Pfft. You've played Kino der toten and Ascension. Easy maps right? Well, when we got call of the dead, people found a challenge. But in co-op, people found their way using the vr-11. Solo, well, you can't shoot yourself with the VR-11. So what do you do? If you have the easter egg complete, then you're already past step 1.
Why do I need this easter egg done?
THE WUNDERWAFFE DG-2
Not only is it a holy piece of never ending fury and destruction, but it has INFINITE DAMAGE. The scavenger DOES NOT. The scavenger will begin to give out after round 35.
But how do I get the wunderwaffe without doing the easter egg for the second time?
GEORGE.
Yeah. This strategy revolves around killing george as much as possible. You think that the scavenger is the quickest way to kill george. YOU ARE WRONG. Infact, the most unexpected weapon is the best choice.
THE PACK A PUNCHED DRAGUNOV.
Yeah. I mean it. Only takes about 20 shots on solo to kill george with it. Just have to aim for his head. Lets go over the numbers.
George's health: 250,000 x the amount of players ingame.
Scavenger Damage: 13500 per shot, 50 for impact. Being an explosion, damage is reduced if at a distance away from target.
Dragunov PACK A PUNCHED: 1000X10 (FOR HEADSHOTS)=10000
George's health regenerates as he is in water. About the same amout of health the player gains as he/she regenerates. So about 5 health per second. But, George can only regenerate 10000 health at a time, so once he regenerates, he doesn't regenerate again unless he is damaged again. The savenger takes more time than the dragunov to put rounds into george. So, based on num,bers, the Dragunov is superior.
George comes back two rounds AFTER he dissappears into the water after death. So if you end the round before he enters the water, he will come back two rounds after the round that begins. Now for this strategy, you want george to come back faster, so kill him and let him go into the water before ending the round.
When george dies, he drops a free perk and a Wunderwaffe DG-2. The free perks are only a bonus to the true objective. The Wunderwaffe is KEY to high rounds. Along with phd flopper, you can conserve its ammo too. It is affected by max ammos but cannot be pack a punched. It acts like a death machine but is ammo based instead of time based. You can only do the things that you can do while holding a death machine except for sprinting and diving.
So now that we have gone over george, we will begin with the strategy for early rounds.
Now George is always key to kill at any point, as that free perk gives a boost to your early round success. It is recommended to restart the game until the box is by the mp5k or under the power room. Get quick revive and build up points as you would usually do. Then at round 3 or 4, head to the box. Now take a weapon to kill zombies with and your second weapon, if you do get any of the following: Scavenger, Dragunov, L96A1, Python, China Lake, M72 LAW, Any Shotgun, then use it to damage george. Whenever you get a death machine, USE IT ON GEORGE AS MUCH AS POSSIBLE, BUT STAY ALIVE. When using a sniper, get head shots. If the box moves OR you kill george, head towards the power room and activate the power. Then head towards the mp40 and then to the ak74u and rape train. If you did not get juggernog from george, then head to juggernog whenever you have the points. NOTE: YOU CANNOT BUY PERKS WITH THE WUNDERWAFFE.
IF THE BOX MOVED: Head to the box's location when you have the points and try to get weapons to kill george.
IF YOU KILLED GEORGE: Use the wunderwaffe in a rape train and when George returns, try to get rid of the wunderwaffe and head to the box.
Once you get to this point, it is recommended to buy MULE KICK when you get the scavenger as your SECOND WEAPON OR if you have the money to purchase the box and mule kick. This is so you don't have to waste space for the dragunov and have a permanent scavenger and bullet weapon/raygun. WHENEVER YOU GET THE SCAVENGER, GET PHD FLOPPER AFTER MULE KICK. If you have a perk from george that takes up space, try to kill george until perks are achieved.
PERK IMPORTANCE: QUICK REVIVE+JUGGERNOG>MULEKICK>PHD FLOPPER.
Recommended setup:
1ST WEAPON: Ak74u
2ND WEAPON: Scavenger
3RD WEAPON: Dragunov pack a punched.
Why do I need this easter egg done?
THE WUNDERWAFFE DG-2
Not only is it a holy piece of never ending fury and destruction, but it has INFINITE DAMAGE. The scavenger DOES NOT. The scavenger will begin to give out after round 35.
But how do I get the wunderwaffe without doing the easter egg for the second time?
GEORGE.
Yeah. This strategy revolves around killing george as much as possible. You think that the scavenger is the quickest way to kill george. YOU ARE WRONG. Infact, the most unexpected weapon is the best choice.
THE PACK A PUNCHED DRAGUNOV.
Yeah. I mean it. Only takes about 20 shots on solo to kill george with it. Just have to aim for his head. Lets go over the numbers.
George's health: 250,000 x the amount of players ingame.
Scavenger Damage: 13500 per shot, 50 for impact. Being an explosion, damage is reduced if at a distance away from target.
Dragunov PACK A PUNCHED: 1000X10 (FOR HEADSHOTS)=10000
George's health regenerates as he is in water. About the same amout of health the player gains as he/she regenerates. So about 5 health per second. But, George can only regenerate 10000 health at a time, so once he regenerates, he doesn't regenerate again unless he is damaged again. The savenger takes more time than the dragunov to put rounds into george. So, based on num,bers, the Dragunov is superior.
George comes back two rounds AFTER he dissappears into the water after death. So if you end the round before he enters the water, he will come back two rounds after the round that begins. Now for this strategy, you want george to come back faster, so kill him and let him go into the water before ending the round.
When george dies, he drops a free perk and a Wunderwaffe DG-2. The free perks are only a bonus to the true objective. The Wunderwaffe is KEY to high rounds. Along with phd flopper, you can conserve its ammo too. It is affected by max ammos but cannot be pack a punched. It acts like a death machine but is ammo based instead of time based. You can only do the things that you can do while holding a death machine except for sprinting and diving.
So now that we have gone over george, we will begin with the strategy for early rounds.
Now George is always key to kill at any point, as that free perk gives a boost to your early round success. It is recommended to restart the game until the box is by the mp5k or under the power room. Get quick revive and build up points as you would usually do. Then at round 3 or 4, head to the box. Now take a weapon to kill zombies with and your second weapon, if you do get any of the following: Scavenger, Dragunov, L96A1, Python, China Lake, M72 LAW, Any Shotgun, then use it to damage george. Whenever you get a death machine, USE IT ON GEORGE AS MUCH AS POSSIBLE, BUT STAY ALIVE. When using a sniper, get head shots. If the box moves OR you kill george, head towards the power room and activate the power. Then head towards the mp40 and then to the ak74u and rape train. If you did not get juggernog from george, then head to juggernog whenever you have the points. NOTE: YOU CANNOT BUY PERKS WITH THE WUNDERWAFFE.
IF THE BOX MOVED: Head to the box's location when you have the points and try to get weapons to kill george.
IF YOU KILLED GEORGE: Use the wunderwaffe in a rape train and when George returns, try to get rid of the wunderwaffe and head to the box.
Once you get to this point, it is recommended to buy MULE KICK when you get the scavenger as your SECOND WEAPON OR if you have the money to purchase the box and mule kick. This is so you don't have to waste space for the dragunov and have a permanent scavenger and bullet weapon/raygun. WHENEVER YOU GET THE SCAVENGER, GET PHD FLOPPER AFTER MULE KICK. If you have a perk from george that takes up space, try to kill george until perks are achieved.
PERK IMPORTANCE: QUICK REVIVE+JUGGERNOG>MULEKICK>PHD FLOPPER.
Recommended setup:
1ST WEAPON: Ak74u
2ND WEAPON: Scavenger
3RD WEAPON: Dragunov pack a punched.