So, these are some ideas for the Perks in 1.2 NZP
Quick Revive: Increases teammates Reviving speed in zombies or revives the player for them in solo.
JuggerNog: Increase the players health from 2 hits before death to 5 hits.
Speed Cola: Increases players reload speed.
Double Tap: Increases players firing speed.
Mule Kick: Allows the player to hold 3 weapons / Increases Juggernog to 6 hits.
Stamina Up: Allows the player run faster & longer.
PHD Flopper: Player becomes immune to explosive damage and fall damage aswell as diving from high ground allows the player to "Miny Nuke" the surrounding zombies within a close radius.
Deadshot Daiquiri: Equips the players weapons with a red lazer sight allowing them to lock on to headshots for zombies with perfect accuracy & eliminates knockback force for all weapons
Electric Cherry: Creates mini lightning shock damage to the surrounding zombies every time the player reloads.
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- This would be awesome if these new perks are coded into NZP 1.2
- There should be a 4 perk limit, to prevent a player from being OverPowered making the game abit more challenging.
- Also I feel the perk machines should be bigger, its just odd that the player is so much more bigger than the machines.
Quick Revive: Increases teammates Reviving speed in zombies or revives the player for them in solo.
JuggerNog: Increase the players health from 2 hits before death to 5 hits.
Speed Cola: Increases players reload speed.
Double Tap: Increases players firing speed.
Mule Kick: Allows the player to hold 3 weapons / Increases Juggernog to 6 hits.
Stamina Up: Allows the player run faster & longer.
PHD Flopper: Player becomes immune to explosive damage and fall damage aswell as diving from high ground allows the player to "Miny Nuke" the surrounding zombies within a close radius.
Deadshot Daiquiri: Equips the players weapons with a red lazer sight allowing them to lock on to headshots for zombies with perfect accuracy & eliminates knockback force for all weapons
Electric Cherry: Creates mini lightning shock damage to the surrounding zombies every time the player reloads.
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- This would be awesome if these new perks are coded into NZP 1.2
- There should be a 4 perk limit, to prevent a player from being OverPowered making the game abit more challenging.
- Also I feel the perk machines should be bigger, its just odd that the player is so much more bigger than the machines.