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Need help for current map and future map!

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1NZP Demo Need help for current map and future map! on Sat Oct 17, 2015 5:04 pm

mofu23

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Mapper
Mapper
NOTE: This is not a WIP thread. There are no screenshots of the future map. This is just to ask for help on the map.Dont ask for screenshots mods.

Hello everyone.

I have a few things I want to know in order for me to finish up the map.

1. Does anyone know how to make non-breakable glass? (I forgot how)
2. Which entities work perfectly in the NZP Demo? (Aside from the enemies)
3. How big can a map get before it becomes unplayable?

Now for the things needed for the future map:

1. Is it possible for custom weapons to be added to replace a weapon only for this specific map? (As in custom weapon X replaces the Gewher only for this map)
1.(Part 2) Is it possible to have custom enemies? (Also map exclusive)
2. How long can easter eggs last in terms of a song?
3. Can textures glow? (By the way my next map is Tron themed)


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Cory in the House is the best anime around!
"To steal ideas from one person is plagiarism. To steal from many is research."
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2NZP Demo Re: Need help for current map and future map! on Sat Oct 17, 2015 10:17 pm

Naievil

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Staff
Staff
@mofu23 wrote:NOTE: This is not a WIP thread. There are no screenshots of the future map. This is just to ask for help on the map.Dont ask for screenshots mods.

Hello everyone.

I have a few things I want to know in order for me to finish up the map.

1. Does anyone know how to make non-breakable glass? (I forgot how)
2. Which entities work perfectly in the NZP Demo? (Aside from the enemies)
3. How big can a map get before it becomes unplayable?

Now for the things needed for the future map:

1. Is it possible for custom weapons to be added to replace a weapon only for this specific map? (As in custom weapon X replaces the Gewher only for this map)
1.(Part 2) Is it possible to have custom enemies? (Also map exclusive)
2. How long can easter eggs last in terms of a song?
3. Can textures glow? (By the way my next map is Tron themed)

1. Make a brush; apply glass texture (can provide a reference one if needed); ctrl+t; func_illusionary; rendermode 5; renderamt 80ish;

2. place_model; fog via worldspawn; explosive_barrel; item_radio; all perks obviously; soon to be teleporter functions as well; light; light_environment; weapon_wall; both mysterybox entities; that's all that I can think of off the top of my head.

3. Really really big. Doesn't matter the size of the world; what matters is the amount of things it has to render; aka, more/bigger brushes, more lag/crashes; also note that .mdl models are hated by the quake engine, but look really pretty. So just use them wisely I guess.

---

1. Sadly no, as they would need to be implemented in the engine in order to work properly

1b. Sadly no, as they would need to be implemented in the .qc

2. Doesn't matter, from what I remember, all that matters is the quality of the music and size of the file.

3. From a tron perspective, you may be able to have a stark contrast in the map due to it being blue/black or orange/black and have many different lights surrounding them. That's the ghetto way at least.


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@dr_mabuse wrote:good job Smilez

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3NZP Demo Re: Need help for current map and future map! on Sat Oct 17, 2015 10:44 pm

3. This may help somehow. http://www.celephais.net/stuff/texturefaq.htm
Look for "Fullbrights" part. I think that fullbright textures arent available on NZP engine as uses GL based render (PSP GPU is GL based afaik).


KK, ignore that. Just use BRIGHT colors on your textures.

BRIGHT is 223 or higher for each RGB value.


____________________________________________________________________________________________________


NZP Unofficial Patch Developer
----------
Be sure to check NZP:Unofficial Patch thread here.

----------
Naievil @ 2015-07-08 18:25 wrote:Nazi Zombies Portable is so much more than a fucking game.



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4NZP Demo Re: Need help for current map and future map! on Sun Oct 18, 2015 12:03 am

mofu23

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Mapper
Mapper
Thanks guys. Is there anyway to implement the features mentioned into next version of he beta. That's all I want to know now.



Wait also how can I put transparent textures


____________________________________________________________________________________________________
Cory in the House is the best anime around!
"To steal ideas from one person is plagiarism. To steal from many is research."
View user profile

5NZP Demo Re: Need help for current map and future map! on Sun Oct 18, 2015 12:11 am

Naievil

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Staff
Staff
@mofu23 wrote:Thanks guys. Is there anyway to implement the features mentioned into next version of he beta. That's all I want to know now.



Wait also how can I put transparent textures

Will look into it! Smilez

Transparent textures are the same method as glass


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@dr_mabuse wrote:good job Smilez

View user profile http://Naievil.tk

6NZP Demo Re: Need help for current map and future map! on Sun Oct 18, 2015 1:57 am

SilverFox

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Member
Member
The texture "sliplite" in id_base.hlwad is a glowing texture that i used in my research center map.

Also put "~" in front of textures to make them transparent.


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7NZP Demo Re: Need help for current map and future map! on Sun Oct 18, 2015 4:57 am

@mofu23 wrote:3. Can textures glow? (By the way my next map is Tron themed)

i was actually doing tron stuff too, but for nzp beta. i already have the zombies done. i just need to finish the map. i actually want to make the zombies to glow though... well, just the blue on them. i hope we can share tips xD


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I like my Zombies Lively Undead.

NZP Hamachi Network:Lets play¡  Password:play
Steam:Revnova
Youtube: https://www.youtube.com/channel/UCgHZmFFhYA6EuDN8wdo9Oag
Intrests:Zombie Murdering, and Horror
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8NZP Demo Re: Need help for current map and future map! on Wed Oct 21, 2015 6:52 pm

mofu23

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Mapper
Mapper
This is to douche dagger. Sure I would like to share both ideas and assests with, although currently I still need to finish hell before moving on to any other projects


____________________________________________________________________________________________________
Cory in the House is the best anime around!
"To steal ideas from one person is plagiarism. To steal from many is research."
View user profile

9NZP Demo Re: Need help for current map and future map! on Wed Oct 21, 2015 8:22 pm

@mofu23 wrote:This is to douche dagger. Sure I would like to share both ideas and assests with, although currently I still need to finish hell before moving on to any other projects

sure, its alright with me. i got lots of ideas


____________________________________________________________________________________________________
I like my Zombies Lively Undead.

NZP Hamachi Network:Lets play¡  Password:play
Steam:Revnova
Youtube: https://www.youtube.com/channel/UCgHZmFFhYA6EuDN8wdo9Oag
Intrests:Zombie Murdering, and Horror
View user profile

10NZP Demo Re: Need help for current map and future map! on Wed Oct 21, 2015 11:54 pm

mofu23

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Mapper
Mapper
I did start on plans though. I'll probay be finished with hell my the end of the month. (Probably intentional)


____________________________________________________________________________________________________
Cory in the House is the best anime around!
"To steal ideas from one person is plagiarism. To steal from many is research."
View user profile

11NZP Demo Re: Need help for current map and future map! on Sat Oct 24, 2015 4:25 am

i made a tron lightcycle... but apparently looking at it in-game makes me lag a bit. not sure if it would to you though. wanna test it out? i play on a mac, so that would be a reason why it makes me lag.


____________________________________________________________________________________________________
I like my Zombies Lively Undead.

NZP Hamachi Network:Lets play¡  Password:play
Steam:Revnova
Youtube: https://www.youtube.com/channel/UCgHZmFFhYA6EuDN8wdo9Oag
Intrests:Zombie Murdering, and Horror
View user profile

12NZP Demo Re: Need help for current map and future map! on Sat Oct 24, 2015 9:58 am

Could you post some screenshot of how you did it?

Also, note that dynamic lightning lags because of the engine.


____________________________________________________________________________________________________


NZP Unofficial Patch Developer
----------
Be sure to check NZP:Unofficial Patch thread here.

----------
Naievil @ 2015-07-08 18:25 wrote:Nazi Zombies Portable is so much more than a fucking game.



View user profile

13NZP Demo Re: Need help for current map and future map! on Sat Oct 24, 2015 4:58 pm

@PerikiyoXD wrote:Could you post some screenshot of how you did it?

Also, note that dynamic lightning lags because of the engine.

you wanna see how i did it? or what it looks like?
also... the right textures will be done when possible.



Last edited by Douch_Dagger on Sat Oct 24, 2015 5:01 pm; edited 1 time in total (Reason for editing : more info)


____________________________________________________________________________________________________
I like my Zombies Lively Undead.

NZP Hamachi Network:Lets play¡  Password:play
Steam:Revnova
Youtube: https://www.youtube.com/channel/UCgHZmFFhYA6EuDN8wdo9Oag
Intrests:Zombie Murdering, and Horror
View user profile

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