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TranZit from Black Ops II

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1 TranZit from Black Ops II on Tue Dec 04, 2012 9:34 pm

Can anyone make TranZit from Black Ops II

Deleted Feature because of NZP:

Bus
Denizens
Buildables

AGAHGAGAHAGHAAHG!, Sorry!, Just getting used to the ze evil- Dr. Richtofen- Black Ops II
Dr. Richtofen Kool

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2 Re: TranZit from Black Ops II on Tue Dec 04, 2012 10:19 pm

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Pretty sure the PSP's minuscule 32RAM will never run on it. It would be cool but it will lag like crazy
But someone could just remake the survival or maybe "Grief" maps separately

3 Re: TranZit from Black Ops II on Wed Dec 05, 2012 12:57 pm

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Town would be a very easy map to manipulate,same for the bus area and the others, but not put all together as they are in Tranzit; the map would be too big and waypoints wouldn't work that well.

4 Re: TranZit from Black Ops II on Wed Dec 05, 2012 4:38 pm

FRiiZYDuDE wrote:Town would be a very easy map to manipulate,same for the bus area and the others, but not put all together as they are in Tranzit; the map would be too big and waypoints wouldn't work that well.
untill we find a way to map NZP for the VITA, the whole map wont be on.

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5 Re: TranZit from Black Ops II on Wed Dec 05, 2012 7:41 pm

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@seniormeatbox No Quake Engine for Vita

@FrizzyDude Yah but where we get lava?

6 Re: TranZit from Black Ops II on Wed Dec 05, 2012 8:20 pm

thelonelypiggy wrote:@seniormeatbox No Quake Engine for Vita

@FrizzyDude Yah but where we get lava?

we can custom make an engine


plus


its not lava, its radiation from the rockets

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7 Re: TranZit from Black Ops II on Thu Dec 06, 2012 2:00 pm

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thelonelypiggy wrote:@seniormeatbox No Quake Engine for Vita

@FrizzyDude Yah but where we get lava?
Lava texture, texture's can be animated in Quake; the idbase pack comes with some....

And use Func_hurt or something, I am pretty sure there is some entitie that can hurt the player, also we don't necessarily need the lava.

thelonelypiggy wrote:@seniormeatbox No Quake Engine for Vita
There is some loader thingy that can load PSP apps or something like that on PsV.

8 Re: TranZit from Black Ops II on Thu Dec 13, 2012 6:11 pm

thelonelypiggy wrote:Pretty sure the PSP's minuscule 32RAM will never run on it. It would be cool but it will lag like crazy
But someone could just remake the survival or maybe "Grief" maps separately

Good Idea!

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9 Re: TranZit from Black Ops II on Thu Dec 13, 2012 8:31 pm

Well then I call making Farm. I have already started thinking about making a BO2 Zombies map. Farm will be perfect with me. If not I might do Bus Depot. Hell, I don't know so I will try to make all of them but If someone beats me to it, I won't make it. But I at least want Farm.

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10 Re: TranZit from Black Ops II on Thu Dec 13, 2012 9:37 pm

Nexus71c wrote:Well then I call making Farm. I have already started thinking about making a BO2 Zombies map. Farm will be perfect with me. If not I might do Bus Depot. Hell, I don't know so I will try to make all of them but If someone beats me to it, I won't make it. But I at least want Farm.
too late on Bus Depot, already made it. if you do make farm, can you give the bsp file to me? id like to release it in NailZ ProductionZ Green Run Map Pack

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11 Re: TranZit from Black Ops II on Sat Dec 15, 2012 1:58 am

@seniormeatbox wrote:
Nexus71c wrote:Well then I call making Farm. I have already started thinking about making a BO2 Zombies map. Farm will be perfect with me. If not I might do Bus Depot. Hell, I don't know so I will try to make all of them but If someone beats me to it, I won't make it. But I at least want Farm.
too late on Bus Depot, already made it. if you do make farm, can you give the bsp file to me? id like to release it in NailZ ProductionZ Green Run Map Pack
k I will. If it's done then upload it already. I would like to see how cool that looks in NZP.

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12 Re: TranZit from Black Ops II on Sat Dec 15, 2012 2:45 pm

Nexus71c wrote:
@seniormeatbox wrote:
Nexus71c wrote:Well then I call making Farm. I have already started thinking about making a BO2 Zombies map. Farm will be perfect with me. If not I might do Bus Depot. Hell, I don't know so I will try to make all of them but If someone beats me to it, I won't make it. But I at least want Farm.
too late on Bus Depot, already made it. if you do make farm, can you give the bsp file to me? id like to release it in NailZ ProductionZ Green Run Map Pack
k I will. If it's done then upload it already. I would like to see how cool that looks in NZP.
http://www.mediafire.com/?0lid0wjy7jye1wf

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13 Re: TranZit from Black Ops II on Sat Dec 15, 2012 3:02 pm

@seniormeatbox wrote:
Nexus71c wrote:
@seniormeatbox wrote:
Nexus71c wrote:Well then I call making Farm. I have already started thinking about making a BO2 Zombies map. Farm will be perfect with me. If not I might do Bus Depot. Hell, I don't know so I will try to make all of them but If someone beats me to it, I won't make it. But I at least want Farm.
too late on Bus Depot, already made it. if you do make farm, can you give the bsp file to me? id like to release it in NailZ ProductionZ Green Run Map Pack
k I will. If it's done then upload it already. I would like to see how cool that looks in NZP.
http://www.mediafire.com/?0lid0wjy7jye1wf
My results of the map are in your Green Run MAPPACK post.

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14 Re: TranZit from Black Ops II on Mon Jul 21, 2014 11:00 am

Someone just mentioned the minuscule 32 MB RAM of the PSP. This isn't entirely true, since the PSP 3000 has 64 MB RAM. It's still not much, but it is something ;p


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