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NZP Reboot PSP Version

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1NZP Reboot PSP Version Empty NZP Reboot PSP Version on Wed Jan 03, 2018 10:13 pm

Naievil

Naievil
Staff
Staff
A lot of work has been done on the PSP version of the NZP Reboot. Not much is truly different than the Demo release, but it shares a lot of the source code of the PC Reboot version

Important Notes:
- Weapons are now completely in QC. This means that you can add weapons on the fly without needing to compile the engine!
- Note that not all things in the Unofficial patch are not in the game, honestly almost none of them are.
- The Requiem mod could be ported VERY easily if it follows the same formula as this port. Engine work would be required but only for some perks, etc.
- This is still being worked on.

Downloads available here: https://github.com/thyjukki/NZP-Reboot/tree/psp

Don't forget to compile progs!!!


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@dr_mabuse wrote:good job Smilez

http://Naievil.tk

2NZP Reboot PSP Version Empty Some help about compiling the progs? on Fri Jan 05, 2018 5:55 am

Kryptogen

Kryptogen
How do I compile the progs?

http://kryptogen.weebly.com

3NZP Reboot PSP Version Empty Re: NZP Reboot PSP Version on Mon Jan 08, 2018 10:25 am

Naievil

Naievil
Staff
Staff
@Kryptogen wrote:How do I compile the progs?

source/fteqccgui.exe and compile


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@dr_mabuse wrote:good job Smilez

http://Naievil.tk

4NZP Reboot PSP Version Empty Re: NZP Reboot PSP Version on Wed Jan 10, 2018 2:04 pm

Albryx765


Really looking forward to this! I have just a question (sorry if it is stupid), can this be ported to the vitaquake version, since the dev is starting to port OpenGL to the game? Anyway, awesome work!

5NZP Reboot PSP Version Empty Re: NZP Reboot PSP Version on Wed Jan 10, 2018 11:03 pm

i like cod zombies


Is there a way I can compile the progs on a pc and then move the compiled progs to a Samsung Galaxy Note5? (android phone)



Last edited by i like cod zombies on Thu Jan 11, 2018 4:02 pm; edited 1 time in total

6NZP Reboot PSP Version Empty Re: NZP Reboot PSP Version on Thu Jan 11, 2018 12:26 pm

Naievil

Naievil
Staff
Staff
@Albryx765 wrote:Really looking forward to this! I have just a question (sorry if it is stupid), can this be ported to the vitaquake version, since the dev is starting to port OpenGL to the game? Anyway, awesome work!

It is under consideration

@i like cod zombies wrote:Is there a way I can compile the progs on a pc and then play it on a android device?

Yes, use PPSSPP. I cannot guarantee it working correctly.


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@dr_mabuse wrote:good job Smilez

http://Naievil.tk

7NZP Reboot PSP Version Empty Re: NZP Reboot PSP Version on Thu Jan 11, 2018 4:32 pm

i like cod zombies


I edited my message, hopefully you understand what mean now. sorry if that sounded rued

8NZP Reboot PSP Version Empty I wish... on Sat Jan 13, 2018 6:31 am

Kryptogen

Kryptogen
BlackOps I wish there was some campaign mission like the black ops ds... that would be awesome...

http://kryptogen.weebly.com

Prosnype


Now when you first start the match, the framerate is nice and smooth  and everything is fine. However the second I go upsairs in Nacht Der Untoten, the framerate goes down to 7fps and errors stating: "PATHFIND ERROR" flood the screen. Please help. EDIT: This problem exists in every map in this reboot. The second you unlock a barrier, the screen is flooded with "NEXT PATH FIND ERROR" and "FIRST PATH FIND ERROR" and the framerate becomes extremely low. I like the overall reboot, but this glitch makes this game unplayable and has to be fixed.



Last edited by Prosnype on Sun Jan 21, 2018 9:25 am; edited 1 time in total

10NZP Reboot PSP Version Empty Re: NZP Reboot PSP Version on Sun Jan 21, 2018 9:21 am

Albryx765


Prosnype, that's because the maps are still not finished yet, there are no waypoints so the zombies struggle to find where to go and this will cause your game to lag.

11NZP Reboot PSP Version Empty Sorry for the misunderstanding on Sun Jan 21, 2018 9:28 am

Prosnype


ohhh. Thanks for the very fast reply btw. Sorry for bothering you then, I didn't know that. Well, that's a shame, because this is by far the best version of nzp graphically and animation wise, in my opinion. I guess I'll just be doing a one room challenge then for now.

12NZP Reboot PSP Version Empty Personal opinion on Sun Jan 21, 2018 3:21 pm

BCDeshiG

BCDeshiG
Member
Member
@Prosnype wrote:ohhh. Thanks for the very fast reply btw. Sorry for bothering you then, I didn't know that. Well, that's a shame, because this is by far the best version of nzp graphically and animation wise, in my opinion. I guess I'll just be doing a one room challenge then for now.
Try Unofficial Patch, it is very similar graphically and has waypoints along with custom modes. This is my favourite psp version.
https://nzportable.forumotion.com/t1976-patch-nzp-unofficial-patch-1-0-5-1


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Why are you reading this?

13NZP Reboot PSP Version Empty Re: NZP Reboot PSP Version on Mon Jan 22, 2018 1:57 am

Naievil

Naievil
Staff
Staff
@Prosnype wrote:Now when you first start the match, the framerate is nice and smooth  and everything is fine. However the second I go upsairs in Nacht Der Untoten, the framerate goes down to 7fps and errors stating: "PATHFIND ERROR" flood the screen. Please help. EDIT: This problem exists in every map in this reboot. The second you unlock a barrier, the screen is flooded with "NEXT PATH FIND ERROR" and "FIRST PATH FIND ERROR" and the framerate becomes extremely low. I like the overall reboot, but this glitch makes this game unplayable and has to be fixed.

@Albryx765 wrote:Prosnype, that's because the maps are still not finished yet, there are no waypoints so the zombies struggle to find where to go and this will cause your game to lag.

@Prosnype wrote:ohhh. Thanks for the very fast reply btw. Sorry for bothering you then, I didn't know that. Well, that's a shame, because this is by far the best version of nzp graphically and animation wise, in my opinion. I guess I'll just be doing a one room challenge then for now.

There's honestly no reason to use this over the unofficial patch besides for cleanliness to the devs. It just serves as a gateway between the PSP and the PC builds. This eventually will hopefully change once clut4 is completely working.


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@dr_mabuse wrote:good job Smilez

http://Naievil.tk

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