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[PATCH] NZP Unofficial Patch 1.0.5.1

+40
Erick3003lel
Cleggsisonline
Douch_Dagger
Derped_Crusader
MotoLegacy
BCDeshiG
Call16-Podolski
retebonzo
Naievil
Cabbietaco
Leonestar
fdd2blk
vd100
Vaati
slugparty
mogolico
PsycoMutt
Dunker12345
true nightmare
Mc_Callum_99
brdgamemaster
anass-nzp125
redwolf150
SilverFox
Piffey
xnick2222x
FRiiZY_DuDE
ADZIE95
ScatterBox
jardo420
seniormeatbox
I Got Gun Skillz
SNC_PRODIGY
WillWow
blubswillrule
anubiz
PerikiyoXD
dr_mabuse
mofu23
JavierMaki
44 posters

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51NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Tue Aug 04, 2015 4:15 pm

Derped_Crusader

Derped_Crusader
Member
Member

so, did a bit more testing, and found these things out

opening NDU works, but you can't pause

I've only been able to run Corner as a custom map

(I had to turn on retro, scale down textures, and simple particals, and turn off dithering... not sure if it caused ti to work, as I also was messing around with system setting at the time)

and when I tried Facility, I got the "top of the screen tip" of "isn't it weird how Naievils map always crash" right as it crashed...

In general: doesn't "work" on PSP-1000, you should probs get to work on that

juan lugo gonzalez likes this post

http://ikill4fun32.com

52NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Tue Aug 04, 2015 5:07 pm

Naievil

Naievil
Staff
Staff

Oh my god that played out perfectly.

We'll work on it, lol.

http://Naievil.tk

53NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Tue Aug 04, 2015 7:44 pm

SNC_PRODIGY

SNC_PRODIGY
I AM SPECIAL!
I AM SPECIAL!

that's what i'm talking about!

54NZP Demo some ideas I got ;D Thu Aug 06, 2015 8:23 pm

Leonestar



-Add pack a punch
-Add more weapons such as the previous release of NZP which has more guns
-Improve memory and lower quality just a bit due to lag spikes
-Add bouncing betty it was in previous release of NZP or your own grenades molotov,c4,mines
-Add different zombie models
-Add melee weapons like shock knuckles or bat hammer katana
-Add dogs

also please send me link to unoffical patch please I cant find it for 1.0.3 !

55NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Thu Aug 06, 2015 8:47 pm

PerikiyoXD

PerikiyoXD
Member
Member

Check 1st post, i allways post the links and all that stuff there. Also, when going to download be sure to be logged into your account!
The link to the 1st post!

56NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Thu Aug 06, 2015 10:22 pm

Naievil

Naievil
Staff
Staff

Leonestar wrote:-Add pack a punch
-Add more weapons such as the previous release of NZP which has more guns
-Improve memory and lower quality just a bit due to lag spikes
-Add bouncing betty it was in previous release of NZP or your own grenades molotov,c4,mines
-Add different zombie models
-Add melee weapons like shock knuckles or bat hammer katana
-Add dogs

also please send me link to unofficial patch please I cant find it for 1.0.3 !

- This is the exact same thing as 1.1, minus the weapons that we have to get working as well as the weapons that have to be redone (Wonderwaffle, MP5K). Thanks for the feedback Smilez we plan on making these usable again.

- Can't easily. Blame the PSP's literally awful memory.

- Sure, that seems fine. I forgot about bouncing bettys. Please note that this is a patch. NOT a mod.

- This is a patch, not a mod. Though we may consider it.

- This is a patch, not a mod.

- On the list Smilez

Thanks for the recommendations!

http://Naievil.tk

57NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Fri Aug 07, 2015 5:16 am

Douch_Dagger

Douch_Dagger
Member
Member

PerikiyoXD wrote:
Check 1st post, i allways post the links and all that stuff there. Also, when going to download be sure to be logged into your account!
The link to the 1st post!

are you sure the link for 1.0.3 is there? the only one that i could find was the link to the old versions of the unofficial patch.

[PATCH] NZP Unofficial Patch 1.0.5.1 - Page 3 <a href=[PATCH] NZP Unofficial Patch 1.0.5.1 - Page 3 Screen10" />

58NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Fri Aug 07, 2015 9:01 am

PerikiyoXD

PerikiyoXD
Member
Member

hmm, are you logged in when doing it? maybe is some kinda strange stuff

EDIT:Changed the layout. Now youll see it.

59NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Fri Aug 07, 2015 4:10 pm

Douch_Dagger

Douch_Dagger
Member
Member

PerikiyoXD wrote:hmm, are you logged in when doing it? maybe is some kinda strange stuff

i'm always logged in.

and, yes! its finally there for me.



Last edited by Douch_Dagger on Fri Aug 07, 2015 4:12 pm; edited 1 time in total (Reason for editing : finally see the link to 1.0.3)

60NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Fri Aug 07, 2015 4:37 pm

dr_mabuse

dr_mabuse
Administrator
Administrator

Leonestar wrote:
-Improve memory

lel, do you really think a developer can upgrade your psp with more ram? fail of the year xD

61NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Fri Aug 07, 2015 6:21 pm

Douch_Dagger

Douch_Dagger
Member
Member

okay! i have a request. can you guys make it nzp demo detects dual sticks or something? that way we can bind every action to a button or axis. and make it so sprinting can be binded to anything too instead of Triangle. i play on ppsspp with dual sticks and i know dual sticks is a thing for psp.

62NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Fri Aug 07, 2015 7:03 pm

Derped_Crusader

Derped_Crusader
Member
Member

dr_mabuse wrote:

lel, do you really think a developer can upgrade your psp with more ram? fail of the year xD

i'll fix it for him

-Improve memory efficiency* (maybe)

http://ikill4fun32.com

63NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Fri Aug 07, 2015 8:24 pm

PerikiyoXD

PerikiyoXD
Member
Member

Douch_Dagger wrote:okay! i have a request. can you guys make it nzp demo detects dual sticks or something? that way we can bind every action to a button or axis. and make it so sprinting can be binded to anything too instead of Triangle. i play on ppsspp with dual sticks and i know dual sticks is a thing for psp.

I play NZP with a "1 axis" controller, but it have 2. I can try to figure out how to configure it for you. Just tell me the controller model and ill tell you how. (I would prefer you to start other TOPIC if youre gonna)

64NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Fri Aug 07, 2015 10:14 pm

WillWow

WillWow
I AM SPECIAL!
I AM SPECIAL!

You need to fix the running bug. You know, how after running the game acts like you're still pressing 'FORWARD'?

http://www.wheel-games.webs.com

65NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Fri Aug 07, 2015 10:17 pm

Naievil

Naievil
Staff
Staff

Wait what? Willwow could you elaborate for me please?

http://Naievil.tk

66NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Sat Aug 08, 2015 10:39 am

PerikiyoXD

PerikiyoXD
Member
Member

Yeah, i dont even know what you mean. Could you record if you can?

67NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Sat Aug 08, 2015 5:04 pm

Douch_Dagger

Douch_Dagger
Member
Member

Naievil wrote:Wait what? Willwow could you elaborate for me please?

PerikiyoXD wrote:Yeah, i dont even know what you mean. Could you record if you can?


he means, when you bind running to something else, it makes it so you can't stop moving forward. it just keeps you moving at all times, except when paused obviously.

68NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Sat Aug 08, 2015 8:43 pm

WillWow

WillWow
I AM SPECIAL!
I AM SPECIAL!

You don't bind run, you double tap the switch weapon key. [Wait, did I find a control that no-one realised was there?]

And the rest of what dagger said is right.

http://www.wheel-games.webs.com

69NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Sun Aug 09, 2015 9:25 pm

Douch_Dagger

Douch_Dagger
Member
Member

PerikiyoXD wrote:I play NZP with a "1 axis" controller, but it have 2. I can try to figure out how to configure it for you. Just tell me the controller model and ill tell you how. (I would prefer you to start other TOPIC if youre gonna)

so, you want me to start a new topic asking how?

70NZP Demo Idea that wont happen but whatever Mon Aug 10, 2015 5:18 pm

Leonestar



-Is it possible to add rpg elemnts like
>Leveling up for no reason but gives a point
>Reach max level then move to rank 2 to level up again
-Little imp zombie

71NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Mon Aug 10, 2015 9:14 pm

Derped_Crusader

Derped_Crusader
Member
Member

Leonestar wrote:-Is it possible to add rpg elemnts like
>Leveling up for no reason but gives a point
>Reach max level then move to rank 2 to level up again
-Little imp zombie

Not sure if this is a joke... but i like your style kid

http://ikill4fun32.com

72NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Tue Aug 11, 2015 6:27 am

PerikiyoXD

PerikiyoXD
Member
Member

Leonestar wrote:-Is it possible to add rpg elemnts like
>Leveling up for no reason but gives a point
>Reach max level then move to rank 2 to level up again
-Little imp zombie

Well, as this game is not an RPG, no ;P

73NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Tue Aug 11, 2015 9:41 am

Derped_Crusader

Derped_Crusader
Member
Member

PerikiyoXD wrote:

Well, as this game is not an RPG, no ;P

well, hey, if he wants to learn code, and make it have RPG elements, I'm not going to lie, I've seen it in some custom maps on WaW, and it works pretty well... I mean, I might hate it because it's not what i'm used to, but it's a concept!

http://ikill4fun32.com

74NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Tue Aug 11, 2015 3:05 pm

PerikiyoXD

PerikiyoXD
Member
Member

On next update i want to add more entities to NZP Maps so you can have extended mapping utilities like Printing to the Upper Left part to do a Objective List (func_print), Teleporter Entities (func_teleporter_entrance,func_teleporter_animroom,func_teleporter_destination), Logical entities (func_logical)... Expect multiple stuff

75NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Wed Aug 12, 2015 7:29 pm

Derped_Crusader

Derped_Crusader
Member
Member

PerikiyoXD wrote:On next update i want to add more entities to NZP Maps so you can have extended mapping utilities like Printing to the Upper Left part to do a Objective List (func_print), Teleporter Entities (func_teleporter_entrance,func_teleporter_animroom,func_teleporter_destination), Logical entities (func_logical)... Expect multiple stuff

and 100% compatibility with PSP 1000? w/ working pausing & custom maps

http://ikill4fun32.com

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