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Anyother ways of compiling a map for PSP?

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1 Anyother ways of compiling a map for PSP? on Sat Apr 13, 2013 9:30 pm

my NZDS HD maps are 50% complete, but HLBSP doesnt work and QUAKE cuts out 75% of the textures,


any other compiling ways to fit them onto the PSP?

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2 Re: Anyother ways of compiling a map for PSP? on Tue Apr 16, 2013 12:08 pm

IDK, try to compile without including WADS or something, and use Q1BSP, idk if this works :(
Im testing with ZHLT and my PSP, ill show anyday the results


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Der Riese WIP - My project for NZP
Valve Hammer Editor Setting up for mapping!

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