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[ACCEPTED/LOCKED]Applying For Modeler

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26 Re: [ACCEPTED/LOCKED]Applying For Modeler on Fri Dec 09, 2011 7:10 am

dr_mabuse


Administrator
Administrator
looks nice, but the model has again too much polys for psp and vanilla quake.

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27 Re: [ACCEPTED/LOCKED]Applying For Modeler on Fri Dec 09, 2011 1:51 pm

loftail


Member
Member
yh. still working on that. i needta use the polygon reduce tool. still need to learn how to use it effectively but yh. soz for any inconvenience. hopefully it will be fixed in the near future.

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28 Re: [ACCEPTED/LOCKED]Applying For Modeler on Fri Dec 09, 2011 2:49 pm

Guest


Guest
So everyone.

Decisions Mabuse, G33, True?

I say a definite yes.

29 Re: [ACCEPTED/LOCKED]Applying For Modeler on Fri Dec 09, 2011 9:14 pm

mofu23


Mapper
Mapper
tell us how many polys it has since the psp can handle only so much polys

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30 Re: [ACCEPTED/LOCKED]Applying For Modeler on Sat Dec 10, 2011 2:23 am

dr_mabuse


Administrator
Administrator
btw: what do you use to reducing the polys?

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31 Re: [ACCEPTED/LOCKED]Applying For Modeler on Sat Dec 10, 2011 5:13 am

loftail


Member
Member
i will check the amount of polys later and tell u guys. as for reducin polys, i am attmpting to see which is better. the poly reduction script, or the decimaton modifier.

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32 Re: [ACCEPTED/LOCKED]Applying For Modeler on Sat Dec 10, 2011 1:32 pm

dr_mabuse


Administrator
Administrator
My FG42 Weaponmodel is on the maximum limit for the psp...
i have make a screenshot with the "specs" of the model...
also, your skin textures are too big, you should "shrink" them to 256 x 128....
and in QME (Quake Model Editor) the texture looks strange...
i know this looks bad, but you did not see the "low textures" on the psp...

EDIT: and of course, i say YES...

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33 Re: [ACCEPTED/LOCKED]Applying For Modeler on Wed Dec 14, 2011 3:02 pm

Guest


Guest
Accepted/Locked.

Congrats.

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