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NZP MAP WITH BUYABLE ENDING

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1 NZP MAP WITH BUYABLE ENDING on Tue Jun 19, 2012 12:08 pm

Can anyone make a map with a buyable ending
thanks
pm me if possible

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2 Re: NZP MAP WITH BUYABLE ENDING on Tue Jun 19, 2012 12:29 pm

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@EliteHD wrote:Can anyone make a map with a buyable ending
thanks
pm me if possible
At this moment That is not possible

3 Re: NZP MAP WITH BUYABLE ENDING on Tue Jun 19, 2012 2:52 pm

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It's kinda possible. I had a weird way of doing it.

4 Re: NZP MAP WITH BUYABLE ENDING on Tue Jun 19, 2012 4:21 pm

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Well ya make them go to a floor that is "func_door_nzp"
Then they buy it and fall to to lava or something LOL

5 Re: NZP MAP WITH BUYABLE ENDING on Tue Jun 19, 2012 6:35 pm

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xXFRiiZYDuDEXx wrote:Well ya make them go to a floor that is "func_door_nzp"
Then they buy it and fall to to lava or something LOL

Took the words right out of my mouth.

6 Re: NZP MAP WITH BUYABLE ENDING on Wed Jun 27, 2012 4:56 am

AssainGuy

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Possible.

There is something like info_command, cant kinda remember.
Name the player spawns like p1 p2 p3 p4.
Make 4 info_command entities, and give them these commands:
kill p1
kill p2
kill p3
kill p4

Let's make an example. Shi no numa. All swamps and the middle house have a button. The swampy ones cost 10.000 $, the middle one costs 50.000$. They players spawn, they go to the swamps. If all buttons are pressed there, a door opens in the main building. They go to the middle building.
They press that last button, it executes all 4 info_command entities.
The players die. The bought the ending.



But this example is good for trolling sadly.



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7 Re: NZP MAP WITH BUYABLE ENDING on Wed Jun 27, 2012 7:57 pm

@Dreize wrote:It's kinda possible. I had a weird way of doing it.
My way is a message popping up saying YOU ESCAPED "map name here"!!!!!

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8 Re: NZP MAP WITH BUYABLE ENDING on Tue Jul 03, 2012 9:07 pm

@AssainGuy wrote:Possible.

There is something like info_command, cant kinda remember.
Name the player spawns like p1 p2 p3 p4.
Make 4 info_command entities, and give them these commands:
kill p1
kill p2
kill p3
kill p4

Let's make an example. Shi no numa. All swamps and the middle house have a button. The swampy ones cost 10.000 $, the middle one costs 50.000$. They players spawn, they go to the swamps. If all buttons are pressed there, a door opens in the main building. They go to the middle building.
They press that last button, it executes all 4 info_command entities.
The players die. The bought the ending.



But this example is good for trolling sadly.


how do u put it, kill/p1 or killp1

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