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Adding a Skybox to your NZP/Quake/Kurok maps

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1 Adding a Skybox to your NZP/Quake/Kurok maps on Sat May 05, 2012 4:45 pm

dr_mabuse

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This is a simple tutorial how you can add a nice Skybox to your maps (both Q1BSP and HLBSP format).

1st step:

Make a small skybrush or use the sky texture from the zhltools wad.
Create a box around your map and put your skybrush on it, should look like this:



2nd step:

In Worldcraft / Hammer Editor go to your worldspawn and add your skyboxname in the
sky entity. My example map here is using the skybox "day":



3rd step:

We want to use the skybox for a daysetting, so just grab a nice skybox from the internet (look on
gamebanana for the user karatekäfer, he has done some nice skyboxes) or make your own and rename them
like seen in this screenshot and put them into your gamefolder in the gfx/env folder..

Example: Quake uses "id1/gfx/env", NZP uses "nzp/gfx/env"

"bk" means back, "up" is for up and so on...



4th step:

Compile your map and run your game, you will now see the new skybox in action ;)



For converting your skyboxes to PSP format look here:

http://bladebattles.com/forums/viewtopic.php?f=13&t=714

Works with Kurok and ProQuake engine, but remember: They eat ram!

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2 Sorry if this sounds stupid on Sat Jun 23, 2012 6:25 am

In the World-spawn all I can see is:
-----------------------------------------------
classname
message
worldtype
sounds
light
_sunlight

and no sky entity!

This is what I am seeing:


I'm sorry if it sounds stupid to you, But I'm new to mapping.

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dr_mabuse

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you need to ADD it, there is an add button.. ;)

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4 :D THNX!! on Sat Jun 23, 2012 11:05 am

dr_mabuse wrote:you need to ADD it, there is an add button.. ;)

:D THNX!!
I really need this for my new map so thanks for helping me out!
I know it was kinda stupid, but I hope to learn all this stuff so I can make some awesome maps and post them here!

I'm sure I need more help with other suff in the feauture, because I'm still learning to use Worldcraft.
But I'm fine for now I think. I'm gonna play around a bit and make something. : )

MD.

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anubiz

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This Send's Me A Error, Converting .MAP to .BSP, but when i delete the sky texture the map compile's fine. Help Me :(

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6 HELP!? on Sun Jun 02, 2013 1:12 pm

Sorry for bumping this.

But I can't get this to work anymore!
I recently returned to NZP (finding it rather close to being dead)
And started some mapping again, however I can't get my skybox right.

When I compile my map with the skybox everything is fine,
but when I load my map in NZP it says:

R_UpdateTexture: no texture supplied

However, I did put my textures in the gfx/env folder.

Someone want to help this n00b out here : )


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Mirai Dematro wrote:Sorry for bumping this.

But I can't get this to work anymore!
I recently returned to NZP (finding it rather close to being dead)
And started some mapping again, however I can't get my skybox right.

When I compile my map with the skybox everything is fine,
but when I load my map in NZP it says:

R_UpdateTexture: no texture supplied

However, I did put my textures in the gfx/env folder.

Someone want to help this n00b out here : )
What format and resolution are they?

They are all .tga files, sized 256x256 pixels.


EDIT: Nevermind got it to work, the texture error was for a new mesh I created X D


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