i'm going to start creating NZP maps, i have everything i need to proceed, but the only things i need are textures. can the best mappers give me a link to download their textures?
Nazi Zombies: Portable
mrkd2012 wrote:these are not my textures but the textures i use...
http://www.quaddicted.com/files/wads/
Pietro333 wrote:mrkd2012 wrote:these are not my textures but the textures i use...
http://www.quaddicted.com/files/wads/
i've already seen this link in other posts you replied to, but i didn't know if i have to download all the things in that page. should i do that?
Pietro333 wrote:the only problem is when i convert the wads to hlwads, it says there's no log. did you have the same problem?
Afaik if you are using texmex you can just import filesPietro333 wrote:i also found some tga textures. those are the ones used by nzp, are they useful for worldcraft?
GamerfromTheWilderness wrote:Afaik if you are using texmex you can just import filesPietro333 wrote:i also found some tga textures. those are the ones used by nzp, are they useful for worldcraft?
of jpeg,png,bitmap ect ect
From there you can use TexMex to resize them
Just Right-click on it and click resize
It has to be divisible by 8 so it can be anywere
from 16x16 to 512x512(anywere from 128x128 up will eat ram)
Pietro333 wrote:GamerfromTheWilderness wrote:Afaik if you are using texmex you can just import filesPietro333 wrote:i also found some tga textures. those are the ones used by nzp, are they useful for worldcraft?
of jpeg,png,bitmap ect ect
From there you can use TexMex to resize them
Just Right-click on it and click resize
It has to be divisible by 8 so it can be anywere
from 16x16 to 512x512(anywere from 128x128 up will eat ram)
i think the problem is not the size, because every texture is alright (divisible by 16/ so probably the textures are overnumbered so it doesn't convert them
Pietro333 wrote:i started a map and found out that the textures that said i can't convert were available
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