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[PATCH] NZP Unofficial Patch 1.0.5.1

+40
Erick3003lel
Cleggsisonline
Douch_Dagger
Derped_Crusader
MotoLegacy
BCDeshiG
Call16-Podolski
retebonzo
Naievil
Cabbietaco
Leonestar
fdd2blk
vd100
Vaati
slugparty
mogolico
PsycoMutt
Dunker12345
true nightmare
Mc_Callum_99
brdgamemaster
anass-nzp125
redwolf150
SilverFox
Piffey
xnick2222x
FRiiZY_DuDE
ADZIE95
ScatterBox
jardo420
seniormeatbox
I Got Gun Skillz
SNC_PRODIGY
WillWow
blubswillrule
anubiz
PerikiyoXD
dr_mabuse
mofu23
JavierMaki
44 posters

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101NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Tue Sep 22, 2015 7:55 pm

Naievil

Naievil
Staff
Staff

Hey everyone,

We would like to know which weapons you would like to have accessible in the new upcoming patch.

Currently, we have completed the C3000 (for what it's worth) and are working on a new skin.

We would like to know what other PREMADE weapons people would like to have made. I will not be adding requests for custom weapons (aka, the Thundergun) at this time.

http://Naievil.tk

102NZP Demo guns Tue Sep 22, 2015 8:30 pm

redwolf150

redwolf150

Naievil wrote:Hey everyone,

We would like to know which weapons you would like to have accessible in the new upcoming patch.

Currently, we have completed the C3000 (for what it's worth) and are working on a new skin.

We would like to know what other PREMADE weapons people would like to have made. I will not be adding requests for custom weapons (aka, the Thundergun) at this time.

like i said in the past


i like to see the  wonderwaffe, fix ppsh 41, fix type 100 fix browning, fix stg 44, fix panzersreck fix flamethrower fix
fg42(mp5k if you



Last edited by redwolf150 on Wed Sep 23, 2015 4:48 pm; edited 1 time in total

103NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Wed Sep 23, 2015 7:22 am

PerikiyoXD

PerikiyoXD
Member
Member

lel, i agree. We should fix the PPSH asap!

104NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Mon Sep 28, 2015 6:40 pm

Douch_Dagger

Douch_Dagger
Member
Member

Naievil wrote:Hey everyone,

We would like to know which weapons you would like to have accessible in the new upcoming patch.

Currently, we have completed the C3000 (for what it's worth) and are working on a new skin.

We would like to know what other PREMADE weapons people would like to have made. I will not be adding requests for custom weapons (aka, the Thundergun) at this time.


does it have to be whats already in the game, or just any normal gun?
if so, then i'd really like the ppsh, type 100, and stg. i like those guns.

if not, then i'd really like to get the springfield, type 99, possibly the mark 2, and if possible, Monkey bombs.



Last edited by Douch_Dagger on Mon Sep 28, 2015 6:42 pm; edited 1 time in total (Reason for editing : swapped)

105NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Sun Oct 25, 2015 4:49 am

Douch_Dagger

Douch_Dagger
Member
Member

are you guys going to upload the src for 1.0.3 soon?

106NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Sun Oct 25, 2015 10:30 am

PerikiyoXD

PerikiyoXD
Member
Member

Wait till Halloween... WinkeyWink

107NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Sun Oct 25, 2015 2:12 pm

Naievil

Naievil
Staff
Staff

I didn't think we planned on releasing the 1.03 source but sure, I guess we can do that soon enough.

Not sure how we're going to do that considering the fact that we're already on 1.04 and will have to do a  huge backpedal Peri.

http://Naievil.tk

108NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Sun Oct 25, 2015 7:06 pm

Douch_Dagger

Douch_Dagger
Member
Member

thank you very much good sirs. i've actually been waiting for the src for this

109NZP Demo This version keeps crashing on my PSP Tue Oct 27, 2015 12:43 pm

I Got Gun Skillz

I Got Gun Skillz

Sometimes I can load it up and play it but it usually crashes my PSP. When I do get into it, (after continuosly rebooting the PSP and the CFW 6.60) it crashes when I die.

Reminds me of the days of alpha v1 release >_<

Do I need CFW 6.61 ?

110NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Wed Oct 28, 2015 8:00 am

Derped_Crusader

Derped_Crusader
Member
Member

I Got Gun Skillz wrote:Sometimes I can load it up and play it but it usually crashes my PSP. When I do get into it, (after continuosly rebooting the PSP and the CFW 6.60) it crashes when I die.

Reminds me of the days of alpha v1 release >_<

Do I need CFW 6.61 ?

what version of PSP do you use? and what version of the unofficial update?

http://ikill4fun32.com

111NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Sat Oct 31, 2015 9:36 am

PerikiyoXD

PerikiyoXD
Member
Member

By the way, you crash as you press start and you use a FAT. What a shame of bug, we should had released a hotfix patch for that.

PD:We use PPSSPP to test it, using the PSP 1000 System version, so a FAT will work.

112NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Sat Oct 31, 2015 11:53 am

Derped_Crusader

Derped_Crusader
Member
Member

my excitement = mc^2

http://ikill4fun32.com

113NZP Demo This version keeps crashing on my PSP Sat Oct 31, 2015 3:06 pm

I Got Gun Skillz

I Got Gun Skillz

Yeah, I'm on the phat PSP system and I use the 6.60 CFW updater.
Btw, I'm using the unofficial patch attached to the start of this thread (for CFW).

114NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Mon Nov 02, 2015 4:47 am

PerikiyoXD

PerikiyoXD
Member
Member

[PATCH] NZP Unofficial Patch 1.0.5.1 - Page 5 My-reaction-as-a-book-reader-when-tonights-game-of-thrones-started-13070

We've finally released 1.0.4 patch!

Go download it and, please fill this poll.
Link (For less smart people: http://strawpoll.me/5904076 )



Last edited by PerikiyoXD on Mon Nov 02, 2015 4:24 pm; edited 3 times in total (Reason for editing : Fudgeing auto-link generator.)

115NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Mon Nov 02, 2015 5:25 pm

Douch_Dagger

Douch_Dagger
Member
Member

for the HUD, do we still need the .lmp's? if not, than i can finally make better custom HUD again xD

116NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Mon Nov 02, 2015 9:35 pm

JavierMaki

JavierMaki
Staff
Staff

Good work on the patch dude! Finally we can enjoy the menu renew ^-^

117NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Tue Nov 03, 2015 2:28 am

Naievil

Naievil
Staff
Staff

Would like to thank everyone for complaining enough to make us actually release, first off :^)

Secondly, it's only the day after a release but we're already at work again. This time I'm showcasing a super simple but compliments the aesthetics of the custom map loading screens.

You may have noticed that even loading a regular custom map will always showcase the same NDU screen. This, however, has been eradicated unless you load NDU from the main menu! (This will not display if you load Nacht der Untoten from the custom map menu any longer) Now we present an early development on the new custom loading screens for NZP. This reads the map name and outputs it onto the screen with automatic centering so there is no need for extra code.

Note that maps with REALLY long names probably won't display properly.

Examples:

And with that we will, at this point in time, will no longer offer custom map screens if they are NOT one of the main four maps from Beta 1.1.

http://Naievil.tk

118NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Tue Nov 03, 2015 1:09 pm

dr_mabuse

dr_mabuse
Administrator
Administrator

good job Smilez

seems abit stabler as the old build..

BTW: i dont want to be that guy, but you guys should also release the sources since the nzp team released it under the gpl Tongue)

119NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Tue Nov 03, 2015 1:56 pm

Naievil

Naievil
Staff
Staff

dr_mabuse wrote:good job Smilez

seems abit stabler as the old build..

BTW: i dont want to be that guy, but you guys should also release the sources since the nzp team released it under the gpl Tongue)

Of course Smilez we definitely want to do that. I'll update the OP accordingly when I can Smilez

http://Naievil.tk

120NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Tue Nov 03, 2015 3:38 pm

Naievil

Naievil
Staff
Staff

More updates!

This time we're showcasing text that is displayed upon entering the world. This will require something in the worldspawn, so I'll need the help from a talented dev to make it happen WinkeyWink

For now though, we're showcasing white text that displays upon entering the world. We also added jumping!

[PATCH] NZP Unofficial Patch 1.0.5.1 - Page 5 GUXWQNR

[PATCH] NZP Unofficial Patch 1.0.5.1 - Page 5 DAVLYV4



Last edited by Naievil on Sat Dec 19, 2015 10:58 pm; edited 1 time in total

http://Naievil.tk

121NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Tue Nov 03, 2015 11:21 pm

Douch_Dagger

Douch_Dagger
Member
Member

quick suggestion. can you make crosshairs for when in chase_active 1? like when you're suppose to be in ADS.

122NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Wed Nov 04, 2015 12:29 am

Naievil

Naievil
Staff
Staff

Douch_Dagger wrote:quick suggestion. can you make crosshairs for when in chase_active 1? like when you're suppose to be in ADS.

Not sure I understand your question, are you saying that you want crosshairs to be be drawn when you aim down the sights, but only if you're in third person?

http://Naievil.tk

123NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Wed Nov 04, 2015 12:41 am

Douch_Dagger

Douch_Dagger
Member
Member

Yes sir! thats what i mean

124NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Mon Nov 16, 2015 2:07 am

Naievil

Naievil
Staff
Staff

Welp, here it is! Our first sub-update!

This is an early test for 1.05, but this will be called 1.0.4.1 Alpha.

This includes jumping, several bugfixes, the new loading screen, and not a whole lot more because I barely did any work on it and just want you guys to play with it.

We would also like to share the source for this :) please use it accordingly and not call it your own, as many talented devs have put their time into this before we took over.

Get it here or in the original post!

Mediafire Link for Eboot/Data

Mediafire Link for 1.0.4.1 Source

http://Naievil.tk

125NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Mon Nov 16, 2015 2:40 am

Naievil

Naievil
Staff
Staff

This is for all of you custom map makers out there: the custom .fgd that includes new definitions for the teleporter functions!

Mediafire link

This also means close to nothing because I never bothered to change the attributes inside of it! Oh boy!

http://Naievil.tk

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