I need help adding WAD's to the HL compilers. I added the exact directory of the WAD's, but the compilers cannot find them. There are WAD3 files. Please answer back ASAP.
Nazi Zombies: Portable
xRaGe23 wrote:I need help adding WAD's to the HL compilers. I added the exact directory of the WAD's, but the compilers cannot find them. There are WAD3 files. Please answer back ASAP.
CreateBrush:
Error: Entity 0, Brush 197: outside world(+/-32768): (-78079,-78079,-446)-(80000,80000,-440)
Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem
Error: Entity 0, Brush 197: outside world(+/-32768): (-78079,-78079,-446)-(80000,80000,-440)
Warning: Illegal Brush (edge without opposite face): Entity 0, Brush 197
Error: Entity 0, Brush 197: outside world(+/-32768): (-78095,-78095,-482)-(80016,80016,-404)
Error: Entity 0, Brush 197: outside world(+/-32768): (-78095,-78095,-482)-(80016,80016,-404)
Error: Entity 0, Brush 197: outside world(+/-32768): (-78111,-78111,-478)-(80032,80032,-408)
Error: Entity 0, Brush 197: outside world(+/-32768): (-78111,-78111,-478)-(80032,80032,-408)
Error: Entity 0, Brush 197: outside world(+/-32768): (-78095,-78095,-464)-(80016,80016,-422)
Error: Entity 0, Brush 197: outside world(+/-32768): (-78095,-78095,-464)-(80016,80016,-422)
Error: Entity 0, Brush 218, Side 0: plane with no normal
Error: Entity 0, Brush 218, Side 1: plane with no normal
Error: Entity 0, Brush 218, Side 1: has a coplanar plane at (950, 370, -412), texture WAW_METAL4
Error: Entity 0, Brush 218, Side 2: plane with no normal
Error: Entity 0, Brush 218, Side 2: has a coplanar plane at (950, 370, -413), texture WAW_METAL4
Error: Entity 0, Brush 218, Side 2: has a coplanar plane at (950, 370, -413), texture WAW_METAL4
Error: Entity 0, Brush 218, Side 4: plane with no normal
Error: Entity 0, Brush 218, Side 4: has a coplanar plane at (950, 360, -413), texture WAW_METAL4
Error: Entity 0, Brush 218, Side 4: has a coplanar plane at (950, 360, -413), texture WAW_METAL4
Error: Entity 0, Brush 218, Side 4: has a coplanar plane at (950, 360, -413), texture WAW_METAL4
Error: Entity 0, Brush 218, Side 5: has a coplanar plane at (950, 370, -413), texture WAW_METAL4
Error: Entity 0, Brush 218: outside world(+/-32768): (950,-80000,-80000)-(950,80000,80000)
Error: Entity 0, Brush 218: outside world(+/-32768): (950,-80000,-80000)-(950,80000,80000)
Warning: Illegal Brush (edge without opposite face): Entity 0, Brush 218
Error: Entity 0, Brush 218: outside world(+/-32768): (934,-80016,-80036)-(966,80016,80036)
Error: Entity 0, Brush 218: outside world(+/-32768): (934,-80016,-80036)-(966,80016,80036)
Error: Entity 0, Brush 218: outside world(+/-32768): (918,-80032,-80032)-(982,80032,80032)
Error: Entity 0, Brush 218: outside world(+/-32768): (918,-80032,-80032)-(982,80032,80032)
Error: Entity 0, Brush 218: outside world(+/-32768): (934,-80016,-80018)-(966,80016,80018)
Error: Entity 0, Brush 218: outside world(+/-32768): (934,-80016,-80018)-(966,80016,80018)
(1.00 seconds)
xRaGe23 wrote:I fixed it, but now I'm getting another error.
Entity info_player_start @ ( 470, 461,-421)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
xRaGe23 wrote:Ok now the compiler can't find my WAD's.
- Spoiler:
** Executing...
** Command: Change Directory
** Parameters: C:\Documents and Settings\Owner\Desktop\NZP\pc version
** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\Sauceda\Desktop\Desktop\BSP to MAP\coke.map" "C:\Documents and Settings\Sauceda\Desktop\Desktop\BSP to MAP\coke.map"
** Executing...
** Command: C:\DOCUME~1\Sauceda\MYDOCU~1\DOWNLO~1\ZHLTVL~1\tools\hlcsg.exe
** Parameters: "C:\Documents and Settings\Sauceda\Desktop\Desktop\BSP to MAP\coke"
hlcsg v3.4 VL25 (Oct 23 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\Sauceda\MYDOCU~1\DOWNLO~1\ZHLTVL~1\tools\hlcsg.exe "C:\Documents and Settings\Sauceda\Desktop\Desktop\BSP to MAP\coke"
Arguments: "C:\Documents and Settings\Sauceda\Desktop\Desktop\BSP to MAP\coke" -low -wadautodetect
Entering C:\Documents and Settings\Sauceda\Desktop\Desktop\BSP to MAP\coke.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wadcfgfile [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
CreateBrush:
(0.00 seconds)
CSGBrush:
(0.02 seconds)
Using Wadfile: \documents and settings\sauceda\desktop\waw.wad
- Contains 1 used texture, 20.00 percent of map (152 textures in wad)
Using Wadfile: \documents and settings\sauceda\desktop\abandoned.wad
- Contains 4 used textures, 80.00 percent of map (24 textures in wad)
"wad" is "waw.wad;abandoned.wad;"
Texture usage is at 0.19 mb (of 32.00 mb MAX)
0.09 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\DOCUME~1\Sauceda\MYDOCU~1\DOWNLO~1\ZHLTVL~1\tools\hlbsp.exe
** Parameters: "C:\Documents and Settings\Sauceda\Desktop\Desktop\BSP to MAP\coke"
hlbsp v3.4 VL25 (Oct 23 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\Sauceda\MYDOCU~1\DOWNLO~1\ZHLTVL~1\tools\hlbsp.exe "C:\Documents and Settings\Sauceda\Desktop\Desktop\BSP to MAP\coke"
Arguments: "C:\Documents and Settings\Sauceda\Desktop\Desktop\BSP to MAP\coke" -low -chart
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] 19 (0.00 seconds)
BSP generation successful, writing portal file 'C:\Documents and Settings\Sauceda\Desktop\Desktop\BSP to MAP\coke.prt'
SolidBSP [hull 1] 16 (0.00 seconds)
Warning: No entities exist in hull 1, no filling performed for this hull
SolidBSP [hull 2] 16 (0.00 seconds)
Warning: No entities exist in hull 2, no filling performed for this hull
SolidBSP [hull 3] 16 (0.00 seconds)
Reduced 7 texinfos to 7
Reduced 5 texdatas to 5 (224 bytes to 224)
Reduced 140 planes to 45
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/512 64/32768 ( 0.2%)
planes 45/32768 900/655360 ( 0.1%)
vertexes 56/65535 672/786420 ( 0.1%)
nodes 12/32767 288/786408 ( 0.0%)
texinfos 7/32767 280/1310680 ( 0.0%)
faces 41/65535 820/1310700 ( 0.1%)
clipnodes 39/32767 312/262136 ( 0.1%)
leaves 7/32760 196/917280 ( 0.0%)
* visleafs 6/8192 0/0 ( 0.1%)
marksurfaces 57/65535 114/131070 ( 0.1%)
surfedges 186/512000 744/2048000 ( 0.0%)
edges 94/256000 376/1024000 ( 0.0%)
texdata [variable] 224/33554432 ( 0.0%)
lightdata [variable] 0/33554432 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 295/524288 ( 0.1%)
* AllocBlock 1/64 0/0 ( 1.6%)
5 textures referenced
=== Total BSP file data space used: 5285 bytes ===
0.08 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\DOCUME~1\Sauceda\MYDOCU~1\DOWNLO~1\ZHLTVL~1\tools\hlvis.exe
** Parameters: "C:\Documents and Settings\Sauceda\Desktop\Desktop\BSP to MAP\coke"
hlvis v3.4 VL25 (Oct 23 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\Sauceda\MYDOCU~1\DOWNLO~1\ZHLTVL~1\tools\hlvis.exe "C:\Documents and Settings\Sauceda\Desktop\Desktop\BSP to MAP\coke"
Arguments: "C:\Documents and Settings\Sauceda\Desktop\Desktop\BSP to MAP\coke" -low
6 portalleafs
12 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 6
g_visdatasize:6 compressed from 6
0.00 seconds elapsed
----- END hlvis -----
** Executing...
** Command: C:\DOCUME~1\Sauceda\MYDOCU~1\DOWNLO~1\ZHLTVL~1\tools\hlrad.exe
** Parameters: "C:\Documents and Settings\Sauceda\Desktop\Desktop\BSP to MAP\coke"
hlrad v3.4 VL25 (Oct 23 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlrad -----
Command line: C:\DOCUME~1\Sauceda\MYDOCU~1\DOWNLO~1\ZHLTVL~1\tools\hlrad.exe "C:\Documents and Settings\Sauceda\Desktop\Desktop\BSP to MAP\coke"
Arguments: "C:\Documents and Settings\Sauceda\Desktop\Desktop\BSP to MAP\coke" -waddir "C:\Program Files\Worldcraft\textures\zhlt
" -waddir "C:\Program Files\Worldcraft\textures\id_baseWAD3" -waddir "C:\Documents and Settings\Sauceda\Desktop\abandoned" -waddir "C:\Documents and Settings\Sauceda\Desktop\waw" -low
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
vismatrix algorithm [ Sparse ] [ Sparse ]
oversampling (-extra)[ off ] [ off ]
bounces [ 8 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
smoothing threshold 2[ no change ] [ no change ]
direct threshold [ 10.000 ] [ 10.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.010 ] [ 0.010 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
soft sky [ on ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 2.200 ] [ 2.200 ]
reflectivity scale [ 1.000 ] [ 1.000 ]
Load Textures:
Opening wad files from directories:
C:\Program Files\Worldcraft\textures\zhlt
C:\Program Files\Worldcraft\textures\id_baseWAD3
C:\Documents and Settings\Sauceda\Desktop\abandoned
C:\Documents and Settings\Sauceda\Desktop\waw
Error: Could not locate wad file waw.wad
Error: Could not locate WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Configure game directory pathes for hlrad in file '<tool path>\settings.txt', and make sure this wad file either has been included into bsp by hlcsg or exists in one of the game directories.
Error: Could not locate wad file abandoned.wad
----- END hlrad -----
And yes I have the correct location of my WAD's.
BSP to MAP
dr_mabuse wrote:BSP to MAP
Stop decompiling other maps, problem solved....
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