabuse, i look forward to the map

The astronauts zombie attack (of Hellhound to Astronaut) Maphy

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ArKaZeen


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You can do it with the other things and even sound!

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Lol ye ive known this and I intended to implement something interesting using this into some of my maps.

4The astronauts zombie attack (of Hellhound to Astronaut) Empty every model on Thu Sep 22, 2011 5:11 pm

every model that is in progs folder, maybe the all zombies, but i cant find the model of the zombies, i think that is in .PAK file,
and if you are a mapper, you can place the model atol.mdl in your map, "place_model" WinkeyWink

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@ssfpatricio wrote:every model that is in progs folder, maybe the all zombies, but i cant find the model of the zombies, i think that is in .PAK file,
and if you are a mapper, you can place the model atol.mdl in your map, "place_model" WinkeyWink

The zombie is in progs file i think its called knight.mdl, no the only things in the PAK file are the gfx and the sounds. And yeah u can put it as a place model but it doesnt move lol.

true nightmare

true nightmare
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this would be sweet if you could autclly have like the astronaut from moon attacking you lol

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ArKaZeen


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ya it would!

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@Dreize wrote:
@ssfpatricio wrote:every model that is in progs folder, maybe the all zombies, but i cant find the model of the zombies, i think that is in .PAK file,
and if you are a mapper, you can place the model atol.mdl in your map, "place_model" WinkeyWink

The zombie is in progs file i think its called knight.mdl, no the only things in the PAK file are the gfx and the sounds. And yeah u can put it as a place model but it doesnt move lol.

I know why they do not move, atol.mdl model does not have the frames of the zombie, like walking or attacking, if we can add the frames of the zombie in atol.mdl model, the model could be used as a zombie.

I hope you know what I mean with frames, is in the Quake model editor WinkeyWink

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Sweet it works they are super fast and it looks like they are break dancing in front of me when I got god mode on Smilez

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