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[HELP] Adding Custom WADS to HL Compilers

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xRaGe23


Member
Member

I need help adding WAD's to the HL compilers. I added the exact directory of the WAD's, but the compilers cannot find them. There are WAD3 files. Please answer back ASAP.

Guest


Guest

xRaGe23 wrote:I need help adding WAD's to the HL compilers. I added the exact directory of the WAD's, but the compilers cannot find them. There are WAD3 files. Please answer back ASAP.

Post what is in the compiler windows. And what do you mean by the "compilers can't find them"?

xRaGe23


Member
Member

I think it found the WAD's but now I have a different error.

Compiling window is in the spoiler.

Spoiler:

JavierMaki

JavierMaki
Staff
Staff

Your problem is here:


CreateBrush:
Error: Entity 0, Brush 197: outside world(+/-32768): (-78079,-78079,-446)-(80000,80000,-440)
Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem

Error: Entity 0, Brush 197: outside world(+/-32768): (-78079,-78079,-446)-(80000,80000,-440)
Warning: Illegal Brush (edge without opposite face): Entity 0, Brush 197

Error: Entity 0, Brush 197: outside world(+/-32768): (-78095,-78095,-482)-(80016,80016,-404)
Error: Entity 0, Brush 197: outside world(+/-32768): (-78095,-78095,-482)-(80016,80016,-404)
Error: Entity 0, Brush 197: outside world(+/-32768): (-78111,-78111,-478)-(80032,80032,-408)
Error: Entity 0, Brush 197: outside world(+/-32768): (-78111,-78111,-478)-(80032,80032,-408)
Error: Entity 0, Brush 197: outside world(+/-32768): (-78095,-78095,-464)-(80016,80016,-422)
Error: Entity 0, Brush 197: outside world(+/-32768): (-78095,-78095,-464)-(80016,80016,-422)
Error: Entity 0, Brush 218, Side 0: plane with no normal
Error: Entity 0, Brush 218, Side 1: plane with no normal
Error: Entity 0, Brush 218, Side 1: has a coplanar plane at (950, 370, -412), texture WAW_METAL4
Error: Entity 0, Brush 218, Side 2: plane with no normal
Error: Entity 0, Brush 218, Side 2: has a coplanar plane at (950, 370, -413), texture WAW_METAL4
Error: Entity 0, Brush 218, Side 2: has a coplanar plane at (950, 370, -413), texture WAW_METAL4
Error: Entity 0, Brush 218, Side 4: plane with no normal
Error: Entity 0, Brush 218, Side 4: has a coplanar plane at (950, 360, -413), texture WAW_METAL4
Error: Entity 0, Brush 218, Side 4: has a coplanar plane at (950, 360, -413), texture WAW_METAL4
Error: Entity 0, Brush 218, Side 4: has a coplanar plane at (950, 360, -413), texture WAW_METAL4
Error: Entity 0, Brush 218, Side 5: has a coplanar plane at (950, 370, -413), texture WAW_METAL4
Error: Entity 0, Brush 218: outside world(+/-32768): (950,-80000,-80000)-(950,80000,80000)
Error: Entity 0, Brush 218: outside world(+/-32768): (950,-80000,-80000)-(950,80000,80000)
Warning: Illegal Brush (edge without opposite face): Entity 0, Brush 218

Error: Entity 0, Brush 218: outside world(+/-32768): (934,-80016,-80036)-(966,80016,80036)
Error: Entity 0, Brush 218: outside world(+/-32768): (934,-80016,-80036)-(966,80016,80036)
Error: Entity 0, Brush 218: outside world(+/-32768): (918,-80032,-80032)-(982,80032,80032)
Error: Entity 0, Brush 218: outside world(+/-32768): (918,-80032,-80032)-(982,80032,80032)
Error: Entity 0, Brush 218: outside world(+/-32768): (934,-80016,-80018)-(966,80016,80018)
Error: Entity 0, Brush 218: outside world(+/-32768): (934,-80016,-80018)-(966,80016,80018)
(1.00 seconds)

xRaGe23


Member
Member

I fixed it, but now I'm getting another error.

Entity info_player_start @ ( 470, 461,-421)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Guest


Guest

xRaGe23 wrote:I fixed it, but now I'm getting another error.

Entity info_player_start @ ( 470, 461,-421)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

This means that a "entity" is outside the map. If your map is an outdoor map then put a block around it and make it a sky texture.

JavierMaki

JavierMaki
Staff
Staff

You need to fix that entity :D

xRaGe23


Member
Member

Ok now the compiler can't find my WAD's.

Spoiler:

And yes I have the correct location of my WAD's.

Guest


Guest

xRaGe23 wrote:Ok now the compiler can't find my WAD's.

Spoiler:

And yes I have the correct location of my WAD's.

I'd recommend making sure all your wads are on C root, e.g C:\I am a fucking wad.wad.

dr_mabuse

dr_mabuse
Administrator
Administrator

BSP to MAP


Stop decompiling other maps, problem solved....

Guest


Guest

dr_mabuse wrote:
BSP to MAP


Stop decompiling other maps, problem solved....

I think that's just a folder on his PC: C:\Documents and Settings\Sauceda\Desktop\Desktop\BSP to MAP\Abandoned.map

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