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Questions for custom map makers!

+14
Hyoudou
sena84
gamer57540
dr_mabuse
Call16-Podolski
seniormeatbox
ssfpatricio23
jzhero24
anubiz
jastolze
true nightmare
Top_Predator
Dunker12345
blubswillrule
18 posters

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26Questions for custom map makers! - Page 2 Empty Re: Questions for custom map makers! Sun Jan 19, 2014 3:11 am

blubswillrule

blubswillrule
Game Developer
Game Developer

En serio soy mexicano!
Aunque paresco gabacho, y no se escribir el Espanol muy bien, especialmente con teclado americano que no trai todos los accentos y todo eso, pero hablo muy bien WinkeyWink

back on topic!

oof that weapon list, at one point I wanted to add a bunch of new wunderweapons... but frankly it's just too much work at the moment because my todo list is already so big, I have around 20 more weapon models to do, so I'm going to be busy for a while xD

so far the only weapons that I am planning on re-doing are cod:waw weapons, with the addition of ballistic knives, and the main reason for redoing ballistic knives is just because they're so different, it's not like just adding an extra submachine gun or rifle or what-not.

BUT ANYWHO, this topic is about mapping features VeryHappy

If you guys would care to talk more about weapons, I suggest starting another thread Smilez

http://nzportable.com NEVER FORGET

27Questions for custom map makers! - Page 2 Empty Re: Questions for custom map makers! Sun Jan 19, 2014 5:58 am

anubiz

anubiz
Member
Member

blubswillrule wrote:En serio soy mexicano!
Aunque paresco gabacho, y no se escribir el Espanol muy bien, especialmente con teclado americano que no trai todos los accentos y todo eso, pero hablo muy bien WinkeyWink

Aaah su madre! che blubs no mameeeeeeeees xD hazme un hijo we te amooo! okey no, xD ..



Last edited by anubiz on Mon Jan 20, 2014 3:13 am; edited 2 times in total

28Questions for custom map makers! - Page 2 Empty Re: Questions for custom map makers! Sun Jan 19, 2014 4:59 pm

seniormeatbox


Member
Member

blubswillrule wrote:En serio soy mexicano!
Aunque paresco gabacho, y no se escribir el Espanol muy bien, especialmente con teclado americano que no trai todos los accentos y todo eso, pero hablo muy bien WinkeyWink

back on topic!

oof that weapon list, at one point I wanted to add a bunch of new wunderweapons... but frankly it's just too much work at the moment because my todo list is already so big, I have around 20 more weapon models to do, so I'm going to be busy for a while xD

so far the only weapons that I am planning on re-doing are cod:waw weapons, with the addition of ballistic knives, and the main reason for redoing ballistic knives is just because they're so different, it's not like just adding an extra submachine gun or rifle or what-not.

BUT ANYWHO, this topic is about mapping features VeryHappy

If you guys would care to talk more about weapons, I suggest starting another thread Smilez

Mounted MG42
Sten MK2
OH!
A buzzsaw but instead of a saw its a bunch of Machetes!
a Bren LMG

29Questions for custom map makers! - Page 2 Empty Re: Questions for custom map makers! Sun Jan 19, 2014 6:16 pm

Call16-Podolski

Call16-Podolski
Smart, Just like a Chap.
Smart, Just like a Chap.

seniormeatbox wrote:
blubswillrule wrote:En serio soy mexicano!
Aunque paresco gabacho, y no se escribir el Espanol muy bien, especialmente con teclado americano que no trai todos los accentos y todo eso, pero hablo muy bien WinkeyWink

back on topic!

oof that weapon list, at one point I wanted to add a bunch of new wunderweapons... but frankly it's just too much work at the moment because my todo list is already so big, I have around 20 more weapon models to do, so I'm going to be busy for a while xD

so far the only weapons that I am planning on re-doing are cod:waw weapons, with the addition of ballistic knives, and the main reason for redoing ballistic knives is just because they're so different, it's not like just adding an extra submachine gun or rifle or what-not.

BUT ANYWHO, this topic is about mapping features VeryHappy

If you guys would care to talk more about weapons, I suggest starting another thread Smilez

Mounted MG42
Sten MK2
OH!
A buzzsaw but instead of a saw its a bunch of Machetes!
a Bren LMG

Did you not read the last thing he said.....

30Questions for custom map makers! - Page 2 Empty Re: Questions for custom map makers! Mon Jan 20, 2014 4:27 pm

dr_mabuse

dr_mabuse
Administrator
Administrator

plz add my cool rotating brushes xD

31Questions for custom map makers! - Page 2 Empty Re: Questions for custom map makers! Tue Jan 21, 2014 1:03 am

blubswillrule

blubswillrule
Game Developer
Game Developer

dr_mabuse wrote:plz add my cool rotating brushes xD

never

http://nzportable.com NEVER FORGET

32Questions for custom map makers! - Page 2 Empty Re: Questions for custom map makers! Tue Jan 21, 2014 1:54 am

gamer57540


Member
Member

As mapper the only think i would know is if all custom map from the 1.1 will work in the 1.2?

33Questions for custom map makers! - Page 2 Empty Re: Questions for custom map makers! Tue Jan 21, 2014 3:15 am

anubiz

anubiz
Member
Member

gamer57540 wrote:As mapper the only think i would know is if all custom map from the 1.1 will work in the 1.2?

Probably not, because the entity file will be updated with the same entities but another names.

34Questions for custom map makers! - Page 2 Empty Re: Questions for custom map makers! Tue Jan 21, 2014 1:01 pm

Guest


Guest

anubiz wrote:
gamer57540 wrote:As mapper the only think i would know is if all custom map from the 1.1 will work in the 1.2?

Probably not, because the entity file will be updated with the same entities but another names.

Yeah, you could load it up, afaik most things like barrier's names will be updated to make them easier to use, also player's height will be different in next NZP version, thus you would have to change map proportions.

35Questions for custom map makers! - Page 2 Empty Re: Questions for custom map makers! Tue Jan 21, 2014 1:12 pm

gamer57540


Member
Member

Scobalula wrote:
anubiz wrote:
gamer57540 wrote:As mapper the only think i would know is if all custom map from the 1.1 will work in the 1.2?

Probably not, because the entity file will be updated with the same entities but another names.

Yeah, you could load it up, afaik most things like barrier's names will be updated to make them easier to use, also player's height will be different in next NZP version, thus you would have to change map proportions.
Ok thank's. Hope the new sdk will be release at the same time as the game, I still have all my .rmf so updade my map will be easy (I hope)

36Questions for custom map makers! - Page 2 Empty Re: Questions for custom map makers! Tue Jan 21, 2014 2:38 pm

sena84



Ok I think this is where this would go, I was thinking if it was possible to pack a punch a weapon twice?

37Questions for custom map makers! - Page 2 Empty Re: Questions for custom map makers! Wed Jan 22, 2014 11:04 pm

seniormeatbox


Member
Member

If your going to add a new wonder weapon, add this

https://www.youtube.com/watch?v=zVDbW0JcfvE

38Questions for custom map makers! - Page 2 Empty Re: Questions for custom map makers! Thu Jan 23, 2014 4:30 am

blubswillrule

blubswillrule
Game Developer
Game Developer

seniormeatbox wrote:If your going to add a new wonder weapon, add this

https://www.youtube.com/watch?v=zVDbW0JcfvE

Did you do know that the Ptrs-41's rounds are actually bigger by 0.2 mm in diameter?

Why is the ptrs-41 so seemingly underpowered? no idea.

http://nzportable.com NEVER FORGET

39Questions for custom map makers! - Page 2 Empty Re: Questions for custom map makers! Sat Mar 01, 2014 10:06 pm

seniormeatbox


Member
Member

blubswillrule wrote:
seniormeatbox wrote:If your going to add a new wonder weapon, add this

https://www.youtube.com/watch?v=zVDbW0JcfvE

Did you do know that the Ptrs-41's rounds are actually bigger by 0.2 mm in diameter?

Why is the ptrs-41 so seemingly underpowered? no idea.

I have no idea, Treyarc, man.
Good job on the animations so far, NZP is and has always been in great hands.

But it really needs mountable MG42's

40Questions for custom map makers! - Page 2 Empty Re: Questions for custom map makers! Sun Mar 02, 2014 12:45 am

Hyoudou

Hyoudou

I don't Know how powerful the Engine Nzp is ran off, but Maybe some Dual Wielding Micro Uzi's
More Traps Perhaps, Like the Flame trap, Turret.
Maybe Even Some Extra Melee weapons (Sickle, Thunder gloves, Wakashi , or even a Maul!
Those are a few Ideas I just came up with, I hope they are not to far-fetched

41Questions for custom map makers! - Page 2 Empty Re: Questions for custom map makers! Wed Mar 26, 2014 3:54 am

blubswillrule

blubswillrule
Game Developer
Game Developer

okay I feel this is getting a bit off topic...

Dual weapons are supported WinkeyWink (well actually not atm in our development build, but that's just because we haven't gotten to a weapon that needs it yet, but everything is in place for it Smilez )

as per uzis? Somebody's going to have to mod nzp for that...

because as much fun as it is to work on this game, I have to stop some day, and I hope that the community takes nzp and does awesome things with it VeryHappy

Anywho, in this thread, we post ideas about MAP ENTITIES(I guess traps make sense) that would make nzp more... fun? interesting? complex? That's up to you guys! VeryHappy

http://nzportable.com NEVER FORGET

42Questions for custom map makers! - Page 2 Empty Re: Questions for custom map makers! Thu Mar 27, 2014 3:04 pm

seniormeatbox


Member
Member

blubswillrule wrote:okay I feel this is getting a bit off topic...

Dual weapons are supported WinkeyWink(well actually not atm in our development build, but that's just because we haven't gotten to a weapon that needs it yet, but everything is in place for it Smilez)

as per uzis? Somebody's going to have to mod nzp for that...

because as much fun as it is to work on this game, I have to stop some day, and I hope that the community takes nzp and does awesome things with it VeryHappy

Anywho, in this thread, we post ideas about MAP ENTITIES(I guess traps make sense) that would make nzp more... fun? interesting? complex? That's up to you guys! VeryHappy


mounted mg42s

43Questions for custom map makers! - Page 2 Empty Re: Questions for custom map makers! Fri Mar 28, 2014 12:05 am

WillWow

WillWow
I AM SPECIAL!
I AM SPECIAL!

seniormeatbox wrote:
blubswillrule wrote:okay I feel this is getting a bit off topic...

Dual weapons are supported WinkeyWink(well actually not atm in our development build, but that's just because we haven't gotten to a weapon that needs it yet, but everything is in place for it Smilez)

as per uzis? Somebody's going to have to mod nzp for that...

because as much fun as it is to work on this game, I have to stop some day, and I hope that the community takes nzp and does awesome things with it VeryHappy

Anywho, in this thread, we post ideas about MAP ENTITIES(I guess traps make sense) that would make nzp more... fun? interesting? complex? That's up to you guys! VeryHappy


mounted mg42s

Mounted MG42s wouldn't really be like the original NZP idea, as in a lite version of Nazi Zombies, but MG42s aren't in that. But if the NZP devs are straying off that idea, then this suggestion is perfectly valid. Also, maybe things like elevators would be GREAT for the game.

http://www.wheel-games.webs.com

44Questions for custom map makers! - Page 2 Empty Re: Questions for custom map makers! Fri Mar 28, 2014 8:22 pm

Manuel Valle7


Member
Member

I would like stuff that moves into paths... such as entities that are able to be moved using the path tool in VHE which would include being able to rotate the entity as well. I'm not sure if that can be done but I hope it can. What I'm more interested on though is moving light, I would use it, let's say for a flash light. It would attach to an entity and wherevere it moved, it would move as well... it could also be used for elevators and stuff of that sort. Thanks

45Questions for custom map makers! - Page 2 Empty Re: Questions for custom map makers! Sat Mar 29, 2014 9:40 am

JavierMaki

JavierMaki
Staff
Staff

Would be nice to add a "func_meteor" or something like that to activate a song like teddy bears on previous beta to open box location on Washing, if you push all meteors, this case 3, will start a song. The options to the func_meteor will be like teddy bears with a loop sound, like "Looping sound" and "Volume" for the sound, would be great to see that :3

46Questions for custom map makers! - Page 2 Empty Re: Questions for custom map makers! Sun Mar 30, 2014 10:13 pm

WillWow

WillWow
I AM SPECIAL!
I AM SPECIAL!

javiermaki wrote:Would be nice to add a "func_meteor" or something like that to activate a song like teddy bears on previous beta to open box location on Washing, if you push all meteors, this case 3, will start a song. The options to the func_meteor will be like teddy bears with a loop sound, like "Looping sound" and "Volume" for the sound, would be great to see that :3

Manuel Valle7 wrote:I would like stuff that moves into paths... such as entities that are able to be moved using the path tool in VHE which would include being able to rotate the entity as well. I'm not sure if that can be done but I hope it can. What I'm more interested on though is moving light, I would use it, let's say for a flash light. It would attach to an entity and wherevere it moved, it would move as well... it could also be used for elevators and stuff of that sort. Thanks

You would think these would already be in the game, wouldn't you? Heh, nevermind. But these are great ideas, as I have problems with lights being attached to other things, and easter eggs are hard to make right now, so it would help. The basic stuff first, NZP devs, the basic stuff...

http://www.wheel-games.webs.com

47Questions for custom map makers! - Page 2 Empty Re: Questions for custom map makers! Sat Apr 05, 2014 5:22 pm

Zode


Member
Member

Model replacement / sound replacement files for maps. It would be nice for customizing map(s), imagine having snowy weapons / zombies in a snow map!

format could be similar to svencoop's "global replacement file":
"/model/old.mdl" "/model/new.mdl"
"/sound/old.wav" "/sound/new.wav"

48Questions for custom map makers! - Page 2 Empty Re: Questions for custom map makers! Sat Apr 05, 2014 6:15 pm

JavierMaki

JavierMaki
Staff
Staff

Snow and Rain will be more greater than model replacement x)

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