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1.2 Perk-a-Colas ?

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11.2 Perk-a-Colas ? Empty 1.2 Perk-a-Colas ? Thu Sep 12, 2013 2:15 pm

Top_Predator

Top_Predator
Member
Member

So, these are some ideas for the Perks in 1.2 NZP

1.2 Perk-a-Colas ? Quickr10
Quick Revive: Increases teammates Reviving speed in zombies or revives the player for them in solo.

1.2 Perk-a-Colas ? Jugger10
JuggerNog: Increase the players health from 2 hits before death to 5 hits.

1.2 Perk-a-Colas ? Speedc10
Speed Cola: Increases players reload speed.

1.2 Perk-a-Colas ? Double10
Double Tap: Increases players firing speed.

1.2 Perk-a-Colas ? Muleki10
Mule Kick: Allows the player to hold 3 weapons / Increases Juggernog to 6 hits.

1.2 Perk-a-Colas ? Stamin10
Stamina Up: Allows the player run faster & longer.

1.2 Perk-a-Colas ? Phdflo10
PHD Flopper: Player becomes immune to explosive damage and fall damage aswell as diving from high ground allows the player to "Miny Nuke" the surrounding zombies within a close radius.

1.2 Perk-a-Colas ? Deadsh10
Deadshot Daiquiri: Equips the players weapons with a red lazer sight allowing them to lock on to headshots for zombies with perfect accuracy & eliminates knockback force for all weapons

1.2 Perk-a-Colas ? Electr10
Electric Cherry: Creates mini lightning shock damage to the surrounding zombies every time the player reloads.
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- This would be awesome if these new perks are coded into NZP 1.2
- There should be a 4 perk limit, to prevent a player from being OverPowered making the game abit more challenging.
- Also I feel the perk machines should be bigger, its just odd that the player is so much more bigger than the machines.

21.2 Perk-a-Colas ? Empty Nice Thu Sep 12, 2013 3:22 pm

Guest


Guest

Like all the ideas in this post ... but I'm not sure how the Electric Cherry would play in NZP. Other wise pretty regular stuff ... But where did you take the Deadshot Daiquir perk-a-cola from. Seems awesome Smilez

31.2 Perk-a-Colas ? Empty Re: 1.2 Perk-a-Colas ? Thu Sep 12, 2013 3:38 pm

Guest


Guest

R2Kest wrote:Like all the ideas in this post ... but I'm not sure how the Electric Cherry would play in NZP. Other wise pretty regular stuff ... But where did you take the Deadshot Daiquir perk-a-cola from. Seems awesome Smilez
It's in most of the DLC Black ops Zombies maps.

41.2 Perk-a-Colas ? Empty Re: 1.2 Perk-a-Colas ? Thu Sep 12, 2013 3:56 pm

Top_Predator

Top_Predator
Member
Member

Black Ops 1.

51.2 Perk-a-Colas ? Empty Re: 1.2 Perk-a-Colas ? Fri Sep 13, 2013 12:03 pm

Call16-Podolski

Call16-Podolski
Smart, Just like a Chap.
Smart, Just like a Chap.

These are some ideas:

Taken straight from CoD and would probably implemented in NZP as it is a remake. I don't see the point in this post.

61.2 Perk-a-Colas ? Empty Re: 1.2 Perk-a-Colas ? Fri Sep 13, 2013 1:11 pm

Top_Predator

Top_Predator
Member
Member

lolwut..

71.2 Perk-a-Colas ? Empty Re: 1.2 Perk-a-Colas ? Fri Sep 13, 2013 1:51 pm

Guest


Guest

HolyNightmare wrote:lolwut..
You're pretty much taking the Perks from CoD. The title suggests new perks from your own unique ideas...

81.2 Perk-a-Colas ? Empty Re: 1.2 Perk-a-Colas ? Mon Sep 30, 2013 6:21 am

WillWow

WillWow
I AM SPECIAL!
I AM SPECIAL!

And because this is in the apply for the team area... jeepers! People can't read the forum sections.

http://www.wheel-games.webs.com

91.2 Perk-a-Colas ? Empty Re: 1.2 Perk-a-Colas ? Mon Sep 30, 2013 7:15 am

true nightmare

true nightmare
Administrator
Administrator

Moved to chat

https://www.youtube.com/user/turenightmare

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