Ok so I've been messing around with entities and I found out that there is one which is supposed to change the level. I tried working it out but I couldn't find anything that would make it work. Any suggestion by any of you guys... Even though it might not seem like it's a teleporter, you could put that as a trigger making it seem like so, which would actually be better than having no ghetto teleporter at all. The only down side to it is that when you come back from the "teleporter" that the rounds would restart. Anyways, another idea was that "trigger_command" entity, although I can't get it to work either! -_- I put the command as "Map [nameofthemap].bsp" I even renamed the map and put the "cl_insta" extention at the back. It still didn't work though. Any ideas? Perhaps you guys know how to do something close to what my intentions are.
Nazi Zombies: Portable