Well here is my go at this map analysis.
Things I liked
-mp40 and thompson models placed correctly
-liked the textures in the first room
-windows done very well
-path corners done very well
-all gun id's are correct
Things I Disliked
-perks not against walls
-pap not on the ground, its floating
-thompson ammo is 220 instead of whats its supposed to be, 200
-price of mg42 and browning were way to low
-mg42 and browning models placed way to high
-gap in the ceiling of the pap room
-gap to the right of the quick revieve
-one of your stairs textures doesn't match the others
-raygun costs no money whatsoever even though it says it does
Ways to improve:
-fix your textures up a bit, however thats my opinion
-fix the gaps
-add a roof
-add another room or two
-add some more windows
-fix your prices, very random
-fix thompson ammo
-fix perk/pap machine placing
I really don't like truthfully saying that any map is bad and I wont in this case either. This map is nice, it has a nice concept and I can tell you put alot of effort into it. At this point in time the map is broken from a few mistakes that can be easily fixed. And also try adding a bit more creativity as well. In the end I dont decide if you are accepted but the best of luck and I hope you continue mapping, and as always I'm here to help