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Compiling maps as HLBSP??? HOW??

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1 Compiling maps as HLBSP??? HOW?? on Tue Dec 13, 2011 9:07 am

dr_mabuse

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I will switch to HLBSP map format (like justice) for more details, but how the fuck do i compile the map?
the ZHLTOOLS are installed and Hammer editor is configured, but it looks like i missed something..
Is there a tutorial or something???

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2 Re: Compiling maps as HLBSP??? HOW?? on Tue Dec 13, 2011 12:53 pm

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Wait wait.

You don't have/can't find the compiling tools? Or it wont compile properly?

3 Re: Compiling maps as HLBSP??? HOW?? on Tue Dec 13, 2011 1:11 pm

dr_mabuse

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i replaced the "quake tools" with the Halflife tools, but my map wont compile...

Error: Line 8 is incomplete (did you place a " inside an entity string?)

WTF? i did not place a fucking " inside something... lol

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4 Re: Compiling maps as HLBSP??? HOW?? on Tue Dec 13, 2011 1:22 pm

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http://zhlt.info/common-mapping-problems.html

Is your error in there?

5 Re: Compiling maps as HLBSP??? HOW?? on Tue Dec 13, 2011 1:27 pm

dr_mabuse

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no, i always got this line bullshit and its pissing me off...
maybe i need to go back to the quaketools.... :roll:

edit: ok it works now and the map is now much smaller and it has no textures on it...
all my doors are now useless... lol

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6 Re: Compiling maps as HLBSP??? HOW?? on Tue Dec 13, 2011 4:17 pm

mabuse, there is a tutorial made by me in tutorials section for hlbsp maps Smilez

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7 Re: Compiling maps as HLBSP??? HOW?? on Wed Dec 14, 2011 10:30 am

dr_mabuse

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well, i have more than one wad, and when i compile the map my textures are looking like this:



Any idea how i can fix this shit?

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8 Re: Compiling maps as HLBSP??? HOW?? on Wed Dec 14, 2011 11:01 am

looks like a alien ship texture

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9 Re: Compiling maps as HLBSP??? HOW?? on Wed Dec 14, 2011 8:05 pm

ArKaZeen


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@dr_mabuse wrote:well, i have more than one wad, and when i compile the map my textures are looking like this:



Any idea how i can fix this shit?

Well I guess you could make a retro/Disco hall type thing VeryHappy

Sorry bro but I honestly would help you (When I learn to use those things (After I learn to code ( After I learn to model (After im 53 Tongue))))

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10 Re: Compiling maps as HLBSP??? HOW?? on Thu Dec 15, 2011 2:23 am

dr_mabuse

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found the problem: texmex wad3 export is broken, never use texmex for making halflife wads...
Use wally VeryHappy

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11 Re: Compiling maps as HLBSP??? HOW?? on Thu Dec 15, 2011 8:31 am

true nightmare

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tbh doc, your the last person i would have thought to ask for help XD

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12 Re: Compiling maps as HLBSP??? HOW?? on Thu Dec 15, 2011 10:00 am

dr_mabuse

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well, i will stay with q1bsp...

hlbsp maps are too big for psp..

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13 Re: Compiling maps as HLBSP??? HOW?? on Thu Dec 15, 2011 9:28 pm

ArKaZeen


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Thanks for helping newbs like me VeryHappy

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