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 Waypoints making

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Ju[s]tice
NZP Dev
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Join date: 2011-05-29

PostSubject: Waypoints making   Sun May 29, 2011 2:33 pm

Ok, I decided it's time to show you some magic with waypoints. All thanks to blubs for these commands and for teaching me how to do it.
NOTE: YOU ARE NOT ALLOWED TO EDIT OTHER MAPS WAYPOINTS CAUSE YOU CAN MESS UP MAP NAVIGATION!.
Thanks for understanding. Now go there and connect some waypoints :D, so zombies can find you and eat your brains.

EDIT: Added download for waypoints making PC version only! You have to download it and place it in your nzp PC game folder (same folder as maps/sounds..) then all commands should work fine. Don't forget it just enables waypoint editor, you have to follow this tutorial to understand how it works.
Press "skip add" in right corner

Download: http://www.mediafire.commediafire.com/download.php?886t82k1b72a4s0



Impulse 11 to open waypoints editor

Press Z to make waypoint "
bind z "impulse 150"

Press Q to link waypoint to another "
bind q "impulse 151"
To select waypoint you need to walk near it (yellow means it's selected)

Impulse 154 replace your selected waypoint, where you are standing.

Press e to view how the waypoints are linked "
bind e "impulse 153"
( you need to walk near waypoint to make it turn yellow and press e to see how that waypoint is linked)

Impulse 152 delete waypoint

Impulse 160 to save waypoints

You need to select one waypoint press q (while it's yellow) and then go to next waypoint (it must turn yellow) and press q again.
You must link one and then connect it to another one.
Then if you want zombie go both ways from 1 to 2 waypoint and from 2 to 1 waypoint you must
link those waypoints like this - select first one press link then select second one link (with q) then select second one and link it to first one.

If you have egde and you want to make zombies jump down you need to make waypoint go from top waypoint to bottom
you can't make waypoint connect both directions cause zombies can't climb up edges.


Last edited by Ju[s]tice on Mon May 30, 2011 10:25 am; edited 1 time in total
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SoulOfSet
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PostSubject: Re: Waypoints making   Sun May 29, 2011 2:58 pm

Thank you ju[s]tice O_O
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true nightmare
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PostSubject: Re: Waypoints making   Sun May 29, 2011 3:16 pm

can you guys do me a favor when you release a the next update remove your history because i thought impulse 11 was the new weapon cheat and fucked up the waypoints lol

anyway its fixed now
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Ju[s]tice
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PostSubject: Re: Waypoints making   Mon May 30, 2011 2:10 am

You don't mess up waypoints if you use impulse 11, it just enters waypoint editor. However you can easy mess them up if you add some new waypoints don't connect them.
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Connor75
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PostSubject: Re: Waypoints making   Mon May 30, 2011 3:27 am

This Doesnt Work For Me
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dr_mabuse
QC Coder and mapper
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PostSubject: Re: Waypoints making   Mon May 30, 2011 5:26 am

Same here, nothing happens...

EDIT: pressing Z brings Noclip on/off for me...

:roll:
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Ju[s]tice
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PostSubject: Re: Waypoints making   Mon May 30, 2011 7:55 am

bind z "impulse 150" :arrow:
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true nightmare
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PostSubject: Re: Waypoints making   Mon May 30, 2011 7:57 am

Ju[s]tice wrote:
bind z "impulse 150" :arrow:

i think i get what you mean now just have to try it
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Connor75
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PostSubject: Re: Waypoints making   Mon May 30, 2011 8:00 am

When I Put "Impulse 11" ,"bind z "150"" ,ect It Doent Work
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true nightmare
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PostSubject: Re: Waypoints making   Mon May 30, 2011 8:03 am

i had somthing, in the conlsol i had 'key waypoint <some number here> missing'
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